Google maps texture gets weird render
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Hello,
I´ve used the Sketchup geograbbing tool to puzzle together a terrain of Mount Everest.
When I render it in Vray the google map textures come out weird in places. I think this happens where the different grabbed maps overlap. If so, is there anything I can tweak to fix this?
(When I click render it seems like an almost complete render is shown for 1-2 seconds before the scene starts to actually render, and it looks fine there, but not after the finished rendering)
Thank you.
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Z-Fighting. 2 faces sharing the same exact space. You seem to have overlapping terrains.
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@valerostudio said:
Z-Fighting. 2 faces sharing the same exact space. You seem to have overlapping terrains.
Yes, that was my guess too. Is there any way to fix it? It´s probably impossible to geograb to the exact pixel.
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there's a plugin that trims overlapping GE terrain.
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A way to quickly cheat if the terrain clipper tool doesn't work, is to lift one surface off of the other by a half inch or so. At that distance and scale you shouldn't be able to see the edge either.
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