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    SubD examples and models

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    • thomthomT Offline
      thomthom
      last edited by

      So... when will we see the animated version...? 😄

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • pbacotP Offline
        pbacot
        last edited by

        "Sick" as the kiddies say. Is that a turret? Do the tubes upfront stretch if it turns?

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • N Offline
          nlipovac
          last edited by

          This tank looks made for new toy design, shoots soap balloons. 😄

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          • ontaottoO Offline
            ontaotto
            last edited by

            @cotty said:

            Another simple one...

            [attachment=0:1su2j5k6]<!-- ia0 -->2pipes.jpg<!-- ia0 -->[/attachment:1su2j5k6]

            I have done in the past some similar shapes, to me the best shape to get those T Pipes are the hexagons:

            https://lh3.googleusercontent.com/GN3AwVZp-TozAfcTf7BfTuFBhVtuXP1iyVVXokQjA6mPIeGhvmq_JXg_-pP20kvaIgDuklLBk1dp_w=w1920-h1080-no

            https://lh3.googleusercontent.com/-O6lTySKOAlM/WEbm6k4VBaI/AAAAAAAAB4U/KB2TxAF6pOImUO0SzMBeDcAeFx0R5-eTACL0B/w530-d-h479-p/T%2BTube%2B3D%2BMesh%2BCorrected.png

            https://lh3.googleusercontent.com/-ihtGxqGDFHg/WEbm_aqnCkI/AAAAAAAAB4w/CVNAlgiWrkYf4oNX-dSEqV88dxKI28G8QCL0B/w530-d-h528-p/T%2BTube%2B3D%2BModel.png

            This sample was done in another program, but works exactly the same in SU by using SubD.

            Cheers!

            Twitter: @ontaotto

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            • thomthomT Offline
              thomthom
              last edited by

              Those are octagons, right?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • ontaottoO Offline
                ontaotto
                last edited by

                @thomthom said:

                Those are octagons, right?

                Dang! Yeah you're right, in this particular case were used octagons, but in the main shapes when you want to get rounded ones, the hexagon should work good.

                Twitter: @ontaotto

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Do you generally feel hexagons works better than octagons or any other ngons?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • ontaottoO Offline
                    ontaotto
                    last edited by

                    @thomthom said:

                    Do you generally feel hexagons works better than octagons or any other ngons?

                    When you are working with simple tubes, the hexagon seems to me as the best, this is another sample:

                    https://lh3.googleusercontent.com/-A8MwVNRwKSw/WEctywRmQiI/AAAAAAAAB6E/et8wue-v8gM7CjqvN3PNUkO_hopCM6qCQCL0B/w530-d-h321-p/Carrara%2BSubD.png

                    It's a simple hexagon based shape and when you repeat it you can create a texture, as many shown here, the best thing is that you can UV map those very well:

                    https://lh3.googleusercontent.com/-F3c0pcs0YEk/WEcuKtwBsrI/AAAAAAAAB60/JvcrEzR2oG8hJGXZNSo-cNcSgHXbACPBwCL0B/w530-d-h427-p/3D%2BModel%2BCarrara.png

                    Twitter: @ontaotto

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Lovely example!

                      Btw, what software is that? Do you know if it uses OpenSubdiv?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • panixiaP Offline
                        panixia
                        last edited by

                        not 100% sure about the exagon being the best starting shape, depending on what i have to do, in most cases, i start from 4,8,12,16 segments.. anything you can split by 4.. there are some cases in wich i use 6, that's fine, but i would not say that's always"the golden rule".. it tends to generate asymmetrical topology distribution/flow/cap, sometimes it's what i need, sometime it's not..

                        looking at your grid example, in that case exagon is the best way to go, bacause you need to tile your rows "alternate" but in the case of a "stack bond style" tiling, that same base topology could be quite problematic..

                        so definetly, it depends on the shape/topology you are tryng to achieve.

