SubD examples and models
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@tuna1957 said:
... knocking off the rust. Mid century modern style sculpture....
wunderbar! A so nice small work (and a good metal representation in the render by the way!) -
@tuna1957 said:
Call me the king of simple stuff .
Nice. What a good reminder to keep it simple. SUbD does most of the work if we just keep it proportional. A good presentation that took a simple model to another level. Thanks for posting
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Mosquito - A little just for fun moddeling
[SkUp 2017 Make / SubD / Skatter / Enscape]
http://3dwarehouse.sketchup.com/model/56816d2a-0088-419f-89cc-131bbc02d8d2/Mosquito
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Nice one! Reminds me of this classic.
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Fantastic and fun bug HornOxx
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very funny
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Great modeling, use of Subdiv and cartoon render...but just as important, full of character. Love it.
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Thanks All I very much appreciate that you like this little simple "character" fun
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Carpenter Ant
I post my models here because I want illustrate to others who may be interested in Organic modelling that it's quite possible with Sketchup, largely because of the amazing extensions (QuadFace Tools, Vertex Tools 2, and SUbD) that ThomThom developed. The more I work with them the greater appreciation I have. Model on!
The painted low poly model was later edited to improve on the leg detail. You can see in the Substance Painter example below how the legs had lost their definition after subdivision. I later used QuadFace Tools to add loops to maintain shape.
Substance Painter
I used the free trial of V Ray and Substance Painter to add some realism. I have not had any prior experience with either so the results are not good, but they do help to add some realism.
V-Ray
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Klasse! Great work again. (I love these SketchUp illustrations even more than the rendered versions)
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A short biology lesson . Nice
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@hornoxx said:
Klasse! Great work again. (I love these SketchUp illustrations even more than the rendered versions)
Thank you HornOxx. I tend to agree with you. The thing I like about Substance Painter is being able to stay in 3D. But I know what you mean about the raw modelling illustrations. Cheers
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@alvis said:
A short biology lesson . Nice
Too funny The reference photo helped me to redraw the legs to keep their shape and definition
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Donβt really like ants. But your ants βbitchin β !
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@tuna1957 said:
Donβt really like ants. But your ants βbitchin β !
A compliment of the highest order hahaha. Thanks tuna1957
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My favorite Sci-Fi character
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Builder54, Great job on a complex character !
Now to return to earth..... as time allows I go back into my early SubD models and try to fix "rookie" mistakes. Reworked one of my first SubD sofas. Lots of mistakes in the first go round . Second time around looks much better and even lower poly to boot....
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Thanks very much!
@tuna1957 said:
Second time around looks much better and even lower poly to boot....
Interesting you mention the lower poly count. I'm becoming increasingly aware that my models have way to many poly's, and the key is to keep it simple and strategic.
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