sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SubD examples and models

    Scheduled Pinned Locked Moved SUbD
    renderpluginsextensions
    1.7k Posts 81 Posters 952.0k Views 79 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      @kimga said:

      I guess it is better to show ageing at rendering level rather than modify the mesh every time...

      Never underestimate the info you can pull from a model. Substance Painter is a good example of baking out various maps that feed their material layering system.

      Things like curvature, AO and position maps can transform materials when used correctly. But this is higher level stuff. SketchUp at it core is generating mesh data and that is all you need in modern PBR workflows.

      Realtime rendering, the likes of Lumion/Twinmotion are, tend to focus on ArchViz arena so their systems are optimized for those types of models. Whereas physically accurate render engines like TwiLight are suited to every scenario.

      I think based on price and features TwiLight is probably the better choice for integrated rendering with SketchUp. Thea is a more professional tool with a less approachable workflow.

      Horses for courses...there's no magic bullet.

      Download the free D'oh Book for SketchUp πŸ“–

      1 Reply Last reply Reply Quote 0
      • ely862meE Offline
        ely862me
        last edited by

        Hi guys,
        Long time no see!

        How would one make a better/prettier transition here.
        When rendering, seems ok but I would like to have it a bit more cursive. I believe I should add another loop to the front and one near the intersection.

        Edit- I got it a little bit better but I am a bit unhappy with the smaller rings that will disrupt the flow a bit.


        1 c.jpg


        1 d.jpg


        untitled.365.jpg


        Component_6.skp


        1 E.jpg

        Elisei (sketchupper)


        Before no life was done on Earth it was THE LIFE ITSELF...GOD
        Come and See EliseiDesign

        1 Reply Last reply Reply Quote 0
        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          The problem is the pole happening on the prominent contour...

          https://i.imgur.com/EipPtTo.png

          ..I would refactor the geometry in this area so the RED edges are gone and the pole is pushed away [along BLUE] to a flatter area where pinching is less noticeable...

          https://i.imgur.com/6oC5JRV.png

          Download the free D'oh Book for SketchUp πŸ“–

          1 Reply Last reply Reply Quote 0
          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Like so....

            https://i.imgur.com/drtqZi2.png

            Download the free D'oh Book for SketchUp πŸ“–

            1 Reply Last reply Reply Quote 0
            • N Offline
              nlipovac
              last edited by

              I agree with Rich, and if you need to tighten curving you will have an easy flow for new loops.

              1 Reply Last reply Reply Quote 0
              • kimgaK Offline
                kimga
                last edited by

                @box said:

                Thomthom it's all your fault, I wander off to the pub with my tablet, I drink beer, I chat, I drink more beer, I doodle, I roughly render a few bits and pieces, I stagger home. While tucked up in bed 'she who must be obeyed' flicks through my doodles and now insists I must produce this hip bath in real life for her.
                A two beer doodle and a grainy render will drive me nuts for months.

                I wish I could render something like this in the PUB... I am after an easy to use SOFTWARE, still looking for ideas as I am haven`t yet downloaded any. I am a bit scared of the learning curve as well as I want to make sure it will be worth the time and effort.

                1 Reply Last reply Reply Quote 0
                • BoxB Offline
                  Box
                  last edited by

                  Twilight Hobby is free and relatively easy to learn. It also has a good forum.
                  As for time and effort, that is down to you.

                  1 Reply Last reply Reply Quote 0
                  • kimgaK Offline
                    kimga
                    last edited by

                    @thomthom said:

                    @rv1974 said:

                    General question:
                    Would this plugin or any other have any benefits (speed, reliability etc.) being part SU core code (and not as add-on)?

                    This plugins would have a benefit to API access to the viewport pipeline - as then the subdivided mesh could be sent directly to the OpenGL pipeline instead of having to regenerate SketchUp faces. Then SU would know only about the control mesh and any tool could be used to manipulate the mesh while seeing the subdivided result.
                    Though I have some ideas for that which might make it less of an issue.

                    (I feel we should be having a separate thread for all of this and keep this thread about example models. Can a mod split out the recent posts?)

                    Sorry to keep coming back to this, but as we are 5 years later, I wonder if using SubD will have an implication on which Render engine to choose to use/learn or this problem is now handled in SU 2021? (I use 2018 at the moment).

