sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Component axis problem

    Scheduled Pinned Locked Moved Developers' Forum
    18 Posts 5 Posters 1.2k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • X Offline
      XorUnison
      last edited by

      @pixero said:

      Not sure why I'm having such a hard time getting this right but following TIGs guide, the Components BoundingBox/selection box remains unrotated until I open the component to edit. After exiting out of the edit component mode, the selection box is properly rotated, even though I still have some work left to get the component axis where I want it... πŸ˜• Coding can be sooo frustrating...

      That's what I thought during my first month or so, but eventually it gets a lot easier as you learn how Sketchup and Ruby work.

      I don't know that phenomenon personally but I think it might be related to the component not being refreshed properly. You could try to redraw it:

         dcs = $dc_observers.get_latest_class
         dcs.redraw(entity,progress_bar_visible=false,is_recursive_call=false)
      
      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        Sorry, I rushed out the code snippets...
        You also need to do a compdef.invalidate_bounds
        after the changes, inside the model.start_operation...commit block, to make it change visually !
        http://www.sketchup.com/intl/en/developer/docs/ourdoc/componentdefinition#invalidate_bounds

        TIG

        1 Reply Last reply Reply Quote 0
        • PixeroP Offline
          Pixero
          last edited by

          Now I got the rotation of the boundingbox working as it should.
          However the transformation of the components axis is still at origo.
          Rotated correctly but not transformed.
          I must still be missing something? πŸ˜•

          
          tr = comp.transformation
          rotvector = pt1-pt0
          originvector = Geom;;Vector3d.new(1,0,0)
          angle = rotvector.angle_between originvector
          wfc.transform!(tr.inverse)	
          	
          tr2 = Geom;;Transformation.rotation(ORIGIN, Z_AXIS, angle) 
          comp.transform!(tr2)
          	
          compdef.entities.transform_entities(tr2.inverse, compdef.entities.to_a)
          compdef.invalidate_bounds
          comp.transform!(tr)	
          
          
          1 Reply Last reply Reply Quote 0
          • sdmitchS Offline
            sdmitch
            last edited by

            @pixero said:

            Now I got the rotation of the boundingbox working as it should.
            However the transformation of the components axis is still at origo.
            Rotated correctly but not transformed.
            I must still be missing something? πŸ˜•

            
            > tr = comp.transformation
            > rotvector = pt1-pt0
            > originvector = Geom;;Vector3d.new(1,0,0)
            > angle = rotvector.angle_between originvector
            > wfc.transform!(tr.inverse)	
            > 	
            > tr2 = Geom;;Transformation.rotation(ORIGIN, Z_AXIS, angle) 
            > comp.transform!(tr2)
            > 	
            > compdef.entities.transform_entities(tr2.inverse, compdef.entities.to_a)
            > compdef.invalidate_bounds
            > comp.transform!(tr)	
            > 
            

            Did you ever get this figured out?

            Here is what I came up with.

            mod = Sketchup.active_model
            ent = mod.active_entities
            sel = mod.selection
            grp = ent.first; #<--For test purposes
            cmp = grp.to_component
            cd = cmp.definition; cde = cd.entities; ct = cmp.transformation
            cmp.transform! ct.inverse
            org = cmp.bounds.corner(0)
            #rotvector = pt1-pt0
            #originvector = Geom;;Vector3d.new(1,0,0)
            #angle = rotvector.angle_between originvector
            #angle = -angle * (rotvector.y<=>0)
            angle = -30.degrees #<--For test purposes
            tr0 = Geom;;Transformation.rotation(org,Z_AXIS,angle)
            cde.transform_entities(tr0,cde.to_a)
            bb = Geom;;BoundingBox.new()
            cde.each{|e| bb.add e.bounds}
            org = bb.center
            tr1 = Geom;;Transformation.new(org)
            cde.transform_entities(tr1.inverse,cde.to_a)
            cmp.transformation = cmp.transformation * tr1
            cmp.transform! ct * tr0.inverse
            cd.invalidate_bounds
            
            

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

            1 Reply Last reply Reply Quote 0
            • PixeroP Offline
              Pixero
              last edited by

              Yes I figured it out. Thanks anyway.

