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    • boofredlayB Offline
      boofredlay
      last edited by

      @vanpi said:

      Bottle

      Stellar!

      http://www.coroflot.com/boofredlay

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      • BoxB Offline
        Box
        last edited by

        @hornoxx said:

        This is my scenes idea

        They were too cute not to print.


        HornOxx.JPG

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        • HornOxxH Offline
          HornOxx
          last edited by

          @box said:

          ...They were too cute not to print...

          Box - that´s so great!!! 😄 I am impressed - did this 3d-printing work right on or had anything to be prepared?

          never trust a skinny cook

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          • BoxB Offline
            Box
            last edited by

            Yep, straight from your file, exported as .stl, both together and printed as one.

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            • HornOxxH Offline
              HornOxx
              last edited by

              Mike Wazowski, the cuddly green Guy from Monsters Inc
              time for a little SubD practice - I thought this green guy should be pretty simple - but he wasn´t 😉

              Proxy is attached below

              ...or the final render poly mesh model can also be found here:
              https://3dwarehouse.sketchup.com/model/eb026d84-43cf-4b0e-9427-6afa08966d8b/Monsters-Inc-Mike-Wazowski

              [sunglasses taken from the 3d warehouse - everything else pure Quadface, VertexTools and SubD stuff - rendered with ShaderLight]


              Mike_Monsters_Inc___Render1 1600.jpg


              Mike_Monsters_Inc___Render2 1600.jpg


              Mike_Monsters_Inc___Proxys 1600.jpg


              Mike_Monsters_Inc___Proxy.skp

              never trust a skinny cook

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              • F Offline
                faust07
                last edited by

                Really cool! The blues monster brother - monster blues brother -... And now bring him to life with MSPhysics... 😉

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                • BoxB Offline
                  Box
                  last edited by

                  Excellent.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Whoa! Awesome!!

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • tuna1957T Offline
                      tuna1957
                      last edited by

                      HornOxx, little green guy is the bomb ! 👍

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                      • MikeWayzovskiM Offline
                        MikeWayzovski
                        last edited by

                        SUPER!

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                        • MikeWayzovskiM Offline
                          MikeWayzovski
                          last edited by

                          Absolutely fantastic!!!! 😮 😄

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                          • alvisA Offline
                            alvis
                            last edited by

                            wow 😮

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                            • HornOxxH Offline
                              HornOxx
                              last edited by

                              ...thank you all !

                              never trust a skinny cook

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                              • pilouP Offline
                                pilou
                                last edited by

                                Nice images of tutorial! 😎

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  HornOxx - you ROCK!!!

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • HornOxxH Offline
                                    HornOxx
                                    last edited by

                                    😄 Thanks again Guys

                                    never trust a skinny cook

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                                    • HornOxxH Offline
                                      HornOxx
                                      last edited by

                                      Various Transitions
                                      Hello All - nothing new or even sophisticated but rather a repetition of some geometry exercises which are shown and discussed in this thread already.
                                      I've created a small kit (pic1 & transitions 01.skp) to make transitions easier for me. Meant here are things like pipe- or tree branchings, the arms of a Minion or Monster-Mike´s arms and legs (pic3) etc etc ...
                                      All these transitions pass from a quad-face-body or -shape into an 8-sided "pipe" (which is my vavorite pipe shape somehow).
                                      This kit even allows to combine different variants to one transition (pic2 & transitions 02.skp) - this results in the advantage that you can merge shapes with a different number of quad-loops (at least in a certain extent). Something like this always happens to me since I do not work particularly clean or planned often 😉

                                      Best & I hope that this small "building"-kit may be useful for you too...

                                      [ 2017-09-23 / Updated picture2 and transitions 02.skp - some little mistakes 😕 ]


                                      transitions 01.jpg


                                      transitions 02.jpg


                                      transitions 03.jpg


                                      transitions 01.skp


                                      transitions 02.skp

                                      never trust a skinny cook

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                                      • O Offline
                                        optimaforever
                                        last edited by

                                        Nice schemetic views indeed!
                                        Thanks for sharing.
                                        Just like substances, I tend to see quads in everything now. Just a mental exercise.

                                        Now, I wanted to ask, is it a recommended thing to regenerate quads on quads?
                                        I mean, let's say I model a raw mesh in several clicks, then apply a subD on it, then explode it, then remove some redundant loops generated by subD, add some new vertices here and there, subD again, explode again, remove some redundant loops here and there, tweak some crease values, subD again, explode again, remove some loops, etc. etc.
                                        The objective is to be able to get rid of some redundant loops that only add useless polys and keep adding details only where that matters.
                                        I'm pretty conservative in my workflow so I don't know if this is a common method as nobody seems to talk about this?

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                                        • HornOxxH Offline
                                          HornOxx
                                          last edited by

                                          Hi & Thanks!
                                          hmm - probably I do not understand (translate) correctly 😉 wouldn´t it be the SubD process itself, which makes out of a simple raw proxy geometry a new geometry with too much loops then? - you'd also need a good computer, to SubD this new very large proxy then again ...

                                          never trust a skinny cook

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                                          • O Offline
                                            optimaforever
                                            last edited by

                                            Often subdivision creates redundant loops which are useless (basically in flat areas), and some geometry refinement where it matters (in round, convex/concave areas).
                                            So I'm asking if I can get rid of these "useless" loops, and build upon previous subdivisions, explode and keep subdividing while simplifying the control mesh by removing redundant loops each time.
                                            SubD is limited to 4 subdivisions I think, so this could allow for more detailed meshes.

                                            I haven't tried this "method" though, but was wondering if there was any problem with this approach of modelling.

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