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    SubD examples and models

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    • Rich O BrienR 離線
      Rich O Brien Moderator
      最後由 編輯

      🤤 flawless

      Download the free D'oh Book for SketchUp 📖

      panixiaP 1 條回覆 最後回覆 回覆 引用 1
      • panixiaP 離線
        panixia @Rich O Brien
        最後由 編輯

        @Rich-O-Brien flowify is the key for this sort of stuff..

        1 條回覆 最後回覆 回覆 引用 0
        • Mike AmosM 離線
          Mike Amos
          最後由 編輯

          It would help to see the workflow for that last especially, if/when you have time.

          panixiaP 1 條回覆 最後回覆 回覆 引用 0
          • panixiaP 離線
            panixia @Mike Amos
            最後由 panixia 編輯

            @Mike-Amos well, in this case i started with a basic trace of photo references, I use components, so that I can use different photos for different pieces but then the components are nested in the main assembly so they end up in the right place..

            d95b62c9-46ac-4799-b803-3d2f5b9eec03-image.png

            They also gave me a pretty bad photoscan, so I used that just to intersect it with a plane and extract the basic profile of the seating.
            I then smoothed the extracted curve with Curvizard and normalized it with Polyline Segmentor

            b0a8cfe7-430a-46ea-be84-f722c9fe33e0-image.png

            Then I created a base grid for the pattern with the proper real world measurements.

            bbe40d2d-2546-41c5-84e0-e72b59566502-image.png

            I then created a repeated component with Curviloft Skin

            d8ca9777-62a2-48b7-9321-78e84b768235-image.png

            Same for the buttons

            bc98b8fa-e31a-4008-aa98-4c705304643b-image.png

            And then create a different variation of that component for the sides

            5367f69e-59b7-4d1f-b9a4-91d2dbf7e969-image.png

            And another variation for the corners

            ce4afeb1-b3c7-4ae6-bb19-eae2bd1c9fef-image.png

            then I joined all of them together.. please notice that In this stage I try to keep the quads as even as possible, because I'm gonna deform this stuff

            f6d3a48c-76b9-4d65-bbcc-4428b46805e4-image.png

            Then I extracted the diagonals for the sewing and used "Lines to Tubes" with quite low poly geometry.. and of course I did some cleanup with quadface tools for the overlapping geometry which will not be seen.

            6651b280-99e4-4498-8ecc-899c48eb69f5-image.png

            I then created the base shape of the seating using Curviloft ad Quadface tools.. and extracted the grid were I need the upolstered thing..

            c7dd30da-e331-4c23-9c4c-0ae23a450692-image.png

            Then I use the QuadfaceTools "Unwrap Grid" feature to extract a flat grid from that.. which has the exact same lenght and topology of the seating that I'm going to replace.. and here is the flowify rig setup that I used to send the geometry to the curved surface.

            WARNING: you need to use "flowify without cuts" to avoid messy topolgy and keep quads.

            fe9a8352-1ae8-4f2a-84cf-3abc81f10a84-image.png

            From this stage, it was just a matter of stitching and tweaking.. with the usual VertexTools, QFT, Artisan shenanigans

            4d18852f-b09c-427e-90ca-880c94cb269a-image.png

            Meanwhile I also added the studs.. I used profile builder assembly to place them and then manually repositioned some bits in the problematic areas

            5cfc4487-b562-441f-90fd-3fa3a5a0c0aa-image.png

            And this is the updated version with the studs..
            I hope this was helpful to better understand the process..

            It's a bit different every time.. the shoe and the skatepark used a quite different process.. and the other sofas I posted before of that, is another different story.. 😬

            a70452d9-4580-4570-b236-6f55f314d6f7-image.png

            4dc1ce46-dc95-4fd2-9c11-ab469335bf04-image.png

            1 條回覆 最後回覆 回覆 引用 4
            • HornOxxH 離線
              HornOxx
              最後由 編輯

              A Great work! – & thanks for the many pictures of the doing process.

              never trust a skinny cook

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              • Mike AmosM 離線
                Mike Amos
                最後由 編輯

                Agreed, a great resource. Thanks very much for that.

