SubD examples and models
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@box said:
From Hornoxx's brilliant complexity to perhaps the simplest SUbD of all, a Guitar Pic.
Simple rocks. I am a bit SubD challenged meself, but I watched that gif 3 times, then went and did it in about the same time, (a bit longer). Perfick.
Ta. -
That's the trick Baz, start small and play with little shapes and see what you get. Gradually you'll see how to put shapes together to make complex structures.
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@box said:
That's the trick Baz, start small and play with little shapes and see what you get. Gradually you'll see how to put shapes together to make complex structures.
Yes. Ciao.
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SubD´s range of possibilities couldn't be better illustrated than with Alsomar´s corinthian column masterpiece and Box´s ingenious Guitar Pic quicky-exercise (both above here) - both are great examples! Thanks for sharing
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D'oh! What a great Homer!
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Hello there!
Here's a vintage fan I modelled yesterday. Besides SUbD I used some other extensions like VertexTools and QuadFace Tools.
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... Prima !!
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Excellent.
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An old fashioned caravan.
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... again a so nice model idea - especially with the box-shaped carriage, I wouldn't have guessed SubD first
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Hi All - To bring my Homer Simpson endless project to an end, I finally decided to put him on his white shirt, his blue pants and his shoes. Finally the winter is approaching here and Homer should not freeze
If anyone wants to SubD-play with this thick cuddly yellow guy himself, I´ll add the entire proxy model here...
The rendered model, without SubD-function then, is also available in the 3D Warehouse:
https://3dwarehouse.sketchup.com/model/60074a83-9b9d-4f29-85aa-73cf6e29be75/Homer-Simpson-by-HornOxxedit: pic2 - did some minor modeling improvements at Homer's mouth
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A little early morning SUbD insanity, took quite a while to subdivide. I wouldn't have done the whole thing if I had thought about it properly, just one segment and array. But this is all one piece with thickness and is a solid. Added the cutaway to see the inner structure.
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Just a bit of fun. For the absolute simplicity of it.
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... wunderbar - how does this inner glass shape look like (raw)? Somewhere I read of "extra thumbs up" - you know where it right now comes from...
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Is this what you mean?
I didn't save the model so I reproduced it.
Note the outer layer I have thickened with JPP, not shown in the original image.
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This one shows how if you SUbD before JPP you get the sharp edges in the original render rather than the soft ones in the second model.
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Thanks, now I got it - I first assumed to see 2 shapes above. To see your competent handling with geometry is impressive allways - for exampe that you started with a section plane to generate this first shape ...
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No, you are right, there are two shapes, the red and the blue. The blue one fits around the red one.
Here's the rest of it, hope that makes sense.
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Yes - and I really enjoy this kind of geometry exercises ...
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