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    Alpha texture problem

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    • D Offline
      devilreborn
      last edited by

      Hi all,
      I ran into a problem when applying partially transparent textures to a sketchup model.
      I have two different textures of trees painted onto three separate faces, as shown below:
      Untitled.png
      However, if I change the camera angle so that the faces now overlap, the problem appears.
      Untitled2.png
      There are some transparent areas incorrectly displayed so that you can see through all 3 faces instead of showing the second face behind.
      Both textures are stored in 32-bit TGA format (with an alpha channel). I have also tried to convert the textures to PNG but the same problem persists.
      😐

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      • K Offline
        kaas
        last edited by

        Displaying layered transparencies is a bit harder (more calculations) for render engines. Have you tried changing the style settings to transparency - nicer ?

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