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    • andybotA 離線
      andybot
      最後由 編輯

      @rich o brien said:

      here's a raygun model i was doodling with last week.

      now to finish texturing it...

      [attachment=0:2glttolj]<!-- ia0 -->Substance Painter_2017-07-14_21-32-24.png<!-- ia0 -->[/attachment:2glttolj]

      That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

      http://charlottesvillearchitecturalrendering.com/

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      • StinkieS 離線
        Stinkie
        最後由 編輯

        Me too.

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        • Rich O BrienR 離線
          Rich O Brien Moderator
          最後由 編輯

          @andybot said:

          That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

          That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

          The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

          Download the free D'oh Book for SketchUp 📖

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          • C 離線
            Carto
            最後由 編輯

            @rich o brien said:

            @andybot said:

            That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

            That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

            The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

            Hello Rich,

            Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

            Regards

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            • JQLJ 離線
              JQL
              最後由 編輯

              Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

              Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

              The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

              Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

              Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

              I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

              I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

              www.casca.pt
              Visit us on facebook!

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              • C 離線
                Carto
                最後由 編輯

                @jql said:

                Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

                Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

                The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

                Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

                Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

                I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

                I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

                Hello JQL,

                Thank you for the thorough explanation.

                Regards

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                • Rich O BrienR 離線
                  Rich O Brien Moderator
                  最後由 編輯

                  @carto said:

                  Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

                  JQL answered for me.

                  If Node based material creation is something you want to add to your skillset then Bundling Painter and Designer is a must.

                  As with all software considerations trials are the best way to decide. For Designer, you need to clear your workload to really see the benefits.

                  I recommend watching Sharpstance tutorials on YouTube.

                  But if you can source Substance materials online then the Substance Player is all you need.

                  Horses for courses.

                  Download the free D'oh Book for SketchUp 📖

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                  • BoxB 離線
                    Box
                    最後由 編輯

                    That is indeed a very impressive first post. Well done.

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                    • T 離線
                      tengel07
                      最後由 編輯

                      My first post here 😎

                      I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                      http://www.scaleautofactory.com/3dDesign/b194_001_quad.jpg

                      http://www.scaleautofactory.com/3dDesign/b194_002_quad.jpg

                      Based on a rough poly-model i redraw the car with QFT, SubD and VT.
                      Great tools.

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        @tengel07 said:

                        My first post here 😎

                        I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                        Nice!
                        That's the one that was first to have that double-decker front nose wing, right?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • pilouP 離線
                          pilou
                          最後由 編輯

                          At this step the front recalls old Bugati! 😉

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • N 離線
                            nlipovac
                            最後由 編輯

                            Impressive, Rich´s gun and B194. WOW! Can wait to see B194 textured.

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                            • T 離線
                              tengel07
                              最後由 編輯

                              More progress pics:

                              http://www.scaleautofactory.com/3dDesign/b194_003_quad.jpg

                              http://www.scaleautofactory.com/3dDesign/b194_004_quad.jpg

                              http://www.scaleautofactory.com/3dDesign/b194_005_quad.jpg

                              At least: Rear-Wing and Front-Suspension needs to be "Quaded"
                              Then UV-Wrapping and Texturing with WrapR-Beta...

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                              • BoxB 離線
                                Box
                                最後由 編輯

                                Coming along Nicely Tengel07

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                                • BoxB 離線
                                  Box
                                  最後由 編輯

                                  I found my Grandpa's old Oiler in the back shed and gave it a bit of a clean up, do you think it would be a suitable candidate for SUbDing?


                                  Oiler.jpg

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    So you are from Aladin's family! 😄

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • BoxB 離線
                                      Box
                                      最後由 編輯

                                      I gave it a go, what do you think, is it close?

                                      http://i.imgur.com/p8zSlNY.gif

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @tengel07 said:

                                        At least: Rear-Wing and Front-Suspension needs to be "Quaded"
                                        Then UV-Wrapping and Texturing with WrapR-Beta...

                                        This is look VERY good!

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • Rich O BrienR 離線
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          @box said:

                                          I gave it a go, what do you think, is it close?

                                          http://i.imgur.com/p8zSlNY.gif

                                          Did you share the original pic of the oiler somewhere?

                                          Download the free D'oh Book for SketchUp 📖

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                                          • BoxB 離線
                                            Box
                                            最後由 編輯

                                            @rich o brien said:

                                            Did you share the original pic of the oiler somewhere?

                                            Not as far as I remember, but apparently someone did on farsebook.

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