                    In other words. Would quad face modelling be the way to go forward with SU to design small (furniture), but sometimes larger (spaceship, organic building) items? I haven't yet tried newer versions of SU (after 2018 - as I like the fact that you can own it) I wonder if a newer version would handle better a complex geometry?

                    Am I right that SU only uses one core? Just as ArchiCAD? I choose this new computer looking at single-core performance for this particular reason, but it doesn't seem to improve either of the above-mentioned software`s performances (although I use quite an old version in both cases).

                    I wonder if choosing the rendering engine wisely (OPEN GL - whatever this means) would solve my problems with slow/too big models - apart from the obvious solution to use PROXIES or other modelling methods to reduce the number of POLYGONS.

                    1 Reply Last reply Reply Quote 0
                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      @unknownuser said:

                      I wonder if using SubD will have an implication on which Render engine to choose to use/learn or this problem is now handled in SU 2021?

                      Not really. You will need to export the hi-poly mesh to a render engine as I know of no Render App that supports SUbD Proxy meshes at render time. That said, OBJ export via QFT is a file format widely supported.

                      @unknownuser said:

                      Would quad face modelling be the way to go forward with SU to design small (furniture), but sometimes larger (spaceship, organic building) items?

                      Yes, QF is the best way to get higher fidelity meshes. But you need to bake the mesh data into the model to render it. Or, as above, export the proxy to OBJ so you can leverage subdivision in other apps.

                      @unknownuser said:

                      I wonder if a newer version would handle better a complex geometry?

                      Probably, new releases offer better performance in general. A 4 year old version just introduces more incompatibility for you going forward. If you support the app then paying the devs, via a license, for their continuous improvements is part of helping the app to get better over time. Not only that you're keeping nice peeps in jobs and helping the extension ecosystem to continue to grow.

                      @unknownuser said:

                      I wonder if choosing the rendering engine wisely (OPEN GL - whatever this means) would solve my problems with slow/too big models - apart from the obvious solution to use PROXIES or other modelling methods to reduce the number of POLYGONS.

                      SketchUp is not geared towards hi-poly meshes. It's a conceptual drafting tool to rapidly design and present ideas. Extensions/Plugins have added abilities to SketchUp it doesn't have out of the box. This support comes with limitations. Same can be said for many other apps. 3DS Max can't do what SketchUp does.

                      You're bound run into many roadblocks not matter what path you chose.

                      But break your problem into smaller parts and you should have no issue.

                      Download the free D'oh Book for SketchUp πŸ“–

                      1 Reply Last reply Reply Quote 0
                      • pilouP Offline
                        pilou
                        last edited by

                        @unknownuser said:

                        I am after an easy to use SOFTWARE

                        The more easy is the SimLab Composer Lite! πŸ˜„ ( free 1920 * 800 or 1920 *1040 if you take an old version)
                        (don't load the "try version" if you want the "free" version πŸ€“ )

                        ELse the free more exiting TwinMotion Free in 2 K for personal use ! 😎

                        @unknownuser said:

                        The Twinmotion trial is freely available for anyone to use for an unlimited period of time for testing the product; it may not be used for commercial purposes. The trial includes the full features of Twinmotion, with the exception of exports being limited to a 2K resolution.

                        https://fr.reneelab.com/wp-content/uploads/sites/4/2019/01/resolution-de-video.png

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

                        1 Reply Last reply Reply Quote 0
                        • BoxB Offline
                          Box
                          last edited by

                          An excellent response Rich.
                          Can we shift back to the point of the thread now.
                          Making smooth curves from low poly structures.


                          Subd Mam.gif

                          1 Reply Last reply Reply Quote 0
                          • kimgaK Offline
                            kimga
                            last edited by

                            @pilou said:

                            @unknownuser said:

                            I am after an easy to use SOFTWARE

                            The more easy is the SimLab Composer Lite! πŸ˜„ ( free 1920 * 800 or 1920 *1040 if you take an old version)
                            (don't load the "try version" if you want the "free" version πŸ€“ )

                            ELse the free more exiting TwinMotion Free in 2 K for personal use ! 😎

                            @unknownuser said:

                            The Twinmotion trial is freely available for anyone to use for an unlimited period of time for testing the product; it may not be used for commercial purposes. The trial includes the full features of Twinmotion, with the exception of exports being limited to a 2K resolution.

