SubD examples and models
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an interesting study!! - frames and glass panels are together one group? or SubDed separately each glass panel?
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All one solid group. You can see the straight copy, outside to the right, before I deformed it with Vertex tools.
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Instant Gaudi! ...oooh... maybe that would be an interesting modelling competition....
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Hi guys! Super quick subd practice, also wrap-red, sent to substance and back to sketchup again for some rendering tests. This is so fun! (kudos to alsomar for the tips)
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@pepetrucci said:
...This is so fun!...
Yes!! & Prima! -
Still shaking off the rust... Model the small section in the center. Copy it around your circle as on the left. Squeeze and stretch with Vertex tools until it suits you. Run SubD and there you have it. Old school swag lampshade. Just add some metal bits and textures, ready to hang....
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cool nice vintage look again and again a surprise to me what happens to rectangles when pressing the SubD button
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Thanks HornOxx. Had brain fade. Should have shown proxy right before SubD..... so here it is !
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Here's one you don't automatically think of using SUbD on. I created the threads using a standard 24 segment circle in the usual manner, then tapered them using FredoScale. Then using QFT I converted all the faces to quads so I could SUbD it and get these lovely smooth spindles. The rest was added after the SUbD.
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the modelling is brilliant! as well as the quality of the metal representation in your render!
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Thanks HornOxx, but there's always something that catches you out. To me the colour of the screws and the shape of the galvanized bracket just aren't right. But this is a SUbD thread so it's not so important.
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Box , your spindles are just insane
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Thanks Tuna.
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The spindles would be another good one for your tips And tricks thread.
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Here's a study of a custom golf club I cranked out for one of the partners in my firm. Make of that what you will. Fun to model tho.
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Something to keep in mind, SUbD and using quads isn't just about smoothing faces, the quads allow so much more control of the faces that make up your shapes.
The grid structure of the quads let me use Components onto Faces (onto Face Collections) to position all the cones evenly.
I could add and remove loops to thicken areas and thin others very easily too.
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Very nice!
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I'm happy to see how quad-based workflows have caught on within SketchUp users. For a while I felt like a raving lunatic back when I first created QuadFace Tools.
Always great to see your creations Box!
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Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there:
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Yeah something odd happened there Thomas. They look right before using SUbD but you get that odd line of wobble. It was inside so I wasn't too concerned. The QFT convert often needs a bit of fixing.
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