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    [REQ] Proper UV application for sketchup

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    • silvershadowS Offline
      silvershadow
      last edited by

      Uv mapping will always be a time consuming process, but with valuable results in the end. For the high end modelers (for instance people who does gaming and others) it might be the exact same process of thought when building, because it has to be build like this anyways if its going to be uv mapped externally in the process forward. So they might as well do it here, if its a fun or interactive one it would be a bonus. Because lets face it, there is a lot of uv programs out there and some of them don't seem all that fun to work with. I know this is also not for the beginner builders out there since it require a bit of thought when building models. But it would be great to have in the sketchup series. After all, sketchup is evolving, through the years of asking, we finally got a x64 version. Im just looking forward in the direction of evolution.

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      • C Offline
        cuttingedge
        last edited by

        If trimble or this community will find ways, Im sure there's a way to create proper UV functions inside SU overcoming the limitations of the non quad polygons. The limitations of SU I suppose could be attributed to its commitment to " keep it simple " so the wider base of user could stick to SU.

        Maybe less than 10% of SU do things like UV unwrap, do seams and stuff like that that's why the majority doesnt clamor for this function.

        Many of our heroic ruby script authors have overcome too many SU limitations over the years, Im confident this one is no different. Im sure many people would be willing to pay (on top of what they paid for on a Pro license) to have this function.

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Ultimate Unwrap 3D provides a very robust UV mapping solution at a very low price.

          The workflow isn't too intuitive but it's results are on par with more expensive solution.

          I use Blender because it is much more intuitive. Plus exchanging data between Blender and SU is easy with .dae files

          Strangely our recent work on a webGL viewer has shone more light on SU uv maps so you never know where that may naturally lead. It is something that is needed.

          Best workflow for now is SketchUV export map to .obj then unwrap and re-import.

          Download the free D'oh Book for SketchUp πŸ“–

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          • R Offline
            roland joseph
            last edited by

            @unknownuser said:

            Ngons

            It wasn't only a few short months ago that building watertight models was an excruciating task in SU. You had to find ways to decimate the mesh and plug the holes manually. At that time I looked at the SU mesh and was very disappointed....felt handcuffed by the odd ngon.
            Looked to me as if it would never be fixed. Then out of the blue came some built in SU tools for creating solid models. Now I believe anything is possible.

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            • pbacotP Offline
              pbacot
              last edited by

              @roland joseph said:

              @unknownuser said:

              Ngons

              It wasn't only a few short months ago that building watertight models was an excruciating task in SU. You had to find ways to decimate the mesh and plug the holes manually. At that time I looked at the SU mesh and was very disappointed....felt handcuffed by the odd ngon.
              Looked to me as if it would never be fixed. Then out of the blue came some built in SU tools for creating solid models. Now I believe anything is possible.

              In the last few months some new built-in tools have been released?

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • panixiaP Offline
                panixia
                last edited by

                @rich o brien said:

                Best workflow for now is SketchUV export map to .obj then unwrap and re-import.

                i recently experimented with TT's quadface obj exporter and it's giving consistent results.. i checked it with both 3dsmax and zbrush.. it preserves proper quads and uv's.. can't wait for a qft obj importer..

                @rich o brien said:

                The limitations of SU I suppose could be attributed to its commitment to " keep it simple " so the wider base of user could stick to SU.

                I just can't believe sketchup still doesn't integrate brilliant Thomthom quad-system as native feature.. one could still use n-gons if doesn't care about quads but hey, why don' give that option to users who really need it?
                isn't the same way for solids? you got solid support if you need it, but you are not "forced" to model proper manifold models..

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  @panixia

                  It puzzles me why SU doesn't support obj out of the box.

                  Thom's export is good but it needs to import also for a good workflow.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • P Offline
                    Pherim
                    last edited by

                    I use Thrupaint (included in FredoTools) and SketchUV and can do almost everything uv-related I want. SketchUV allows export of UVs to edit them with external applications and re-import them, and there also is the already mentioned UV editor by Marginal which is in a very early state but still useful.

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                    • silvershadowS Offline
                      silvershadow
                      last edited by

                      Won't it be even better to be able to do this all inside Sketchup without exporting this and that, all in one nice interface to work on this. The idea is to cut out all the export and import steps. I also export and import at the current moment.

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                      • KrisidiousK Offline
                        Krisidious
                        last edited by

                        UV Layout... $300.000 Dayum... Proud of that aren't they? I use AC3D for UV wrapping. 3DMax when I'm working on a game.

                        By: Kristoff Rand
                        Home DesignerUnique House Plans

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                        • duanekempD Offline
                          duanekemp
                          last edited by

                          Only discovering SketchUV now, this post more than becomes relevant. Definitely following.

                          Duane Kemp

                          Kemp Productions
                          Puidoux, Switzerland
                          Gallery:
                          https://duanekemp.artstation.com/

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