              1 Reply Last reply Reply Quote 0
              • PixeroP Offline
                Pixero
                last edited by

                I have found a bug in my script that causes errors when drawn at certain angles.
                When less than 90 degrees the angle needs to be negative and that works well with this fix but when it is 90 degrees or -90 degrees I cant seem to find a way of getting it correct without overwriting the values. Any clues how to do this?

                def set_origin(compdef, compinst, pt0, pt1, pt3)
                	tr1 = compinst.transformation
                	rotvector = pt1-pt0
                	originvector = Geom;;Vector3d.new(1,0,0)
                	org = pt3
                	angle = rotvector.angle_between originvector
                	
                	if angle < 90.degrees
                		angle2 = -angle
                	elsif angle > 90.degrees
                		angle2 = angle	
                	end #if
                	
                        # This part don't trigger when it's not exactly 90 degrees. 
                        # If its just below or above but not enought to be caught in the <90 or >90. 
                        # 90.00000000000007 doesn't trigger it. (1.570796326794898 in radians)
                
                	if angle == 90.degrees  
                		angle2 = -90.degrees
                		puts "I'm 90"		
                	elsif angle == -90.degrees 
                		angle2 = 90.degrees
                		puts "I'm -90"
                	end
                
                	compinst.transform! tr1.inverse	
                	tr2 = Geom;;Transformation.rotation(org, Z_AXIS, angle2) 
                	tr3 = Geom;;Transformation.new(org)	
                	compdef.entities.transform_entities(tr2, compdef.entities.to_a)		
                	compdef.entities.transform_entities(tr3.inverse, compdef.entities.to_a)	
                	compinst.transformation = compinst.transformation * tr3
                	compinst.transform! tr1 * tr2.inverse
                	compdef.invalidate_bounds
                end #def
                
                1 Reply Last reply Reply Quote 0
                • sdmitchS Offline
                  sdmitch
                  last edited by

                  Replace 90.degrees with Math::PI/2.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

                  1 Reply Last reply Reply Quote 0
                  • PixeroP Offline
                    Pixero
                    last edited by

                    Thanks, I tried that but the result is the same.
                    Is there a way of clamping very small values since 90.00000000000003 degrees seem to be enough not to work?

                    
                    	if angle == Math;;PI/2       
                    		angle2 = -90.degrees		
                    	elsif angle == -(Math;;PI/2) 
                    		angle2 = 90.degrees
                    	end
                    
                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      slbaumgartner
                      last edited by

                      This issue is unavoidable with finite precision math on the computer. You have to choose a threshold of significance and then test for agreement within that tolerance, e.g.

                      if (angle.degrees - 90.0).abs < threshold

                      Of course, then you will become subject to all the same complaints as SketchUp gets for its internal 0.001 inch tolerance for consolidating Vertices - which is due to exactly the same situation!

                      1 Reply Last reply Reply Quote 0
                      • sdmitchS Offline
                        sdmitch
                        last edited by

                        I don't think the angle between vectors is ever going to be negative. Since you are measuring the angle from the x axis, you will need to use the y value of the rotvector to determine if the angle is negative or positive.

                        angle *= -(rotvector.y<=>0)

                        In a Sketchup rotation transformation, a positive angle is a counter clockwise rotation.

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

                        1 Reply Last reply Reply Quote 0
                        • PixeroP Offline
                          Pixero
                          last edited by

                          I think I finally solved it by checking which of the pt0.y and pt1.y is larger and treat it different accordingly. Seems to work now.
                          Thanks for you input.

                          1 Reply Last reply Reply Quote 0
                          • PixeroP Offline
                            Pixero
                            last edited by

                            I just thought I'd post this snippet in case it will help someone with a similar problem.

                            def set_origin(compdef, compinst, pt0, pt1, pt3)
                            	tr1 = compinst.transformation
                            	rotvector = pt1-pt0 
                            	originvector = Geom;;Vector3d.new(1,0,0)
                            	org = pt3
                            	angle = rotvector.angle_between originvector	
                            	
                            	if angle < 90.degrees 
                            		angle2 = -angle
                            	elsif angle > 90.degrees
                            		angle2 = angle	
                            	end #if
                            
                            	if angle == Math;;PI/2 
                            		angle2 = -90.degrees 
                            	end
                            	
                            	if pt0.y > pt1.y && angle == Math;;PI/2 #Check if it's drawn at 90 degrees but in opposite direction
                            		angle2 = 90.degrees 
                            	end
                            	
                            	compinst.transform! tr1.inverse	
                            	tr2 = Geom;;Transformation.rotation(org, Z_AXIS, angle2) 
                            	tr3 = Geom;;Transformation.new(org)	
                            	compdef.entities.transform_entities(tr2, compdef.entities.to_a)		
                            	compdef.entities.transform_entities(tr3.inverse, compdef.entities.to_a)	
                            	compinst.transformation = compinst.transformation * tr3
                            	compinst.transform! tr1 * tr2.inverse
                            	compdef.invalidate_bounds
                            
                            end #def
                            
                            1 Reply Last reply Reply Quote 0
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement