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    SubD examples and models

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    • HornOxxH Offline
      HornOxx
      last edited by

      Thank You Both πŸ˜„

      @box said:

      ...Reminds me of this classic.
      πŸ˜„ yes, this nice classic even showed up here

      never trust a skinny cook

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      • tuna1957T Offline
        tuna1957
        last edited by

        Fantastic and fun bug HornOxx πŸ‘

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        • alvisA Offline
          alvis
          last edited by

          very funny πŸ˜„

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          • GD3DesignG Offline
            GD3Design
            last edited by

            Great modeling, use of Subdiv and cartoon render...but just as important, full of character. Love it. πŸ˜„

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            • HornOxxH Offline
              HornOxx
              last edited by

              Thanks All πŸ˜‰ I very much appreciate that you like this little simple "character" fun πŸ˜„

              never trust a skinny cook

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              • B Offline
                Builder54
                last edited by

                Carpenter Ant

                I post my models here because I want illustrate to others who may be interested in Organic modelling that it's quite possible with Sketchup, largely because of the amazing extensions (QuadFace Tools, Vertex Tools 2, and SUbD) that ThomThom developed. The more I work with them the greater appreciation I have. Model on!

                The painted low poly model was later edited to improve on the leg detail. You can see in the Substance Painter example below how the legs had lost their definition after subdivision. I later used QuadFace Tools to add loops to maintain shape.

                SketchUp_IQMBpS0rDV.png

                Substance Painter
                Substance_Painter_DPiNKBqSrz.png

                SketchUp_CZJkBZ0EaH.png

                SketchUp_AW0qL3Bpwm.jpg

                SketchUp_w5JvoDFOTv.png

                I used the free trial of V Ray and Substance Painter to add some realism. I have not had any prior experience with either so the results are not good, but they do help to add some realism.

                V-Ray
                SketchUp_zRQM4ByzAD.jpg

                "Don't be afraid of working hard. There are No shortcuts to mastering something."

                Robh Ruppel

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  Klasse! πŸ‘ Great work again. (I love these SketchUp illustrations even more than the rendered versions)

                  never trust a skinny cook

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                  • alvisA Offline
                    alvis
                    last edited by

                    A short biology lesson πŸ˜„ . Nice

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                    • B Offline
                      Builder54
                      last edited by

                      @hornoxx said:

                      Klasse! πŸ‘ Great work again. (I love these SketchUp illustrations even more than the rendered versions)

                      Thank you HornOxx. I tend to agree with you. The thing I like about Substance Painter is being able to stay in 3D. But I know what you mean about the raw modelling illustrations. Cheers

                      "Don't be afraid of working hard. There are No shortcuts to mastering something."

                      Robh Ruppel

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                      • B Offline
                        Builder54
                        last edited by

                        @alvis said:

                        A short biology lesson πŸ˜„ . Nice

                        Too funny πŸ˜† The reference photo helped me to redraw the legs to keep their shape and definition

                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                        Robh Ruppel

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                        • tuna1957T Offline
                          tuna1957
                          last edited by

                          Don’t really like ants. But your ants β€œbitchin ” ! πŸ‘

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                          • B Offline
                            Builder54
                            last edited by

                            @tuna1957 said:

                            Don’t really like ants. But your ants β€œbitchin ” ! πŸ‘

                            A compliment of the highest order hahaha. Thanks tuna1957

                            "Don't be afraid of working hard. There are No shortcuts to mastering something."

                            Robh Ruppel

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                            • B Offline
                              Builder54
                              last edited by

                              My favorite Sci-Fi character


                              Predator_HP.png


                              SketchUp_AbXnzdM71y.png


                              SketchUp_hJ8sQ3pDEF.png

                              "Don't be afraid of working hard. There are No shortcuts to mastering something."

                              Robh Ruppel

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                              • tuna1957T Offline
                                tuna1957
                                last edited by

                                Builder54, Great job on a complex character ! πŸ‘

                                Now to return to earth..... as time allows I go back into my early SubD models and try to fix "rookie" mistakes. Reworked one of my first SubD sofas. Lots of mistakes in the first go round πŸ˜† . Second time around looks much better and even lower poly to boot.... 😎


                                taylor sofa 2a.jpg

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                                • B Offline
                                  Builder54
                                  last edited by

                                  Thanks very much!

                                  @tuna1957 said:

                                  Second time around looks much better and even lower poly to boot.... 😎

                                  Interesting you mention the lower poly count. I'm becoming increasingly aware that my models have way to many poly's, and the key is to keep it simple and strategic.

                                  "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                  Robh Ruppel

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                                  • R Offline
                                    ramonbastos
                                    last edited by

                                    Hello! I noticed that when I use SubD, it creates some polygons that are not really necessary, making the file bigger. You can see in the example below:

                                    Polygons generated by SubD

                                    Here I erased some lines just to show that they were not necessary.

                                    I tried using TT's cleanup, looks like it removes some "random" lines. Of course its not random, but it leaves a lot of lines that I can erase and keep the same geometry.

                                    Any tips on how to optimize it?

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                                    • GD3DesignG Offline
                                      GD3Design
                                      last edited by

                                      See if 'Fixit 101' will get you where you're going.

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                                      • cottyC Offline
                                        cotty
                                        last edited by

                                        @ramonbastos said:

                                        Hello! I noticed that when I use SubD, it creates some polygons that are not really necessary, making the file bigger.

                                        It's propably because of the SketchUp (inofficial) quad definition:
                                        "two triangles share an edge which is soft and smooth - with Cast Shadows turned off"
                                        [https://evilsoftwareempire.com/subd/quads]

                                        my SketchUp gallery

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                                        • N Offline
                                          nlipovac
                                          last edited by

                                          @ramonbastos said:

                                          Hello! I noticed that when I use SubD, it creates some polygons that are not really necessary, making the file bigger. You can see in the example below:

                                          [attachment=1:1fj1e773]<!-- ia1 -->panela 01.png<!-- ia1 -->[/attachment:1fj1e773]

                                          [attachment=0:1fj1e773]<!-- ia0 -->Screenshot_53.png<!-- ia0 -->[/attachment:1fj1e773]

                                          I tried using TT's cleanup, looks like it removes some "random" lines. Of course its not random, but it leaves a lot of lines that I can erase and keep the same geometry.

                                          Any tips on how to optimize it?

                                          I think this is the way Open SubDiv works, it subdivides polygons and does not care if they are coplanar after subdivision.
                                          If you use the Cleanup plugin after you are done with subdivision then you are actually doing decimation of that model by removing edges from coplanar polygons.
                                          Where you can get in trouble after you do Cleanup is texturing where there could be some distorted texture on those polygons.

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                                          • B Offline
                                            Builder54
                                            last edited by

                                            @ramonbastos said:

                                            Any tips on how to optimize it?

                                            You could try tweaking with Vertex Tools Merging Close Vertices. It's demonstrated in this video

                                            "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                            Robh Ruppel

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