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    • PixeroP Offline
      Pixero
      last edited by

      Not sure why I'm having such a hard time getting this right but following TIGs guide, the Components BoundingBox/selection box remains unrotated until I open the component to edit. After exiting out of the edit component mode, the selection box is properly rotated, even though I still have some work left to get the component axis where I want it... πŸ˜• Coding can be sooo frustrating...

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      • X Offline
        XorUnison
        last edited by

        @pixero said:

        Not sure why I'm having such a hard time getting this right but following TIGs guide, the Components BoundingBox/selection box remains unrotated until I open the component to edit. After exiting out of the edit component mode, the selection box is properly rotated, even though I still have some work left to get the component axis where I want it... πŸ˜• Coding can be sooo frustrating...

        That's what I thought during my first month or so, but eventually it gets a lot easier as you learn how Sketchup and Ruby work.

        I don't know that phenomenon personally but I think it might be related to the component not being refreshed properly. You could try to redraw it:

           dcs = $dc_observers.get_latest_class
           dcs.redraw(entity,progress_bar_visible=false,is_recursive_call=false)
        
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        • TIGT Offline
          TIG Moderator
          last edited by

          Sorry, I rushed out the code snippets...
          You also need to do a compdef.invalidate_bounds
          after the changes, inside the model.start_operation...commit block, to make it change visually !
          http://www.sketchup.com/intl/en/developer/docs/ourdoc/componentdefinition#invalidate_bounds

          TIG

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          • PixeroP Offline
            Pixero
            last edited by

            Now I got the rotation of the boundingbox working as it should.
            However the transformation of the components axis is still at origo.
            Rotated correctly but not transformed.
            I must still be missing something? πŸ˜•

            
            tr = comp.transformation
            rotvector = pt1-pt0
            originvector = Geom;;Vector3d.new(1,0,0)
            angle = rotvector.angle_between originvector
            wfc.transform!(tr.inverse)	
            	
            tr2 = Geom;;Transformation.rotation(ORIGIN, Z_AXIS, angle) 
            comp.transform!(tr2)
            	
            compdef.entities.transform_entities(tr2.inverse, compdef.entities.to_a)
            compdef.invalidate_bounds
            comp.transform!(tr)	
            
            
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            • sdmitchS Offline
              sdmitch
              last edited by

              @pixero said:

              Now I got the rotation of the boundingbox working as it should.
              However the transformation of the components axis is still at origo.
              Rotated correctly but not transformed.
              I must still be missing something? πŸ˜•

              
              > tr = comp.transformation
              > rotvector = pt1-pt0
              > originvector = Geom;;Vector3d.new(1,0,0)
              > angle = rotvector.angle_between originvector
              > wfc.transform!(tr.inverse)	
              > 	
              > tr2 = Geom;;Transformation.rotation(ORIGIN, Z_AXIS, angle) 
              > comp.transform!(tr2)
              > 	
              > compdef.entities.transform_entities(tr2.inverse, compdef.entities.to_a)
              > compdef.invalidate_bounds
              > comp.transform!(tr)	
              > 
              

              Did you ever get this figured out?

              Here is what I came up with.

              mod = Sketchup.active_model
              ent = mod.active_entities
              sel = mod.selection
              grp = ent.first; #<--For test purposes
              cmp = grp.to_component
              cd = cmp.definition; cde = cd.entities; ct = cmp.transformation
              cmp.transform! ct.inverse
              org = cmp.bounds.corner(0)
              #rotvector = pt1-pt0
              #originvector = Geom;;Vector3d.new(1,0,0)
              #angle = rotvector.angle_between originvector
              #angle = -angle * (rotvector.y<=>0)
              angle = -30.degrees #<--For test purposes
              tr0 = Geom;;Transformation.rotation(org,Z_AXIS,angle)
              cde.transform_entities(tr0,cde.to_a)
              bb = Geom;;BoundingBox.new()
              cde.each{|e| bb.add e.bounds}
              org = bb.center
              tr1 = Geom;;Transformation.new(org)
              cde.transform_entities(tr1.inverse,cde.to_a)
              cmp.transformation = cmp.transformation * tr1
              cmp.transform! ct * tr0.inverse
              cd.invalidate_bounds
              
              

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • PixeroP Offline
                Pixero
                last edited by

                Yes I figured it out. Thanks anyway.

