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    AmbientOcclusion for SketchUp released

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    • F Offline
      fluid
      last edited by

      We just added a AmbientOcclusion specific forum to add feature request, show your work in progress and report bugs

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      • F Offline
        fluid
        last edited by

        We just released AmbientOcclusion 1.9.0, you can find it here.

        In this new version:

        • Added support for Parallel Projection and Two-Point Perspective cameras
        • Add Gain parameter to change overall scene brightness
        • Added support for disabling all section planes at once
        • Speed improvements and bug fixes

        AmbientOcclusion.png

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        • F Offline
          fluid
          last edited by

          We just released a new version of SketchFX that allows to use AmbientOcclusion extension to render ambient occlusion layers directly inside SketchFX. You can get it here.

          Without AmbientOcclusion Layer:
          sketches_600.jpg

          With AmbientOcclusion Layer:
          sketches_ao_600.jpg

          Without AmbientOcclusion Layer:
          engine_600.jpg

          With AmbientOcclusion Layer:
          engine_ao_600.jpg

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          • S Offline
            spadestick
            last edited by

            hi fluid, I think you are trying to make this a full renderer somewhat, which makes it really slow on normal systems. Anyhow, is there any way to make a image like the one attached, where I manually photoshopped some kind of occlusion / radiosity in the shadow edges where I think would be appropriate, and leave the lines crisp and clean from direct skethchup output? I it were possible - would it be still as slow as what's happening now? the intention is the give the image more depth than the lack of due to the flat shadows generated in sketchup.


            Untitled.jpg

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            • S Offline
              spadestick
              last edited by

              could be really useful for drawings such as these :


              AtelierBowWowSection.jpg

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              • F Offline
                fluid
                last edited by

                Hi spadestick,

                What system are you using for testing? AmbientOcclusion should render a scene like the cube above in just a few seconds.
                Yes, it's possible to have the shadow lines as crisp as the example

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                • F Offline
                  fluid
                  last edited by

                  We just released a new version of AmbientOcclusion, you can get it here

                  This is a major update, featuring a lot of speed improvements and bug fixes.

                  http://www.fluidinteractive.com/wordpress/wp-content/uploads/2016/03/Villa-1280x720-1030x579.jpg

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                  • F Offline
                    fluid
                    last edited by

                    We just released AmbientOcclusion Ex, a new version of AmbientOcclusion supporting animation, you can try it here.

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                    • F Offline
                      fluid
                      last edited by

                      We just released a new version of AmbientOcclusion, you can get it here

                      In this new version:

                      • HDRI environment illumination
                      • Batch rendering to render multiple images at once
                      • Fog support
                      • Added User Manual
                      • Speed improvements and bug fixes

                      Here is an animation generated with AmbientOcclusion Ex with HDRI lighting:

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                      • F Offline
                        fluid
                        last edited by

                        We just released a new version of AmbientOcclusion, you can get it here: http://www.ambientocclusion-sketchup.com

                        This new version adds rendering directly inside the SketchUp viewport.

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