Corona Renderer for Sketchup
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@pilou said:
I am not sure that we can say Thea 4 SU is Intuitive!
It certainly is more intuitive than Vray IMO.
Is Corona render CPU or GPU?
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@pilou said:
I am not sure that we can say Thea 4 SU is Intuitive!
Well, you chose Presto engine and press button...Other settings are also very simple to do. You chose material from the browser and paint in SU. You set camera as you would set real camera. I really don't see anything more complicated than SU itself. And it is very fast interactive render inside SU window. GPU+CPU+network!
Corona renders looks fine with CG stars on it's side. It has hi class promotion (lot of money for marketing), but I doubt it is faster than Thea, being CPU only...
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It's a high speed unbiased renderer. The quality is unmatched as shown in this attachment and the link to it here :
https://www.flickr.com/photos/bbb3viz/22717378466/in/photostream/
It's not normal CPU based, and not the usual raytracing combined with global illumination. Normal CPU is super slow, it uses some special new algorithm to calculate something called Path Tracing. Unbeatable.
Here's a demonstration of the extreme power of Corona CPU rendering with scatter :
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Seems scattering is the new paradigm of all today renderers!
http://getskatter.com/ here specially for SU! -
srx, I don't believe a lot of money was paid or some "high class CG stars" are backing it as you put it. It seems many stumbled into it and almost all have come from the Vray background. That is why it still has a small and humble niche but steadily growing base, most of them seasoned Vray users - just like how Vray started small and pushed through to mainstream over the years.
One of the reasons why so many of these VRAY users make the switch is because they swear by the ease of use to get a very high quality render instead of pissing around with a thousand VRAY settings that have to be tweaked like crazy to come to something decent. Corona almost has the same Keep It Simple Stupid philosophy as Sketchup but with insane quality. It's hard to say that of VRAY. The beautiful thing is that they started like that and expanded on it. It is not like Windows 10, where they come up with an insane beast with layers upon layers of cancer on it and slap a new skin on it that is supposed to simplify things, but ends up making it slower and dumber.
Look, I don't own a copy or license of Corona, nor am I promoting it or helping them promote it. I love the ease of Twilight Renderer though though it is CPU based, and I believe I am fair when it comes to judgement of these rendering engines. I thought I would just settle with my bought versions of SU Podium, but that's history now after Twilight, which apparently is also based on Kerkythea. But this is all old tech and older algorithms, so I am a fan of better and improved algorithms that don't require people to buy fancy schmancy hardware and crazy GPUs to perform simple tasks.
With this remarkable algorithm I can now render from a lower end laptop to get the same speed and results as a souped up GPU machine with a GPU based renderer. I was super excited when this announcement was made and I formed a small part of that vote to make it happen.
Also a couple of long timer guys like Pilou and Solo kind of have seen me around in a past life, lamenting about the lack of adequate rendering quality and speed that most of the renderers seemed to produce. I gave up after purchasing Podium and stuck with that for awhile. Only the mid of this year I only ever heard of Corona and did the homework... and boy, has woken me up to the art of the render again.
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thanks pilou, you always find the strangest and coolest plugins! I suppose there is instancing with this Skatter function? Otherwise the model will break with so many polygons in Sketchup!
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Very nice gallery images, in the right hands many render engines can create amazing results.
Path tracing is not new or unique, VrayRt uses it as well as Thea has a path tracing engine.
I am skeptical of any claims out there that challenge Thea on speed, not happened yet.
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@spadestick said:
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spadestick, I see you mentioned Kerkythea, Twilight, but, somehow you missed Thea...so I advise you to try it.
It has contemporary engine, works on CPU+GPU+network, inside Sketchup window, and it is very fast.
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Look, I like what I see... nice images. I didn't tried it, but I believe all the users saying it's fast and simple. But, from my humble experience with rendering beautiful and believable images,you can't just have this kind of crazy beautiful output, from the engine alone. I see amazing materials as well, and boy, these can't be simplified. If the material editor is intuitive, simple, or at least similar with competition, then yes, it looks like a winner!
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You can't download it yet, but Beta testing is open and invite only. If someone can point me to a high quality modelled skp scene, I can use it to test it right out of the box - ie. press render immediately without any materials reflections or bumps set up (doesn't have that feature yet because the SU team on board is fresh and still sorting out these features I believe, and Corona has always tethered of the basic functions of Max / Blender including the material editors). Will post the results here, it normally displays the timings as well on my old and slow machine.
If you want to be a beta tester you can sign up on their forum which I won't link to from here.
srx, thanks I'm downloading the trial to try it out, and will feedback to you my thoughts and feelings on it.
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That is impressive!
You should really look at Thea! Really!
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And the next step would be to also release it for the mac... I did download the corona benchmark and ran it under virtual box+win10. It was quite fast I must say. Ah well, still waiting for Vray 3 for SU.....
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@pilou said:
Seems scattering is the new paradigm of all today renderers!
http://getskatter.com/ here specially for SU!By the way, Corona already supports Skatter
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So skatter Power 2?
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@solo said:
I am skeptical of any claims out there that challenge Thea on speed, not happened yet.
This.
GPU presto Thea absolutely crushes the competition.
Plus surely output is only as good as the person using it, Corona won't suddenly make your bad texturing into superb renders.
Same as any other renderer as far as I can tell, just another on the block to dilute the render pool. CPU only is a major flaw these days. -
as Pete Said. . .in the right hands many render engines can create amazing results.
With Thea. . .even a hack...er ahem .. novice.. . like me can get some pretty good results. Imagine what i can do in the hands of you Rendering wizards. Corona looks great too, but . I think its superpowers would be wasted on me.
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Ok, I done a short trial run of Thea, I'm sorry but I am not convinced, as it is somewhat too slow in rendering and the interface is a little too convoluted for my tastes. Much prefer Podium's interface and Twilight's simplicity. Still sticking to Twilight for now...
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@spadestick said:
Ok, I done a short trial run of Thea, I'm sorry but I am not convinced, as it is somewhat too slow in rendering and the interface is a little too convoluted for my tastes. Much prefer Podium's interface and Twilight's simplicity. Still sticking to Twilight for now...
This is strange. Thea is fastest rendering engine at the moment, comparing to Maxwell, Vray, Corona... Twilight and Podium are not even in its league. (Twilight is based on old KerkyTHEA engine from the same creator as Thea and was not developing at least for 5 years now).
What engine did you used when doing your short trial run?
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https://www.thearender.com/site/index.php/downloads
Windows
download-line
Thea Render v1.5.04.1413 Installer 67.1MbRequirements: Windows Vista/7/8/10, SSE2 CPU
Presto GPU (included) Requirements: Nvidia CUDA graphics card (Compute Capability 2.0 or bigger) -
quick test scenes one is Thea... the other one is twilight at the exact same time for cooking... 4min 34seconds.
do note that my PC has no CUDA or GPU. It's onboard graphics due to its laptop nature (it's a Mac Mini running Windows 7)
Both set on unbiased render. You can see the obvious difference.
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