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          screen-grab_7.jpg

                          screen-grab_8.jpg

                          screen-grab_9.jpg

                          screen-grab_11.jpg

                          Download the free D'oh Book for SketchUp 📖

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                          • JQLJ Offline
                            JQL
                            last edited by

                            Have you seen this Thomthom?

                            Link Preview Image
                            Introduction to Microdisplacements — Blender Guru

                            This is one of the most exciting developments to come to Blender in recent years. It's two separate features that work together: Adaptive Subdivision - Automatically subdivides objects based on the amount of screen space they take up Micropolygon displacement - Uses t

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                            Blender Guru (www.blenderguru.com)

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                            • N Offline
                              nlipovac
                              last edited by

                              Hi Rich, when will be seeing SU_to_wRapr_to_Substance tutorials?
                              Great modeling.

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                              • ontaottoO Offline
                                ontaotto
                                last edited by

                                @thomthom said:

                                Lovely example!

                                Btw, what software is that? Do you know if it uses OpenSubdiv?

                                Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??

                                Twitter: @ontaotto

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                                • ontaottoO Offline
                                  ontaotto
                                  last edited by

                                  @panixia said:

                                  not 100% sure about the exagon being the best starting shape, depending on what i have to do, in most cases, i start from 4,8,12,16 segments.. anything you can split by 4.. there are some cases in wich i use 6, that's fine, but i would not say that's always"the golden rule".. it tends to generate asymmetrical topology distribution/flow/cap, sometimes it's what i need, sometime it's not..

                                  looking at your grid example, in that case exagon is the best way to go, bacause you need to tile your rows "alternate" but in the case of a "stack bond style" tiling, that same base topology could be quite problematic..

                                  so definetly, it depends on the shape/topology you are tryng to achieve.

                                  Yes sure, what I am saying is to build tubes, and as you have seen in the T Pipe tubes the best sample I have done was by using octagons, the main shape recommended to subdivide is the square, mainly known as Quad, it may vary according the model of course.

                                  Twitter: @ontaotto

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @ontaotto said:

                                    Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??

                                    It's the de-factor subdivision standard that's being adopted. Originally developed by pixar: http://graphics.pixar.com/opensubdiv/docs/intro.html

                                    Next version of SUbD will use OpenSubdiv as the subdivision engine - so it'll subdivide consistently with other applications that implement OpenSubdiv.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • ontaottoO Offline
                                      ontaotto
                                      last edited by

                                      @thomthom said:

                                      @ontaotto said:

                                      Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??

                                      It's the de-factor subdivision standard that's being adopted. Originally developed by pixar: http://graphics.pixar.com/opensubdiv/docs/intro.html

                                      Next version of SUbD will use OpenSubdiv as the subdivision engine - so it'll subdivide consistently with other applications that implement OpenSubdiv.

                                      Well honestly I have no idea if Carrara does have that, however I have done several tests in this program and the process to subdivide is quite similar to other 3D programs such Maya, Blender and others, I am very excited about the SU plugin you have developed, I did install it a few months ago, I was trying to upload more samples but my trial has been expired, (so sad) Will post some other samples soon.

                                      Regards!

                                      Otto

                                      Twitter: @ontaotto

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                                      • BoxB Online
                                        Box
                                        last edited by

                                        A little pub doodle. If i get a chance in the next few days I'll reconstruct it fully as a gif.

                                        http://i.imgur.com/1303dBI.gif

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                                        • K Offline
                                          kenancakir
                                          last edited by

                                          Hi Box, it says image not found, from Turkiye..

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                                          • BoxB Online
                                            Box
                                            last edited by

                                            @kenancakir said:

                                            Hi Box, it says image not found, from Turkiye..

                                            That is strange, it is my normal Imgur account which you have seen on FB.
                                            The gif was too big to upload directly here.
                                            I'll add a screenshot for you.


                                            Twist1.JPG

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