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    SubD examples and models

    Geplant Angeheftet Gesperrt Verschoben SUbD
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    • andybotA Offline
      andybot
      zuletzt editiert von

      @rich o brien said:

      here's a raygun model i was doodling with last week.

      now to finish texturing it...

      [attachment=0:2glttolj]<!-- ia0 -->Substance Painter_2017-07-14_21-32-24.png<!-- ia0 -->[/attachment:2glttolj]

      That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

      http://charlottesvillearchitecturalrendering.com/

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      • StinkieS Offline
        Stinkie
        zuletzt editiert von

        Me too.

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          zuletzt editiert von

          @andybot said:

          That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

          That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

          The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

          Download the free D'oh Book for SketchUp 📖

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          • C Offline
            Carto
            zuletzt editiert von

            @rich o brien said:

            @andybot said:

            That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

            That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

            The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

            Hello Rich,

            Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

            Regards

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            • JQLJ Offline
              JQL
              zuletzt editiert von

              Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

              Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

              The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

              Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

              Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

              I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

              I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

              www.casca.pt
              Visit us on facebook!

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              • C Offline
                Carto
                zuletzt editiert von

                @jql said:

                Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

                Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

                The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

                Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

                Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

                I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

                I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

                Hello JQL,

                Thank you for the thorough explanation.

                Regards

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  zuletzt editiert von

                  @carto said:

                  Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

                  JQL answered for me.

                  If Node based material creation is something you want to add to your skillset then Bundling Painter and Designer is a must.

                  As with all software considerations trials are the best way to decide. For Designer, you need to clear your workload to really see the benefits.

                  I recommend watching Sharpstance tutorials on YouTube.

                  But if you can source Substance materials online then the Substance Player is all you need.

                  Horses for courses.

                  Download the free D'oh Book for SketchUp 📖

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                  • BoxB Online
                    Box
                    zuletzt editiert von

                    That is indeed a very impressive first post. Well done.

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                    • T Offline
                      tengel07
                      zuletzt editiert von

                      My first post here 😎

                      I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                      http://www.scaleautofactory.com/3dDesign/b194_001_quad.jpg

                      http://www.scaleautofactory.com/3dDesign/b194_002_quad.jpg

                      Based on a rough poly-model i redraw the car with QFT, SubD and VT.
                      Great tools.

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                      • thomthomT Offline
                        thomthom
                        zuletzt editiert von

                        @tengel07 said:

                        My first post here 😎

                        I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                        Nice!
                        That's the one that was first to have that double-decker front nose wing, right?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • pilouP Offline
                          pilou
                          zuletzt editiert von

                          At this step the front recalls old Bugati! 😉

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • N Offline
                            nlipovac
                            zuletzt editiert von

                            Impressive, Rich´s gun and B194. WOW! Can wait to see B194 textured.

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                            • T Offline
                              tengel07
                              zuletzt editiert von

                              More progress pics:

                              http://www.scaleautofactory.com/3dDesign/b194_003_quad.jpg

                              http://www.scaleautofactory.com/3dDesign/b194_004_quad.jpg

                              http://www.scaleautofactory.com/3dDesign/b194_005_quad.jpg

                              At least: Rear-Wing and Front-Suspension needs to be "Quaded"
                              Then UV-Wrapping and Texturing with WrapR-Beta...

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                              • BoxB Online
                                Box
                                zuletzt editiert von

                                Coming along Nicely Tengel07

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                                • BoxB Online
                                  Box
                                  zuletzt editiert von

                                  I found my Grandpa's old Oiler in the back shed and gave it a bit of a clean up, do you think it would be a suitable candidate for SUbDing?


                                  Oiler.jpg

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                                  • pilouP Offline
                                    pilou
                                    zuletzt editiert von

                                    So you are from Aladin's family! 😄

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • BoxB Online
                                      Box
                                      zuletzt editiert von

                                      I gave it a go, what do you think, is it close?

                                      http://i.imgur.com/p8zSlNY.gif

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                                      • thomthomT Offline
                                        thomthom
                                        zuletzt editiert von

                                        @tengel07 said:

                                        At least: Rear-Wing and Front-Suspension needs to be "Quaded"
                                        Then UV-Wrapping and Texturing with WrapR-Beta...

                                        This is look VERY good!

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          zuletzt editiert von

                                          @box said:

                                          I gave it a go, what do you think, is it close?

                                          http://i.imgur.com/p8zSlNY.gif

                                          Did you share the original pic of the oiler somewhere?

                                          Download the free D'oh Book for SketchUp 📖

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                                          • BoxB Online
                                            Box
                                            zuletzt editiert von

                                            @rich o brien said:

                                            Did you share the original pic of the oiler somewhere?

                                            Not as far as I remember, but apparently someone did on farsebook.

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