                            https://fr.reneelab.com/wp-content/uploads/sites/4/2019/01/resolution-de-video.png

                            I tried TwinMotion before as it comes free with ArchiCAD as well as it was free in 2019 to download. It is fun, but I struggled with the background. Sometimes it is good to put the building in context - in an architectural project that would be a different scenario in each case. It`s very time consuming to model that up too. I prefer Lumion - unfortunately it is way too expensive.

                            I am now after a studio photo type render when the object is in the centre and the background is black and it lit to show the properties of the materials (in case of furniture) or the plasticity of the building (in case of a building on a context)...

                            1 Reply Last reply Reply Quote 0
                            • kimgaK Offline
                              kimga
                              last edited by

                              @box said:

                              An excellent response Rich.
                              Can we shift back to the point of the thread now.
                              Making smooth curves from low poly structures.

                              I am going through the whole thread, I've just seen this not long ago.

                              And thanks for the GIFs Box. They are a very good way to communicate how quad works.

                              1 Reply Last reply Reply Quote 0
                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                πŸ˜„

                                You're right! Where are my manners?

                                Download the free D'oh Book for SketchUp πŸ“–

                                1 Reply Last reply Reply Quote 0
                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  @unknownuser said:

                                  I am now after a studio photo type render when the object is in the centre and the background is black and it lit to show the properties of the materials (in case of furniture) or the plasticity of the building (in case of a building on a context)...

                                  TwiLight, affordable, powerful and easy to use. Plus tailored to SketchUp.

                                  Download the free D'oh Book for SketchUp πŸ“–

                                  1 Reply Last reply Reply Quote 0
                                  • BoxB Offline
                                    Box
                                    last edited by

                                    @rich o brien said:

                                    TwiLight, affordable, powerful and easy to use. Plus tailored to SketchUp.

                                    Not the first time this has been recommended.

                                    1 Reply Last reply Reply Quote 0
                                    • kimgaK Offline
                                      kimga
                                      last edited by

                                      @rich o brien said:

                                      @unknownuser said:

                                      I am now after a studio photo type render when the object is in the centre and the background is black and it lit to show the properties of the materials (in case of furniture) or the plasticity of the building (in case of a building on a context)...

                                      TwiLight, affordable, powerful and easy to use. Plus tailored to SketchUp.

                                      Thank you Rich for the answers and for the book - I downloaded it and it has some great tips. I wish I had it when started using SketchUp. I sent the link to someone who`s learning. It will save her so much time!

                                      I will give TwiLight a go. I`ve just found out - from the thread (I am still working my way through) that Box uses Twilight Hobby too.... So now, I will have to start learning to render. I am out of excuses.....

                                      Cheers

                                      1 Reply Last reply Reply Quote 0
                                      • kimgaK Offline
                                        kimga
                                        last edited by

                                        @box said:

                                        Those are amazing figures. As you noticed I had to create a Box page so I could respond.
                                        Perhaps I should post a few gifs there.

                                        Ha..I felt like travelling back in time.

                                        I started to follow you a long time ago on FB - because of these handy GIFs - and just read the comment above on this thread...So this is how it started...πŸ˜„

                                        1 Reply Last reply Reply Quote 0
                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          @kimga said:

                                          I am out of excuses.....Cheers

                                          You are on an adventure....enjoy it πŸ‘

                                          Download the free D'oh Book for SketchUp πŸ“–

                                          1 Reply Last reply Reply Quote 0
                                          • ely862meE Offline
                                            ely862me
                                            last edited by

                                            @rich o brien said:

                                            Like so....

                                            https://i.imgur.com/drtqZi2.png

                                            Thanks!

                                            I like how it cleaned the intersection, unfortunately it moved the pole in a place that is undesirable.
                                            The middle one is what I ended up with-still not happy with the crowded geometry(and perhaps a little bump in the final geometry).


                                            Component_6.jpg

                                            Elisei (sketchupper)


                                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                            Come and See EliseiDesign

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 74
                                            • 75
                                            • 76
                                            • 77
                                            • 78
                                            • 82
                                            • 83
                                            • 76 / 83
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement