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    • PixeroP Offline
      Pixero
      last edited by

      It's been a while since I coded so bare with me...
      I'm trying to create some geometry in a group that is converted into a component.
      I then want to change the components axis so that it will align with the component.
      Here is a snippet of code that I have problems with:

      
      #Snippet
      
         comp = group.to_component
      	compdef = comp.definition
      	compdef.name="MyComponent"
      	v = Geom;;Vector3d.new 0,0,0
      	trans=Geom;;Transformation.translation(v)
      	@@newAxis=comp.bounds.center
      	comp.erase! #Why do I have to erase this to not end up with two components???
      	entities = Sketchup.active_model.entities
      	entities.add_instance(compdef,trans)
      	instance = (compdef.name = "MyComponent") 
      #Need to get the instance to be able to move axis below. 
      #Not correct but what should I do?
      #Can't use comp since that is erased.
      	
      	
      	[color=#FF0000]#Moving the components axis to match comp position and rotation
              #This def is copied from the forum.
      	
      	    def resetAxis(ent)
              cd=ent.definition
              realBounds= Geom;;BoundingBox.new
              cd.entities.each{|de| realBounds.add(de.bounds)} #Calculate the real bounding box of the entities in the component.
              center=@@newAxis    #desired center. 
      		
              if(realBounds.center!=center)   #if not already centered
                      #transform all the entities to be around the new center
                  cd.entities.transform_entities(Geom;;Transformation.new( center-realBounds.center), cd.entities.to_a)
                      #move each instance of this component to account for the entities moving inside the component.
                  cd.instances.each{|ci|
                      newCenter=realBounds.center.transform(ci.transformation)
                      ci.transform!(newCenter-ci.transformation.origin)
                  }
              end
                   
          end
      	
      	resetAxis(instance) #What should this be?
      
      
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      • PixeroP Offline
        Pixero
        last edited by

        Does anyone know how to do this?

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        • X Offline
          XorUnison
          last edited by

             comp = group.to_component
          

          ↑ Here you take an existing group and turn it into a component,
          mind you, it still is in the drawing

             entities.add_instance(compdef,trans)
          

          ↑ Here you add a second component based on the definition of the first one
          If you only want one component you'll either have to delete the first one,
          or don't create the second one and move the first one to the point where you want it

          instance = (compdef.name = "MyComponent")
          

          ↑ Here you set instance to the string "MyComponent"
          However you can't fetch a component like that by it's name, you need the link to the instance. You don't need this line.

          The moment you create the instance you get the link to the created instance, just catch it like that:

             instance = entities.add_instance(compdef,trans)
          

          Tip: You can try reading out what you got by putting "puts instance" afterwards, the result should look like this: #Sketchup::ComponentInstance:0xXXXXXXXX

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          • TIGT Offline
            TIG Moderator
            last edited by

            You already have an instance of the component definition when you make the conversion of group to component.
            The comp refers to its instance.
            The compdef refers to its definition.

            If you want to rotate/move that component's axes do this...

            If necessary...
            Get the transformation of the current instance [ tr]. Use compo.transform!(tr.inverse) to relocate it at the origin.

            Make the transformation needed to make the change[s] to the axes [ tr2].
            Apply that transformation thus: compo.transform!(tr2)
            Immediately apply that transformation to the definition thus:
            compdef.entities.transform_entities(tr2.inverse, compdef.entities.to_a)
            The instance should now appear as it was before, but the axes have changed...

            If approapriate...
            Use compo.transform!(tr) to move the group back where it was when you started...

            TIG

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            • PixeroP Offline
              Pixero
              last edited by

              Thanks for this both of you. I will try this as soon as I get a chance.

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              • PixeroP Offline
                Pixero
                last edited by

                Not sure why I'm having such a hard time getting this right but following TIGs guide, the Components BoundingBox/selection box remains unrotated until I open the component to edit. After exiting out of the edit component mode, the selection box is properly rotated, even though I still have some work left to get the component axis where I want it... πŸ˜• Coding can be sooo frustrating...

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                • X Offline
                  XorUnison
                  last edited by

                  @pixero said:

                  Not sure why I'm having such a hard time getting this right but following TIGs guide, the Components BoundingBox/selection box remains unrotated until I open the component to edit. After exiting out of the edit component mode, the selection box is properly rotated, even though I still have some work left to get the component axis where I want it... πŸ˜• Coding can be sooo frustrating...

                  That's what I thought during my first month or so, but eventually it gets a lot easier as you learn how Sketchup and Ruby work.

                  I don't know that phenomenon personally but I think it might be related to the component not being refreshed properly. You could try to redraw it:

                     dcs = $dc_observers.get_latest_class
                     dcs.redraw(entity,progress_bar_visible=false,is_recursive_call=false)
                  
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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Sorry, I rushed out the code snippets...
                    You also need to do a compdef.invalidate_bounds
                    after the changes, inside the model.start_operation...commit block, to make it change visually !
                    http://www.sketchup.com/intl/en/developer/docs/ourdoc/componentdefinition#invalidate_bounds

                    TIG

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Now I got the rotation of the boundingbox working as it should.
                      However the transformation of the components axis is still at origo.
                      Rotated correctly but not transformed.
                      I must still be missing something? πŸ˜•

                      
                      tr = comp.transformation
                      rotvector = pt1-pt0
                      originvector = Geom;;Vector3d.new(1,0,0)
                      angle = rotvector.angle_between originvector
                      wfc.transform!(tr.inverse)	
                      	
                      tr2 = Geom;;Transformation.rotation(ORIGIN, Z_AXIS, angle) 
                      comp.transform!(tr2)
                      	
                      compdef.entities.transform_entities(tr2.inverse, compdef.entities.to_a)
                      compdef.invalidate_bounds
                      comp.transform!(tr)	
                      
                      
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                      • sdmitchS Offline
                        sdmitch
                        last edited by

                        @pixero said:

                        Now I got the rotation of the boundingbox working as it should.
                        However the transformation of the components axis is still at origo.
                        Rotated correctly but not transformed.
                        I must still be missing something? πŸ˜•

                        
                        > tr = comp.transformation
                        > rotvector = pt1-pt0
                        > originvector = Geom;;Vector3d.new(1,0,0)
                        > angle = rotvector.angle_between originvector
                        > wfc.transform!(tr.inverse)	
                        > 	
                        > tr2 = Geom;;Transformation.rotation(ORIGIN, Z_AXIS, angle) 
                        > comp.transform!(tr2)
                        > 	
                        > compdef.entities.transform_entities(tr2.inverse, compdef.entities.to_a)
                        > compdef.invalidate_bounds
                        > comp.transform!(tr)	
                        > 
                        

                        Did you ever get this figured out?

                        Here is what I came up with.

                        mod = Sketchup.active_model
                        ent = mod.active_entities
                        sel = mod.selection
                        grp = ent.first; #<--For test purposes
                        cmp = grp.to_component
                        cd = cmp.definition; cde = cd.entities; ct = cmp.transformation
                        cmp.transform! ct.inverse
                        org = cmp.bounds.corner(0)
                        #rotvector = pt1-pt0
                        #originvector = Geom;;Vector3d.new(1,0,0)
                        #angle = rotvector.angle_between originvector
                        #angle = -angle * (rotvector.y<=>0)
                        angle = -30.degrees #<--For test purposes
                        tr0 = Geom;;Transformation.rotation(org,Z_AXIS,angle)
                        cde.transform_entities(tr0,cde.to_a)
                        bb = Geom;;BoundingBox.new()
                        cde.each{|e| bb.add e.bounds}
                        org = bb.center
                        tr1 = Geom;;Transformation.new(org)
                        cde.transform_entities(tr1.inverse,cde.to_a)
                        cmp.transformation = cmp.transformation * tr1
                        cmp.transform! ct * tr0.inverse
                        cd.invalidate_bounds
                        
                        

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          Yes I figured it out. Thanks anyway.

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            I have found a bug in my script that causes errors when drawn at certain angles.
                            When less than 90 degrees the angle needs to be negative and that works well with this fix but when it is 90 degrees or -90 degrees I cant seem to find a way of getting it correct without overwriting the values. Any clues how to do this?

                            def set_origin(compdef, compinst, pt0, pt1, pt3)
                            	tr1 = compinst.transformation
                            	rotvector = pt1-pt0
                            	originvector = Geom;;Vector3d.new(1,0,0)
                            	org = pt3
                            	angle = rotvector.angle_between originvector
                            	
                            	if angle < 90.degrees
                            		angle2 = -angle
                            	elsif angle > 90.degrees
                            		angle2 = angle	
                            	end #if
                            	
                                    # This part don't trigger when it's not exactly 90 degrees. 
                                    # If its just below or above but not enought to be caught in the <90 or >90. 
                                    # 90.00000000000007 doesn't trigger it. (1.570796326794898 in radians)
                            
                            	if angle == 90.degrees  
                            		angle2 = -90.degrees
                            		puts "I'm 90"		
                            	elsif angle == -90.degrees 
                            		angle2 = 90.degrees
                            		puts "I'm -90"
                            	end
                            
                            	compinst.transform! tr1.inverse	
                            	tr2 = Geom;;Transformation.rotation(org, Z_AXIS, angle2) 
                            	tr3 = Geom;;Transformation.new(org)	
                            	compdef.entities.transform_entities(tr2, compdef.entities.to_a)		
                            	compdef.entities.transform_entities(tr3.inverse, compdef.entities.to_a)	
                            	compinst.transformation = compinst.transformation * tr3
                            	compinst.transform! tr1 * tr2.inverse
                            	compdef.invalidate_bounds
                            end #def
                            
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                            • sdmitchS Offline
                              sdmitch
                              last edited by

                              Replace 90.degrees with Math::PI/2.

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                Thanks, I tried that but the result is the same.
                                Is there a way of clamping very small values since 90.00000000000003 degrees seem to be enough not to work?

                                
                                	if angle == Math;;PI/2       
                                		angle2 = -90.degrees		
                                	elsif angle == -(Math;;PI/2) 
                                		angle2 = 90.degrees
                                	end
                                
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                                • S Offline
                                  slbaumgartner
                                  last edited by

                                  This issue is unavoidable with finite precision math on the computer. You have to choose a threshold of significance and then test for agreement within that tolerance, e.g.

                                  if (angle.degrees - 90.0).abs < threshold

                                  Of course, then you will become subject to all the same complaints as SketchUp gets for its internal 0.001 inch tolerance for consolidating Vertices - which is due to exactly the same situation!

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                                  • sdmitchS Offline
                                    sdmitch
                                    last edited by

                                    I don't think the angle between vectors is ever going to be negative. Since you are measuring the angle from the x axis, you will need to use the y value of the rotvector to determine if the angle is negative or positive.

                                    angle *= -(rotvector.y<=>0)

                                    In a Sketchup rotation transformation, a positive angle is a counter clockwise rotation.

                                    Nothing is worthless, it can always be used as a bad example.

                                    http://sdmitch.blogspot.com/

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                                    • PixeroP Offline
                                      Pixero
                                      last edited by

                                      I think I finally solved it by checking which of the pt0.y and pt1.y is larger and treat it different accordingly. Seems to work now.
                                      Thanks for you input.

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        I just thought I'd post this snippet in case it will help someone with a similar problem.

                                        def set_origin(compdef, compinst, pt0, pt1, pt3)
                                        	tr1 = compinst.transformation
                                        	rotvector = pt1-pt0 
                                        	originvector = Geom;;Vector3d.new(1,0,0)
                                        	org = pt3
                                        	angle = rotvector.angle_between originvector	
                                        	
                                        	if angle < 90.degrees 
                                        		angle2 = -angle
                                        	elsif angle > 90.degrees
                                        		angle2 = angle	
                                        	end #if
                                        
                                        	if angle == Math;;PI/2 
                                        		angle2 = -90.degrees 
                                        	end
                                        	
                                        	if pt0.y > pt1.y && angle == Math;;PI/2 #Check if it's drawn at 90 degrees but in opposite direction
                                        		angle2 = 90.degrees 
                                        	end
                                        	
                                        	compinst.transform! tr1.inverse	
                                        	tr2 = Geom;;Transformation.rotation(org, Z_AXIS, angle2) 
                                        	tr3 = Geom;;Transformation.new(org)	
                                        	compdef.entities.transform_entities(tr2, compdef.entities.to_a)		
                                        	compdef.entities.transform_entities(tr3.inverse, compdef.entities.to_a)	
                                        	compinst.transformation = compinst.transformation * tr3
                                        	compinst.transform! tr1 * tr2.inverse
                                        	compdef.invalidate_bounds
                                        
                                        end #def
                                        
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