SketchUp 2016 is here....
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@pbacot said:
The horse may have left the barn with Revit, but they may see a place for SU to do the main lifting for some professionals.
I'm the perfect example of those professionals.
Sketchup is clearly filling all I need, but my needs have grown past what it can offer. At this point there are some needs that simply can't be covered with plugins.
I'm not talking about modelling but many other tasks so I can be ahead of competition.
Example:
Inference was excellent, it got slightly better. I am using the down arrow now and then, but I still can't unwrap a texture.
Not being able to unwrap a texture is closing me endless possibilities either on modelling or interaction with other tools.
The new inference system is not giving new possibilities or at least nothing that I already had, being it easier, harder or requiring a tape measure to create a guide line...
There are a lot more examples of this sort but this one I think fits all users that have applied a material and will eventually improve on their texturing skills.
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I'm glad I didn't pay for another subscription. Ok I'm gonna be honest here and let out what I been thinking for a while now. I been using Sketchup free versions since version 6. I love this program and it is my foundation 3D modeler before I import into anything else. Last year I worked hard, made some sacrifices and saved up to buy a pro license.
The first blow that I ate was the required forced purchase of yearly maintenance which I knew I would never really use. That delayed my purchase a bit to get the extra $100. I'm glad I had it because I then got to get the 64 bit SU2015 version under my subscription. That was good. So this year, I did not renew but was anticipating to buy another year subscription IF the update was worth it for me. The new features are nice....but they are things I don't really care about (subjective opinion...I know). If I paid for this year's subscription, I would feel like I just made a $100 donation to Trimble.
I'm waiting for better UV and more mainstream texturing tools. Sketchup is way behind in this department and the software is not cheap to be lacking in such a common function found in most 3D packages. I don't think I will be paying any more money until a truly major new function is officially made. I have friends who I collaborate with that is constantly trying to talk me out of using Sketchup because I have to use Blender to deal with texturing for game assets. I always defend SU and fight them back.
So don't get me wrong, I still love this program. It's just the slightly heavy handed business model that I don't like since Trimble is now the owners of this great software. If I pay almost $700 for a product, I should be able to call for support and get maintenance fixes anytime...beyond a year for the version I have a receipt for. Please, if you're gonna ask for subscriptions, at least release more updates per year and please get it to play nice and be more compatible with other main stream 3D programs. So I will continue to watch and still use my SU but I will be sticking to my 2015 for now.
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@jql said:
@kaas said:
- you can leave the Outliner open when running ruby scripts. Up to v2015 that could make your ruby go very slow.
It still runs much slower... Where did you find differences? If it's in autohide the problem disappears as outliner... autohides
I agree JQL:
I can confirm that the Outliner (new tab in SU2016) being open is just as horrendously slow as before.
However, this slow-down is (I believe) only really perceived when the script creates and destroys (erases) groups.I have a script that manipulates very many (20-30+) Google Earth terrain groups written back in SUv8.
Just ran it in SU2016: my major script phase runs in 2 minutes with Outliner closed and I had to abort it (via Windows10) after 20 minutes.
Re-ran it immediately with Outliner closed and it ran in 2 minutes.... as before -
Maybe because the outliner must"Write" physically thousend of things!
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@miggy said:
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I have a script that manipulates very many (20-30+) Google Earth terrain groups written back in SUv8...My script copies and explodes lots of groups & components. I do see a positive difference in V16 and opening / closing the outliner doesn't make any real difference.
Maybe your v8 code hasn't been optimized? You do make use of
model.start_operation("name of operation",true)
?
the true flag here disables the UI which could make you code run faster. Just a thought. -
hey!!!!!!!!!!. where are the shadow button settings??????????
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Look for shadows setting under the new (Silly) Default tray.
Who wanted that feature? The old way was muck better.
Why do they fixing whats not broken but hardly ever fix what is?Hint: BETTER MAPPING CONTROLS
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The SketchUp icon size has changed because now they are made from vectors and scaled appropriately for use on high resolution displays.
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Box, strange but mine behaves different way (maybe because I'm on Win7?). Only double clicking sets it free. Thank you for reply though!
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@philw said:
Look for shadows setting under the new (Silly) Default tray.
Who wanted that feature? The old way was muck better.
Why do they fixing whats not broken but hardly ever fix what is?Hint: BETTER MAPPING CONTROLS
I wanted that feature. It's, for me, much better now and overall has much MUCH more options and flexibility.
