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    Guideline Visibility Issue

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    • Mistro11M Offline
      Mistro11
      last edited by

      I'm noticing some guidelines made with the measuring tape disappear when rotating the view almost as if the guides are being absorbed by the face. It gets annoying when making guides while positioning the view and then I have to settle for an angle where I can actually see the guide. Does anyone know what would cause this visibility issue?

      Im using SU2015 pro BTW.

      i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
      Structural Integrity is Not Just Physical...It's in the Design and Purpose

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      • pbacotP Offline
        pbacot
        last edited by

        Do you think you are having visibility problems in general? I've had this before and changing the "use hardware acceleration" setting helped at that time. I'd have even regular edges looking "weak" or disappearing on surfaces, making working tedious.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • Mistro11M Offline
          Mistro11
          last edited by

          @pbacot said:

          Do you think you are having visibility problems in general? I've had this before and changing the "use hardware acceleration" setting helped at that time. I'd have even regular edges looking "weak" or disappearing on surfaces, making working tedious.

          No, only with the guidelines. I have hardware acceleration on. I'm trying to think what I did different lately as I never noticed this problem before. Or maybe because I'm working on a bigger model than usual? I'm gonna do some more observing while I work.

          i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
          Structural Integrity is Not Just Physical...It's in the Design and Purpose

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          • BoxB Offline
            Box
            last edited by

            Do they become more visible as you zoom out and disappear when you zoom in?

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              this is an old problem (or, sounds very similar) from su7 or so..
              i thought it was fixed though.. haven't seen it happen in quite a while.

              does this happen to you a lot or is it only happening in a certain file?

              dotdotdot

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              • Mistro11M Offline
                Mistro11
                last edited by

                BOX- It happens when rotating the view. Zooming in and out have no effect.

                jeff- Seems to be only in my current project.
                I loaded a couple of older projects and do not find this issue happening. Then back to my current project and there it is. I'm 75% finished with a 4 story museum with around 290,702 edges and 126,934 faces, 1935 component instances, 258 component definitions and 92 materials.(can't show it due to NDA) Is this considered to be a heavy model? Though some of my older buildings were smaller in size, those projects have more density content wise and never saw this guideline issue. The only thing I did differently from other projects was pull out the levels of the building for easier interior designing since each floor is unique. So the model is spread out over a 800x100ft area. Not sure if that can have anything to do with it but I don't see why it would.

                i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                • BoxB Offline
                  Box
                  last edited by

                  Does it look something like this.
                  This is guide clipping, I have exaggerated this by moving a long way from the origin.


                  Guide clipping..gif

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    @mistro11 said:

                    BOX- It happens when rotating the view. Zooming in and out have no effect.

                    then this is something different than the thing i was talking about.. they would stay disappeared when not even touching the mouse.

                    to me, yeah, that's a heavy model.. it feels too much like fighting the program with models like that.
                    maybe something to do with it though.

                    do you use layers? or, does all the geometry need to be visible at once while working on it?

                    dotdotdot

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                    • Mistro11M Offline
                      Mistro11
                      last edited by

                      BOX- Yes that's it! 😲

                      jeff- I really have to step my layer game up. But yeah, I go back and forth between floors a lot so hiding and unhiding layers every minute would drive me crazy. Under each level is the lighting for the lower floor and the first 2 have a mezzanine. If the levels were all the same layout, this would be much easier.

                      i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                      Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                      • BoxB Offline
                        Box
                        last edited by

                        If it's looking like that it suggests that you have moved your guides a reasonable distance from the origin. You are sort of flirting with the clipping issue.
                        When you create a guide from an edge it sort of becomes related to that edge, so if you move it 800feet from it's edge it can get a bit jumpy.
                        Try creating a new guide from the local geometry, I'm pretty sure it will behave well.

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                        • Mistro11M Offline
                          Mistro11
                          last edited by

                          Box- I am creating them from local geometry not from the origin. Even near the origin I get the same thing in this model. Example: I have a square column with a 3ft wide face. Making a guide on it shows that issue. Not a far distance at all.

                          i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                          Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                          • Wo3DanW Offline
                            Wo3Dan
                            last edited by

                            @mistro11 said:

                            Box- I am creating them from local geometry not from the origin. Even near the origin I get the same thing in this model. Example: I have a square column with a 3ft wide face. Making a guide on it shows that issue. Not a far distance at all.

                            I know this issue happens (can happen) when the insertion point of the guide happens to be "way off screen" when zoomed in

                            See if this helps with a guide that disappears:

                            • select guide
                            • (in menu Edit) Make Group
                            • move the guide (with its local origin visible! ((show component's axes)), which was the inserrtion point upon creating it) to the location where it was giving display issues.
                            • now that the insertion point is in or nearby the viewport the issue should be gone. With or without exploding the guide group.
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                            • Mistro11M Offline
                              Mistro11
                              last edited by

                              Thanks for the tip Wo3Dan. I think this issue is somewhat related to why we would get clipping issues in general. After completing the floor levels I packed them back in the building which is at the origin. Since doing that, I can confirm this issue is gone.

                              But I would not think 800 feet would be so far to cause any issues. I see people making landscapes all the time. Unless they are miniature or set at unrealistic scales. Does Sketchup have a distance limit when it comes to modeling or is there a setting where we can control distance clipping?

                              i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                              Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                              • panixiaP Offline
                                panixia
                                last edited by

                                @mistro11 said:

                                I go back and forth between floors a lot so hiding and unhiding layers every minute would drive me crazy.
                                use scenes. i use them a lot for this sort of stuff..

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                                • jujuJ Offline
                                  juju
                                  last edited by

                                  @panixia said:

                                  @mistro11 said:

                                  I go back and forth between floors a lot so hiding and unhiding layers every minute would drive me crazy.
                                  use scenes. i use them a lot for this sort of stuff..

                                  +1

                                  Save the Earth, it's the only planet with chocolate.

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