                1 條回覆 最後回覆 回覆 引用 1
                • panixiaP 離線
                  panixia
                  最後由 編輯

                  I improved the upper stitching (which was too hard compared to the reference) with Vertex tools and the upper part of the tuft (which was too thin) using Artisan2 FFD (with a couple of tricks to make it work on multiple subgroups).
                  I also increased the rounding of the frame profile using Artisan Move tool "normal" constraint.
                  I think I'm done with this one.
                  Time to unwrap it 😧

                  image.png

                  76e856a9-42a0-49d9-98a9-faec6becf6bd-image.png

                  0131ea2d-e656-4a55-b9a4-2b41cd4d16c0-image.png

                  ccd066ed-7b8d-49b2-bbfd-6ec277282246-image.png

                  Rich O BrienR 1 條回覆 最後回覆 回覆 引用 1
                  • panixiaP 離線
                    panixia
                    最後由 編輯

                    "Work smarter not harder" 😁
                    Another WIP from the same vintage furniture job, leveraging the power of components..
                    Most of the armchair details are reusable for the sofa.

                    984a9095-d2ef-4270-a920-1e66f453da9e-image.png

                    1 條回覆 最後回覆 回覆 引用 2
                    • alvisA 離線
                      alvis
                      最後由 編輯

                      It's nice to see an orderly work process. And it seems like I'm already losing my position.

                      panixiaP 1 條回覆 最後回覆 回覆 引用 1
                      • panixiaP 離線
                        panixia @alvis
                        最後由 編輯

                        @alvis said in SubD examples and models:

                        it seems like I'm already losing my position

                        Your work has always been a source of great inspiration and will always be.

                        1 條回覆 最後回覆 回覆 引用 1
                        • panixiaP 離線
                          panixia
                          最後由 編輯

                          I did some progress with this couple of models.. 🤗

                          b43ceabd-36f1-408b-8bf9-862683b3cb18-image.png

                          071e29e0-56eb-4b23-8331-f5c9f2e284af-image.png

                          8021c87e-b984-4715-b0fb-571287f5a6df-image.png

                          b9a3cbd6-9e46-4190-8b6f-b6f98aee484b-image.png

                          a2ac956e-638d-4efa-b301-231708b1854e-image.png

                          64d2ba48-846f-491f-9ce1-7c98981cb723-image.png

                          1 條回覆 最後回覆 回覆 引用 1
                          • Rich O BrienR 離線
                            Rich O Brien Moderator @panixia
                            最後由 編輯

                            @panixia said in SubD examples and models:

                            Time to unwrap it

                            I'll say a prayer 🙏

                            Download the free D'oh Book for SketchUp 📖

                            panixiaP 1 條回覆 最後回覆 回覆 引用 1
                            • panixiaP 離線
                              panixia @Rich O Brien
                              最後由 編輯

                              @Rich-O-Brien LOL 😂

                              I plan to unwrap separate meshes at mid poly stage and keep them consistent with the "tile trick"
                              then I'll do the final SubD

                              1 條回覆 最後回覆 回覆 引用 0
                              • panixiaP 離線
                                panixia
                                最後由 編輯

                                Trick or treat 🎃

                                image.png

                                HornOxxH 1 條回覆 最後回覆 👻 👍 回覆 引用 4
                                • HornOxxH 離線
                                  HornOxx @panixia
                                  最後由 編輯

                                  @panixia Wunderbar! – such a beautiful model is a must-have at the moment ❤

                                  never trust a skinny cook

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                                  • Mike AmosM 離線
                                    Mike Amos
                                    最後由 編輯

                                    ^ agreed, more to this method than meets the MK 1.

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                                    • BoxB 離線
                                      Box
                                      最後由 編輯

                                      People often think subd is purely for loose organic work and can't be used for specific sizes or accurate models
                                      Here's an example of something that needed to have flat faces and an exact friction fit along with a smooth body to help with airflow.
                                      Blaster head Skp.png

                                      The purpose.
                                      I recently picked up a new sandblaster. This one is a pressure pot extractor system which basically means you put the air into a vacuum cleaner that has sand in it and it is a closed loop. This allow you to use it outside a booth, blasting cars, large panels etc
                                      The downside of the system is it has a brush fitting around the head to contain the blasting media, which means you can’t see what is going on. When sandblasting glass you generally need to see what is going on because it’s a bit more like airbrushing than savage cleaning.
                                      To that end I designed a new head for the thing that lets me look in while still capturing the media. A ‘quick’ 3d print, and a bit of replaceable glass and tape and away we go.

                                      The result.
                                      Blaster head.jpg

                                      1 條回覆 最後回覆 👏 👍 回覆 引用 3
                                      • Rich O BrienR 離線
                                        Rich O Brien Moderator
                                        最後由 編輯

                                        I agree, subdivision works for both organic forms and hard surface forms. You can be incredibly accurate in term of dimensions

                                        But at least tell the truth. This is for painting your toenails. 💅

                                        Download the free D'oh Book for SketchUp 📖

                                        1 條回覆 最後回覆 回覆 引用 1
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