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Blender sketchup files importer

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  • michaliszissiouM Offline
    michaliszissiouM Offline
    michaliszissiou
    wrote on last edited by
    #1

    I'm not sure if anyone else mentioned it.
    Here's the link
    http://blenderartists.org/forum/showthread.php?360406-Sketchup-(SKP-importer

    I tested it a lot.
    It works…
    It supports cycles, so just add lights and render.
    Well, almost. Some more work on the materials, however textures and UVs are there alright.

    If you are familiar with blender navigation and have a basic knowledge of cycles, here you are, a free physically correct render engine.

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    • Rich O BrienR Online
      Rich O BrienR Online
      Rich O Brien
      Moderator
      wrote on last edited by
      #2

      I've used it quite a bit. it's very good.

      Download the free D'oh Book for SketchUp đź“–

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      • michaliszissiouM Offline
        michaliszissiouM Offline
        michaliszissiou
        wrote on last edited by
        #3

        I almost missed it.
        All these days trying to help my cousin,
        She used a lot of IKEA models…
        A nightmare, I tried my old podium too, not much luck.
        However, this plugin + cycles did it.
        It saves me a lot of work. (it is a paid work right?)
        Of course I add much more work in blender modeling and texturing, great to get as much as possible from SUp though.
        I also do a lot of cleaning in SUp before exporting (she's a silly girl… you see)

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        • pilouP Offline
          pilouP Offline
          pilou
          wrote on last edited by
          #4

          Does exist a little video somewhere of that ?

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • michaliszissiouM Offline
            michaliszissiouM Offline
            michaliszissiou
            wrote on last edited by
            #5

            No video, not yet.
            You don't really need any.
            Just import the Sketchup file, add lights and render.
            Some weird behavior on some faces in solid mode blender preview. (may related to wrong normals or non manifolds)
            However, when in texture mode, all are fine. And in render mode all well.

            In the cycles node editor you have automatically generated shader set up with one texture node (with the SUp UV coordinates correctly), a diffuse shader (BSDF) connected to output. This is more than enough as you can't assign glossy or bumps or glass in SUp. These will be done in cycles. SUp transparency is actually useless for a render engine. Here you will probably use glass, transmission, refraction, there are SSS, translucent, anisotropic etc etc shaders.
            You will probably also use the sapling (tree generator) plugin and of course grass. (hair-particles system).

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            • michaliszissiouM Offline
              michaliszissiouM Offline
              michaliszissiou
              wrote on last edited by
              #6

              I'm impressed now.
              Here's the well known Ancient Rome SKP file imported in blender
              A 2.5 Millions faces model.
              Just added a sun and rendered fast.

              https://dl.dropboxusercontent.com/u/24090090/Screen Shot 2015-05-06 at 3.24.07 PM.jpg

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              • N Offline
                N Offline
                nickchun
                wrote on last edited by
                #7

                This looks great but I cant get this script to load into Blender.I have tried 'install from file' in the user preferences but cant see the script in the add on list. Do you know what it shows up as? I have asked this on the Blender artists forum but had know reply.
                Thanks

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                • novenaN Offline
                  novenaN Offline
                  novena
                  wrote on last edited by
                  #8

                  this add-on sounds to be pretty nice! will give it a try
                  thanks for the heads up

                  http://hdzarkitektur.wordpress.com/

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                  • deaneauD Offline
                    deaneauD Offline
                    deaneau
                    wrote on last edited by
                    #9

                    @novena..Blender insn^t an add-on..is a standalone software

                    MADE, BORN AND LIVING IN BERLIN
                    Big Thank You to all Programmers
                    Some German words are so long that they have a perspective. M.Twain

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                    • novenaN Offline
                      novenaN Offline
                      novena
                      wrote on last edited by
                      #10

                      @ deaneau
                      thanks for the advise, add-on is the way plugins are called in Blender, I've been a Blender user for a couple of years

                      http://hdzarkitektur.wordpress.com/

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                      • novenaN Offline
                        novenaN Offline
                        novena
                        wrote on last edited by
                        #11

                        I confirm the importer works great, there's some UVs issues hopefully it is going to be fixed soon... imported straight from SU, added a sun lamp and positioned with the add-on 'sun position'... SU 2015 & blender 2.74

                        su2blender_02.jpg

                        http://hdzarkitektur.wordpress.com/

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                        • michaliszissiouM Offline
                          michaliszissiouM Offline
                          michaliszissiou
                          wrote on last edited by
                          #12

                          The developer of this already great addon will fix the UV issues soon.
                          May be more complicated though, something with the indexing of vertices.
                          As a workaround, it's easy, just go on top view (7) ortho/ edit mode / select the faces and UV unwrap (project from view). In the UV editor resize and place accordingly.

                          However, UV unwrapping better take place in blender.
                          Blender UV editor is one of the most advanced around.

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