For instance:
- right docking trays don't come over measurements VCB;
- you can create more than one group of stacking trays;
- Autohiding trays is a really nice feature;
- Entity info is now a static box meaning it won't make trays beneath it jump up and down;
- I can't remember more, but overall I believe we're better now.
- You can still revive the old way if you make a tray per inspector and use a short cut to call it as you probably did before. You can also use that shortcut to toggle it on and off wich is great!
There are many things unpolished that are still annoying:
- If bucket tool is called and materials are in an auto hide tray the tray isn't sliding in;
- Sliding trays should be active while the command we are using is active, (bucket tool, photomatch, soften edges, shadows... etc)
- Of course some of these commands have no tool associtated so they're transparent, so at least, the trays wich have corresponding inspectors should stay active if select tool is on when using them (I'd call the select tool a neutral state in SU)
I've mine set like this:
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Mac UI is still a mess.
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@sketchuh said:
Do you guys think is it possible any company would develop a software that is more like a hybrid of sketchup/3ds max and or modo or etc...
I really want a software that is easy to use like sketchup but has all the traditional 3d software functionality.
It's called Rhino.
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@pbacot said:
Mac UI is still a mess.
Yes (although "mess" is subjective, it is certainly different from the Windows UI). Essentially nothing was done in this release to correct the growing divergence between the Mac and Windows GUIs. In fact, the introduction of "trays" added a new item of difference that will make it difficult to train new users.
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@arail1 said:
It's called Rhino.
I've been curious about it for a long time now...
It has a Thea render plugin too...
Would you find transitioning from SU to Rhino painful?
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I'm teaching myself Rhino right now.
I really like it; while it isn't quite SU for ease of modeling, it does have a very nice inference and customizable snapping interface that, once you figure out it's "flow", it is really very powerful. And the modeling tools are awesome; it pretty much even has a push/pull tool.
There are a ton of online video tutorials and training aids and their forum is very helpful as well. What has taken me the most time to come to terms with is that there seems to be 5 different ways to accomplish anything and there are 5 different ways to access each of the 5 different ways and trying to figure out what is fastest and most efficient is a trial and error process.
I am using the MAC version, which is still missing some functions, but I find it to be a very useful software to know how to use, especially if you need to produce STEP or IGES files. Another huge benefit to Rhino is that it can import and export darned near every file type out there, which makes it fantastic as a file converter.
I would never, however, use it for architectural work and blueprinting; to me, SU-LO is a better solution for that.
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Thansk for your answer otb!
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@sketchuh said:
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until there is SERIOUS competition from another new and similar software, Sketchup will always bring NO real updates to people who are screaming the loudest in the wishlist topic.
Do you guys think is it possible any company would develop a software that is more like a hybrid of sketchup/3ds max and or modo or etc...
I really want a software that is easy to use like sketchup but has all the traditional 3d software functionality.
again, I don't think Sketchup has real competitions out there. 3ds vs maya? apple vs microsfot? xbox vs ps,... Sketchup vs who??? I should stop here.
Well I think Form-Z is a serious competitor for SU with the tool sets and options it offers. Now as a general 3D modeling applications I think MOI 3D and Rhino should be considered. Been playing with Form-Z myself for a while but I am so ingrained to SU I am having trouble doing things in it as easily as I do in SU. Form-Z could use a UI over haul imho still not as bad as Blender though
With the recent price increase in SU the price difference is starting to blur. I still love SU and have been using it since v2 and it's ease of use has me so spoiled. -
@otb designworks said:
I'm teaching myself Rhino right now.
I really like it; while it isn't quite SU for ease of modeling, it does have a very nice inference and customizable snapping interface that, once you figure out it's "flow", it is really very powerful. And the modeling tools are awesome; it pretty much even has a push/pull tool.
There are a ton of online video tutorials and training aids and their forum is very helpful as well. What has taken me the most time to come to terms with is that there seems to be 5 different ways to accomplish anything and there are 5 different ways to access each of the 5 different ways and trying to figure out what is fastest and most efficient is a trial and error process.
I am using the MAC version, which is still missing some functions, but I find it to be a very useful software to know how to use, especially if you need to produce STEP or IGES files. Another huge benefit to Rhino is that it can import and export darned near every file type out there, which makes it fantastic as a file converter.
I would never, however, use it for architectural work and blueprinting; to me, SU-LO is a better solution for that.
Its interesting that you say that you would never use Rhino for architectural work. Rhino with its Grashopper plugin has been extremely popular with Architects. In fact that type of visual programming interface has inspired various copy cats in the Architectural Design products such as Dynamo (Revit) and Marionette (Vectorworks).
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