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                • PixeroP Offline
                  Pixero
                  last edited by

                  I have found a bug in my script that causes errors when drawn at certain angles.
                  When less than 90 degrees the angle needs to be negative and that works well with this fix but when it is 90 degrees or -90 degrees I cant seem to find a way of getting it correct without overwriting the values. Any clues how to do this?

                  def set_origin(compdef, compinst, pt0, pt1, pt3)
                  	tr1 = compinst.transformation
                  	rotvector = pt1-pt0
                  	originvector = Geom;;Vector3d.new(1,0,0)
                  	org = pt3
                  	angle = rotvector.angle_between originvector
                  	
                  	if angle < 90.degrees
                  		angle2 = -angle
                  	elsif angle > 90.degrees
                  		angle2 = angle	
                  	end #if
                  	
                          # This part don't trigger when it's not exactly 90 degrees. 
                          # If its just below or above but not enought to be caught in the <90 or >90. 
                          # 90.00000000000007 doesn't trigger it. (1.570796326794898 in radians)
                  
                  	if angle == 90.degrees  
                  		angle2 = -90.degrees
                  		puts "I'm 90"		
                  	elsif angle == -90.degrees 
                  		angle2 = 90.degrees
                  		puts "I'm -90"
                  	end
                  
                  	compinst.transform! tr1.inverse	
                  	tr2 = Geom;;Transformation.rotation(org, Z_AXIS, angle2) 
                  	tr3 = Geom;;Transformation.new(org)	
                  	compdef.entities.transform_entities(tr2, compdef.entities.to_a)		
                  	compdef.entities.transform_entities(tr3.inverse, compdef.entities.to_a)	
                  	compinst.transformation = compinst.transformation * tr3
                  	compinst.transform! tr1 * tr2.inverse
                  	compdef.invalidate_bounds
                  end #def
                  
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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    Replace 90.degrees with Math::PI/2.

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Thanks, I tried that but the result is the same.
                      Is there a way of clamping very small values since 90.00000000000003 degrees seem to be enough not to work?

                      
                      	if angle == Math;;PI/2       
                      		angle2 = -90.degrees		
                      	elsif angle == -(Math;;PI/2) 
                      		angle2 = 90.degrees
                      	end
                      
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                      • S Offline
                        slbaumgartner
                        last edited by

                        This issue is unavoidable with finite precision math on the computer. You have to choose a threshold of significance and then test for agreement within that tolerance, e.g.

                        if (angle.degrees - 90.0).abs < threshold

                        Of course, then you will become subject to all the same complaints as SketchUp gets for its internal 0.001 inch tolerance for consolidating Vertices - which is due to exactly the same situation!

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          I don't think the angle between vectors is ever going to be negative. Since you are measuring the angle from the x axis, you will need to use the y value of the rotvector to determine if the angle is negative or positive.

                          angle *= -(rotvector.y<=>0)

                          In a Sketchup rotation transformation, a positive angle is a counter clockwise rotation.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            I think I finally solved it by checking which of the pt0.y and pt1.y is larger and treat it different accordingly. Seems to work now.
                            Thanks for you input.

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                            • PixeroP Offline
                              Pixero
                              last edited by

                              I just thought I'd post this snippet in case it will help someone with a similar problem.

                              def set_origin(compdef, compinst, pt0, pt1, pt3)
                              	tr1 = compinst.transformation
                              	rotvector = pt1-pt0 
                              	originvector = Geom;;Vector3d.new(1,0,0)
                              	org = pt3
                              	angle = rotvector.angle_between originvector	
                              	
                              	if angle < 90.degrees 
                              		angle2 = -angle
                              	elsif angle > 90.degrees
                              		angle2 = angle	
                              	end #if
                              
                              	if angle == Math;;PI/2 
                              		angle2 = -90.degrees 
                              	end
                              	
                              	if pt0.y > pt1.y && angle == Math;;PI/2 #Check if it's drawn at 90 degrees but in opposite direction
                              		angle2 = 90.degrees 
                              	end
                              	
                              	compinst.transform! tr1.inverse	
                              	tr2 = Geom;;Transformation.rotation(org, Z_AXIS, angle2) 
                              	tr3 = Geom;;Transformation.new(org)	
                              	compdef.entities.transform_entities(tr2, compdef.entities.to_a)		
                              	compdef.entities.transform_entities(tr3.inverse, compdef.entities.to_a)	
                              	compinst.transformation = compinst.transformation * tr3
                              	compinst.transform! tr1 * tr2.inverse
                              	compdef.invalidate_bounds
                              
                              end #def
                              
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