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    SubD examples and models

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    • ely862meE Offline
      ely862me
      last edited by

      Nice, simple model up there !!!

      @nlipovac said:

      Just one Q:
      You use crease on rims?

      Yes, whenever I want the edge sharp. And even if you want it a bit rounded you can use Crease but you need to bump the number of subdivisions to get it nicely rounded. In that case you will consider adding another loop to control the roundness.

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • JQLJ Offline
        JQL
        last edited by

        It's great how this can be used to generate a proxy and an high poly model by just generating the proxy.

        It would be cool to have render engines integrated in the workflow maybe Tomasz could be interested and I'll poke him!

        www.casca.pt
        Visit us on facebook!

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        • jiminy-billy-bobJ Offline
          jiminy-billy-bob
          last edited by

          @jql said:

          It would be cool to have render engines integrated in the workflow

          This is already in the pipes!

          25% off Skatter for SketchUcation Premium Members

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          • thomthomT Offline
            thomthom
            last edited by

            @jql said:

            It would be cool to have render engines integrated in the workflow maybe Tomasz could be interested and I'll poke him!

            There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • JQLJ Offline
              JQL
              last edited by

              @jiminy-billy-bob said:

              @jql said:

              It would be cool to have render engines integrated in the workflow

              This is already in the pipes!

              Bah Jiminy, you're always ahead of my cool ideas...

              I bet your SDK for integrating render engines as with skatter is in use or you wouldn't know zip about that!

              @thomthom said:

              There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.

              I should have also guessed you'd be into that. After all your background has to do with rendering!

              I'm sorry to be minding your business when I haven't even tried SubD yet. I have no time in my hands, my head has been swinging between architecture and sky!

              www.casca.pt
              Visit us on facebook!

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              • xiombargX Offline
                xiombarg
                last edited by

                Glad to see this off and running. No subD modelling has been such a huge deficiency for Sketchup for so many years now. Way to go thomthom!

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                • C Offline
                  cuttingedge
                  last edited by

                  @thomthom said:

                  There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.

                  It is a modifier in vray for max. A real cool one.

                  If this can be integrated in SubD...That would be a great great addition. Imagine how much file size we could save.

                  The above wash basin model for example

                  [highlight=#ffff40:vijj6b6u]low poly model = 122KB
                  +1 iteration = 1300 kb
                  +2 iteration = 4221 kb
                  +3 iteration = 15,704 kb[/highlight:vijj6b6u]

                  Ohh...This may be a start of SubD wishlist!

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                  • ely862meE Offline
                    ely862me
                    last edited by

                    It is a bit of a time consumer, but you get smoother surfaces.


                    6.jpg


                    5.jpg

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • C Offline
                      cuttingedge
                      last edited by

                      @ely862me said:

                      It is a bit of a time consumer, but you get smoother surfaces.

                      That's the whole point of modeling-"Perfect Models" . It gives some sense of satisfaction. Ive always been wondering how Ely will use Subd in his car models, or Alvis in his upholstered furniture.

                      Great stuff there Ely!

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                      • C Offline
                        cuttingedge
                        last edited by

                        Here's a try on my fave pair of shoe. (WIP)

                        Chuck Taylor

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                        • ely862meE Offline
                          ely862me
                          last edited by

                          Thanks !
                          Lovely shoes !
                          As with Artisan, adding two lines makes is rounder adding three lines makes it sharper and also rounder.
                          The crease tool is gorgeous, especially that is editable while the surfaces is subdivided, but at low subdivisions it will never offer you the roundness of the adding detail.
                          In the futures, if possible, Thomas would you add more geometry along the lines Crease is activated ?


                          1.jpg


                          2.jpg


                          3.jpg


                          4.jpg

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • cottyC Offline
                            cotty
                            last edited by

                            cotty_toaster.png


                            cotty_toaster_subd.zip

                            my SketchUp gallery

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                            • pilouP Offline
                              pilou
                              last edited by

                              Tyranny of G2! πŸ’š

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • JQLJ Offline
                                JQL
                                last edited by

                                Cotty I actually prefer the left toaster model design. You should increase crease values! πŸ˜„

                                www.casca.pt
                                Visit us on facebook!

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  I'd take either of those toasters. I assume that finish is expensive though.

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Ely - you're teasing us! Can't wait to see the whole model you're working on!

                                    cuttingedge: That's looking really nice. Good topology flow. I would have loved to see how you modelled that. Ever considered doing a timelaps video?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @ely862me said:

                                      In the futures, if possible, Thomas would you add more geometry along the lines Crease is activated ?

                                      I'm in the progress of implementing OpenSubdiv. It does has something called adaptive subdivision - that might do what you want. But I suspect it will be at the expense of live creasing (or any live editing of the subdivided mesh). So one would have to choose if you want uniform subd that us denser but allow tweaking of the subdivided results, or adaptive for optimal polycount.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • cottyC Offline
                                        cotty
                                        last edited by

                                        SCF_Cotty_subd30.png


                                        SCF_Cotty_subd30.skp

                                        my SketchUp gallery

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                                        • jiminy-billy-bobJ Offline
                                          jiminy-billy-bob
                                          last edited by

                                          @jql said:

                                          @jiminy-billy-bob said:

                                          @jql said:

                                          It would be cool to have render engines integrated in the workflow

                                          This is already in the pipes!

                                          Bah Jiminy, you're always ahead of my cool ideas...

                                          I didn't came up to the idea. I just happened to follow the discussion πŸ˜„

                                          25% off Skatter for SketchUcation Premium Members

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                                          • C Offline
                                            cuttingedge
                                            last edited by

                                            Cotty how do you display the subquads without the triangulation showing?

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