SubD examples and models
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@driven said:
cotty, have you tried any in Sketchy Physics, etc...
Can you explain your question a bit more?
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@panixia said:
once you catch the basic trick, every plugin you are confortable with can be useful in the process..
(still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify
looks clean modeling..
Overtime, a good modelling habit will get us there. Sometime ago, I requested an offset that produces quads right away so that split tools wont be necessary.. -
Where are the SKP models ?
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Thumb is missing!

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For the Thumb and the rest!

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I did this for something else but may as well drop it in here too.

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For crazzy models you can use the incedible TopMod!

And Import OBJ by TIG for "SU MAKE"!


SUbD Low Subdivisions

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pilou did you try with .obj importer from quadface tools? it should preserve quads..
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My original start TopMod model had some triangular faces!
And some original TopMod surfaces are curved! -
i saw the triangles, but i suspect the "curved" should be simply non-planar quads.
in that case quadface importer could hopefully handle them..
is topmod free? that looks intersting.. -
@pilou said:
For crazzy models you can use the incedible TopMod!

And Import OBJ by TIG for "SU MAKE"!

Can you share the OBJ file?
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Here is the result of the OBJ imported using QuadFaceTools:

Notice that it has less triangles than your original import - this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads. In in turns makes it better for SUbD.
You can see that under the hood there are still triangles in SketchUp - but for the sake of QFT and SUbD they will be treated as quads.

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