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    • X Offline
      XorUnison
      last edited by

         comp = group.to_component
      

      ↑ Here you take an existing group and turn it into a component,
      mind you, it still is in the drawing

         entities.add_instance(compdef,trans)
      

      ↑ Here you add a second component based on the definition of the first one
      If you only want one component you'll either have to delete the first one,
      or don't create the second one and move the first one to the point where you want it

      instance = (compdef.name = "MyComponent")
      

      ↑ Here you set instance to the string "MyComponent"
      However you can't fetch a component like that by it's name, you need the link to the instance. You don't need this line.

      The moment you create the instance you get the link to the created instance, just catch it like that:

         instance = entities.add_instance(compdef,trans)
      

      Tip: You can try reading out what you got by putting "puts instance" afterwards, the result should look like this: #Sketchup::ComponentInstance:0xXXXXXXXX

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      • TIGT Offline
        TIG Moderator
        last edited by

        You already have an instance of the component definition when you make the conversion of group to component.
        The comp refers to its instance.
        The compdef refers to its definition.

        If you want to rotate/move that component's axes do this...

        If necessary...
        Get the transformation of the current instance [ tr]. Use compo.transform!(tr.inverse) to relocate it at the origin.

        Make the transformation needed to make the change[s] to the axes [ tr2].
        Apply that transformation thus: compo.transform!(tr2)
        Immediately apply that transformation to the definition thus:
        compdef.entities.transform_entities(tr2.inverse, compdef.entities.to_a)
        The instance should now appear as it was before, but the axes have changed...

        If approapriate...
        Use compo.transform!(tr) to move the group back where it was when you started...

        TIG

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        • PixeroP Offline
          Pixero
          last edited by

          Thanks for this both of you. I will try this as soon as I get a chance.

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          • PixeroP Offline
            Pixero
            last edited by

            Not sure why I'm having such a hard time getting this right but following TIGs guide, the Components BoundingBox/selection box remains unrotated until I open the component to edit. After exiting out of the edit component mode, the selection box is properly rotated, even though I still have some work left to get the component axis where I want it... πŸ˜• Coding can be sooo frustrating...

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            • X Offline
              XorUnison
              last edited by

              @pixero said:

              Not sure why I'm having such a hard time getting this right but following TIGs guide, the Components BoundingBox/selection box remains unrotated until I open the component to edit. After exiting out of the edit component mode, the selection box is properly rotated, even though I still have some work left to get the component axis where I want it... πŸ˜• Coding can be sooo frustrating...

              That's what I thought during my first month or so, but eventually it gets a lot easier as you learn how Sketchup and Ruby work.

              I don't know that phenomenon personally but I think it might be related to the component not being refreshed properly. You could try to redraw it:

                 dcs = $dc_observers.get_latest_class
                 dcs.redraw(entity,progress_bar_visible=false,is_recursive_call=false)
              
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              • TIGT Offline
                TIG Moderator
                last edited by

                Sorry, I rushed out the code snippets...
                You also need to do a compdef.invalidate_bounds
                after the changes, inside the model.start_operation...commit block, to make it change visually !
                http://www.sketchup.com/intl/en/developer/docs/ourdoc/componentdefinition#invalidate_bounds

                TIG

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                • PixeroP Offline
                  Pixero
                  last edited by

                  Now I got the rotation of the boundingbox working as it should.
                  However the transformation of the components axis is still at origo.
                  Rotated correctly but not transformed.
                  I must still be missing something? πŸ˜•

                  
                  tr = comp.transformation
                  rotvector = pt1-pt0
                  originvector = Geom;;Vector3d.new(1,0,0)
                  angle = rotvector.angle_between originvector
                  wfc.transform!(tr.inverse)	
                  	
                  tr2 = Geom;;Transformation.rotation(ORIGIN, Z_AXIS, angle) 
                  comp.transform!(tr2)
                  	
                  compdef.entities.transform_entities(tr2.inverse, compdef.entities.to_a)
                  compdef.invalidate_bounds
                  comp.transform!(tr)	
                  
                  
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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    @pixero said:

                    Now I got the rotation of the boundingbox working as it should.
                    However the transformation of the components axis is still at origo.
                    Rotated correctly but not transformed.
                    I must still be missing something? πŸ˜•

                    
                    > tr = comp.transformation
                    > rotvector = pt1-pt0
                    > originvector = Geom;;Vector3d.new(1,0,0)
                    > angle = rotvector.angle_between originvector
                    > wfc.transform!(tr.inverse)	
                    > 	
                    > tr2 = Geom;;Transformation.rotation(ORIGIN, Z_AXIS, angle) 
                    > comp.transform!(tr2)
                    > 	
                    > compdef.entities.transform_entities(tr2.inverse, compdef.entities.to_a)
                    > compdef.invalidate_bounds
                    > comp.transform!(tr)	
                    > 
                    

                    Did you ever get this figured out?

                    Here is what I came up with.

                    mod = Sketchup.active_model
                    ent = mod.active_entities
                    sel = mod.selection
                    grp = ent.first; #<--For test purposes
                    cmp = grp.to_component
                    cd = cmp.definition; cde = cd.entities; ct = cmp.transformation
                    cmp.transform! ct.inverse
                    org = cmp.bounds.corner(0)
                    #rotvector = pt1-pt0
                    #originvector = Geom;;Vector3d.new(1,0,0)
                    #angle = rotvector.angle_between originvector
                    #angle = -angle * (rotvector.y<=>0)
                    angle = -30.degrees #<--For test purposes
                    tr0 = Geom;;Transformation.rotation(org,Z_AXIS,angle)
                    cde.transform_entities(tr0,cde.to_a)
                    bb = Geom;;BoundingBox.new()
                    cde.each{|e| bb.add e.bounds}
                    org = bb.center
                    tr1 = Geom;;Transformation.new(org)
                    cde.transform_entities(tr1.inverse,cde.to_a)
                    cmp.transformation = cmp.transformation * tr1
                    cmp.transform! ct * tr0.inverse
                    cd.invalidate_bounds
                    
                    

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Yes I figured it out. Thanks anyway.

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        I have found a bug in my script that causes errors when drawn at certain angles.
                        When less than 90 degrees the angle needs to be negative and that works well with this fix but when it is 90 degrees or -90 degrees I cant seem to find a way of getting it correct without overwriting the values. Any clues how to do this?

                        def set_origin(compdef, compinst, pt0, pt1, pt3)
                        	tr1 = compinst.transformation
                        	rotvector = pt1-pt0
                        	originvector = Geom;;Vector3d.new(1,0,0)
                        	org = pt3
                        	angle = rotvector.angle_between originvector
                        	
                        	if angle < 90.degrees
                        		angle2 = -angle
                        	elsif angle > 90.degrees
                        		angle2 = angle	
                        	end #if
                        	
                                # This part don't trigger when it's not exactly 90 degrees. 
                                # If its just below or above but not enought to be caught in the <90 or >90. 
                                # 90.00000000000007 doesn't trigger it. (1.570796326794898 in radians)
                        
                        	if angle == 90.degrees  
                        		angle2 = -90.degrees
                        		puts "I'm 90"		
                        	elsif angle == -90.degrees 
                        		angle2 = 90.degrees
                        		puts "I'm -90"
                        	end
                        
                        	compinst.transform! tr1.inverse	
                        	tr2 = Geom;;Transformation.rotation(org, Z_AXIS, angle2) 
                        	tr3 = Geom;;Transformation.new(org)	
                        	compdef.entities.transform_entities(tr2, compdef.entities.to_a)		
                        	compdef.entities.transform_entities(tr3.inverse, compdef.entities.to_a)	
                        	compinst.transformation = compinst.transformation * tr3
                        	compinst.transform! tr1 * tr2.inverse
                        	compdef.invalidate_bounds
                        end #def
                        
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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          Replace 90.degrees with Math::PI/2.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            Thanks, I tried that but the result is the same.
                            Is there a way of clamping very small values since 90.00000000000003 degrees seem to be enough not to work?

                            
                            	if angle == Math;;PI/2       
                            		angle2 = -90.degrees		
                            	elsif angle == -(Math;;PI/2) 
                            		angle2 = 90.degrees
                            	end
                            
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                            • S Offline
                              slbaumgartner
                              last edited by

                              This issue is unavoidable with finite precision math on the computer. You have to choose a threshold of significance and then test for agreement within that tolerance, e.g.

                              if (angle.degrees - 90.0).abs < threshold

                              Of course, then you will become subject to all the same complaints as SketchUp gets for its internal 0.001 inch tolerance for consolidating Vertices - which is due to exactly the same situation!

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                              • sdmitchS Offline
                                sdmitch
                                last edited by

                                I don't think the angle between vectors is ever going to be negative. Since you are measuring the angle from the x axis, you will need to use the y value of the rotvector to determine if the angle is negative or positive.

                                angle *= -(rotvector.y<=>0)

                                In a Sketchup rotation transformation, a positive angle is a counter clockwise rotation.

                                Nothing is worthless, it can always be used as a bad example.

                                http://sdmitch.blogspot.com/

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  I think I finally solved it by checking which of the pt0.y and pt1.y is larger and treat it different accordingly. Seems to work now.
                                  Thanks for you input.

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    I just thought I'd post this snippet in case it will help someone with a similar problem.

                                    def set_origin(compdef, compinst, pt0, pt1, pt3)
                                    	tr1 = compinst.transformation
                                    	rotvector = pt1-pt0 
                                    	originvector = Geom;;Vector3d.new(1,0,0)
                                    	org = pt3
                                    	angle = rotvector.angle_between originvector	
                                    	
                                    	if angle < 90.degrees 
                                    		angle2 = -angle
                                    	elsif angle > 90.degrees
                                    		angle2 = angle	
                                    	end #if
                                    
                                    	if angle == Math;;PI/2 
                                    		angle2 = -90.degrees 
                                    	end
                                    	
                                    	if pt0.y > pt1.y && angle == Math;;PI/2 #Check if it's drawn at 90 degrees but in opposite direction
                                    		angle2 = 90.degrees 
                                    	end
                                    	
                                    	compinst.transform! tr1.inverse	
                                    	tr2 = Geom;;Transformation.rotation(org, Z_AXIS, angle2) 
                                    	tr3 = Geom;;Transformation.new(org)	
                                    	compdef.entities.transform_entities(tr2, compdef.entities.to_a)		
                                    	compdef.entities.transform_entities(tr3.inverse, compdef.entities.to_a)	
                                    	compinst.transformation = compinst.transformation * tr3
                                    	compinst.transform! tr1 * tr2.inverse
                                    	compdef.invalidate_bounds
                                    
                                    end #def
                                    
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