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Alpha texture problem

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  • D Offline
    devilreborn
    last edited by 25 Dec 2014, 06:47

    Hi all,
    I ran into a problem when applying partially transparent textures to a sketchup model.
    I have two different textures of trees painted onto three separate faces, as shown below:
    Untitled.png
    However, if I change the camera angle so that the faces now overlap, the problem appears.
    Untitled2.png
    There are some transparent areas incorrectly displayed so that you can see through all 3 faces instead of showing the second face behind.
    Both textures are stored in 32-bit TGA format (with an alpha channel). I have also tried to convert the textures to PNG but the same problem persists.
    😐

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    • K Offline
      kaas
      last edited by 25 Dec 2014, 06:52

      Displaying layered transparencies is a bit harder (more calculations) for render engines. Have you tried changing the style settings to transparency - nicer ?

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