SubD examples and models
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@ntxdave said:
What is the best way to learn and what other tools should I acquire (also in previous post)?
Learn by trying and failing and trying and succeeding.
When you fail. Post a topic. When you succeed post a topic.

All you need is QuadFace Tools, SUbD and Vertex Tools.
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and in addition to what rich said, i would strongly reccommend also split tools, autosmooth, curviloft, beziere surface, and extrude tools for quick quad-topology generation, not mandatory plugins, but stll very useful in this workflow.. also the stunning "flowify" supports quads, but maybe that's a bit advanced if you are absolute beginner in this modeling techniques..
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once you catch the basic trick, every plugin you are confortable with can be useful in the process..
(still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify
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@driven said:
cotty, have you tried any in Sketchy Physics, etc...
Can you explain your question a bit more?
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@panixia said:
once you catch the basic trick, every plugin you are confortable with can be useful in the process..
(still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify
looks clean modeling..
Overtime, a good modelling habit will get us there. Sometime ago, I requested an offset that produces quads right away so that split tools wont be necessary.. -
Where are the SKP models ?
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Thumb is missing!

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For the Thumb and the rest!

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I did this for something else but may as well drop it in here too.

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For crazzy models you can use the incedible TopMod!

And Import OBJ by TIG for "SU MAKE"!


SUbD Low Subdivisions

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pilou did you try with .obj importer from quadface tools? it should preserve quads..
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My original start TopMod model had some triangular faces!
And some original TopMod surfaces are curved! -
i saw the triangles, but i suspect the "curved" should be simply non-planar quads.
in that case quadface importer could hopefully handle them..
is topmod free? that looks intersting..
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With your input, this post could be even better π
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