SubD examples and models
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@hornoxx said:
(just a Saturday morning 20 minutes sketch)
Show off
Nice to see you post. Love the work and presentation.
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Hey there beautiful..haven't seen you around here.
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Haven't used SubD in a while.... knocking off the rust. Mid century modern style sculpture. Bird was SubD and Vertex Tools. Posting the proxy for the bird and a quickie render of the finished model. Another piece for the parts file. Call me the king of simple stuff .
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Great . Just the bird's tail should be a little different
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@alvis said:
Great . Just the bird's tail should be a little different
Wondered whoβd noticed the sideways tail . Worked from a photo of a piece from the 1960βs and thatβs how the tail was done go figure ? Might change it might not.... havenβt made up my mind yet. Would be a pretty quick change .
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@tuna1957 said:
... knocking off the rust. Mid century modern style sculpture....
wunderbar! A so nice small work (and a good metal representation in the render by the way!) -
@tuna1957 said:
Call me the king of simple stuff .
Nice. What a good reminder to keep it simple. SUbD does most of the work if we just keep it proportional. A good presentation that took a simple model to another level. Thanks for posting
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Mosquito - A little just for fun moddeling
[SkUp 2017 Make / SubD / Skatter / Enscape]
http://3dwarehouse.sketchup.com/model/56816d2a-0088-419f-89cc-131bbc02d8d2/Mosquito
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Nice one! Reminds me of this classic.
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Fantastic and fun bug HornOxx
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very funny
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Great modeling, use of Subdiv and cartoon render...but just as important, full of character. Love it.
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Thanks All I very much appreciate that you like this little simple "character" fun
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Carpenter Ant
I post my models here because I want illustrate to others who may be interested in Organic modelling that it's quite possible with Sketchup, largely because of the amazing extensions (QuadFace Tools, Vertex Tools 2, and SUbD) that ThomThom developed. The more I work with them the greater appreciation I have. Model on!
The painted low poly model was later edited to improve on the leg detail. You can see in the Substance Painter example below how the legs had lost their definition after subdivision. I later used QuadFace Tools to add loops to maintain shape.
Substance Painter
I used the free trial of V Ray and Substance Painter to add some realism. I have not had any prior experience with either so the results are not good, but they do help to add some realism.
V-Ray
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Klasse! Great work again. (I love these SketchUp illustrations even more than the rendered versions)
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A short biology lesson . Nice
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@hornoxx said:
Klasse! Great work again. (I love these SketchUp illustrations even more than the rendered versions)
Thank you HornOxx. I tend to agree with you. The thing I like about Substance Painter is being able to stay in 3D. But I know what you mean about the raw modelling illustrations. Cheers
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@alvis said:
A short biology lesson . Nice
Too funny The reference photo helped me to redraw the legs to keep their shape and definition
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