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    Displacement problem

    Scheduled Pinned Locked Moved V-Ray
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    • V Offline
      valerostudio
      last edited by

      Ive always had better luck modeling these in 3D than using displacement. It will render a lot faster too. 1001 bit pro models these things like a champ.

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      • JQLJ Offline
        JQL
        last edited by

        Are you sure the texture is continuous along the panel?

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        • V Offline
          valerostudio
          last edited by

          It could also just be the resolution of the displacement map. I see its only 520x520

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          • C Offline
            coreymurray
            last edited by

            Thanks for the replies.

            I often model this kind of thing too, but thought it would be cool to have as a texture. The texture is tiled along the surface, so should be continuous.

            I have bumped up the resolution, so i'll see how that goes.

            Any other ideas would be great!

            Cheers

            Corey

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            • JQLJ Offline
              JQL
              last edited by

              You could model the thing, make a front view of it, render a depth pass, use that as displacement texture.

              Alternatively you can render a depth pass in SU using the fog tool with black/white colors.

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              • V Offline
                valerostudio
                last edited by

                Theres a lot of good info on displacement here http://sketchucation.com/forums/viewtopic.php?f=322%26amp;t=28593

                I simply thing that displacement is not the right way to render this type of material. I have had minimal success with displacement in general. You have to subdivide the hell out of the faces you are applying the material to and I think for maps like this that are so linear, displacement renders very unclean. It's great for stonework and organic maps. Maybe I'm wrong. I would love to see your results.

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                • JQLJ Offline
                  JQL
                  last edited by

                  @valerostudio said:

                  I simply thing that displacement is not the right way to render this type of material.

                  True but it's way easier to change a texture on the fly, than to change one of those models. (Even considering all the subdivision...)

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                  • V Offline
                    valerostudio
                    last edited by

                    Not quicker if it renders like crap and take 5X the render time... in my honest opinion. It would take 5 min using 1001 bit pro to model the battens for something like this and its going to render cleaner and a lot faster than displacement. Trust me, I am right there with you. I wish I could do materials like this and corrugated metal and clapboards, but it just doesn't seem to work. Again, let us all know your results if you have success.

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      Battens on wood siding is a bear, even with 1001bit tools (is that even supported anymore?). Difficult to place and to revise. Never used displacement though.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • JQLJ Offline
                        JQL
                        last edited by

                        I also think it's difficult to have it changing all the time when designing, but I don't use 1001 bits...

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