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    Always face center-line/ Magnetic tool

    Scheduled Pinned Locked Moved Plugins
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    • Flippie123F Offline
      Flippie123
      last edited by

      @Jeff

      I just made this and gave it a twist. Very awesome! ๐ŸŽ‰ ๐Ÿ‘


      Capture4.JPG

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        @flippie123 said:

        I just made this and gave it a twist.

        yeah, it's something to do with replacing the box component with one on a different axis.. haven't quite figured out how to control it properly.. i made it this far:

        beermag2.jpg

        dotdotdot

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          sweet!
          (i'm not sure how to use the code but the gif looks cool ๐Ÿ˜‰ ๐Ÿ‘ )

          dotdotdot

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          • D Offline
            driven
            last edited by

            @jeff hammond said:

            ...i'm not sure how to use the code ...

            just paste into 'Ruby Console' hit return, will run till end of session...
            it's only active when inside the DC so you can do other modelling...

            I can put it in a rbz with the DC if you want...

            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              @driven said:

              @jeff hammond said:

              ...i'm not sure how to use the code ...

              just paste into 'Ruby Console' hit return, will run till end of session...
              it's only active when inside the DC so you can do other modelling...

              I can put it in a rbz with the DC if you want...

              john

              oh nice. i see now.
              it works along with the dynamic component i posted.. i didn't realize things like that were possible.

              but yeah, that's a lot better than manually triggering the redraw ๐Ÿ‘

              dotdotdot

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              • D Offline
                driven
                last edited by

                @jeff hammond said:

                ... i didn't realize things like that were possible.

                nor did I...

                I improved the script to only do one redraw after the move [was trigging twice]...

                there are probably other ways to do this, but it seams to work...

                john

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • D Offline
                  driven
                  last edited by

                  updated working version...

                  class JcB_MoveToolObserver < Sketchup;;ToolsObserver
                      def onToolStateChanged(tools, tool_name, tool_id, tool_state)
                        attractor = Sketchup.active_model.selection[0].definition.name == 'attractor'
                        moved = tool_state.to_s == '0' && tool_name.to_s == 'MoveTool'
                        @count = 0 unless @count == 1
                        
                        update = attractor && moved
                          if update
                            selection = Sketchup.active_model.selection[0].parent.instances[0]
                            @count = @count + 1
                            puts(" first click of " + tool_name.to_s ) if @count == 1
                            if @count == 2
                              puts(" second click of " + tool_name.to_s )
                              $dc_observers.get_latest_class.redraw_with_undo(selection)
                              @count = 0
                            end
                          end
                      end
                   end
                  
                   Sketchup.active_model.tools.add_observer(JcB_MoveToolObserver.new) if not defined? JcB_MoveToolObserver
                   
                  

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • D Offline
                    driven
                    last edited by

                    here's a fun bit of code...
                    now it does what the OP asked...
                    auto update, slows a bit over 64 items...

                     look below...
                    

                    john
                    EDIT: changed back to original as my counter was failing

                    BETTER CODE BELOW...

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • J Offline
                      Jim
                      last edited by

                      @unknownuser said:

                      the other thing I was wondering if arrow keys can be used to move the dc's 'attractor'

                      You need a Tool to get the key-presses, then read-update-write the position values depending on which key was pressed, then redraw the DC.


                      This file was made specifically for Jeff's DC Magnet Beer model.

                      Hi

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                      • D Offline
                        driven
                        last edited by

                        cheers Jim,
                        that works and is much cleaner than i was attempting...

                        what other thing can we do with ruby to manipulate DC's?

                        I'll see if I can turn this into a pick point version...

                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          Hey, I want in on the fun too.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • D Offline
                            driven
                            last edited by

                            @sam yours looks cooler than my effort...

                            click anywhere to move 'magnet'...
                            driven-dc-tool_v2_2.gif
                            john

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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                            • sdmitchS Offline
                              sdmitch
                              last edited by

                              @driven said:

                              @sam yours looks cooler than my effort...

                              [attachment=1:3ueqjjsy]<!-- ia1 -->driven-dc-tool_v2.rb<!-- ia1 -->[/attachment:3ueqjjsy]
                              [attachment=0:3ueqjjsy]<!-- ia0 -->driven-dc-tool_v2_2.gif<!-- ia0 -->[/attachment:3ueqjjsy]
                              john

                              ๐Ÿ˜ฎ ๐Ÿ˜ณ ๐Ÿ˜†

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • D Offline
                                driven
                                last edited by

                                with cursor...modified <a class=@Jeff's DC, @Jim's code..." title="modified @Jeff's DC, @Jim's code..." class=" img-fluid img-markdown" />

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                • gillesG Offline
                                  gilles
                                  last edited by

                                  Next step is multi- attractors ๐Ÿ’š

                                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    @gilles said:

                                    Next step is multi- attractors ๐Ÿ’š

                                    heh.. yeah.. i thought about it but it would be really weird to do in DC..
                                    that kind of math is probably possible in DC but once things start getting complex, it's either hard to keep track of or you end up with really long/weird formulas that are equally hard to keep track of ๐Ÿ˜‰

                                    i guess first you'd have to apply a 'strength' to a single magnet (so far, these aren't really magnets.. the objects just all point at the 'magnet' but the attractor isn't actually pulling on them)

                                    then make two of those magnets and let the strengths fight each other

                                    dotdotdot

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                                    • Flippie123F Offline
                                      Flippie123
                                      last edited by

                                      @jeff hammond said:

                                      @gilles said:

                                      Next step is multi- attractors ๐Ÿ’š
                                      make two of those magnets and let the strengths fight each other

                                      Yep like this image


                                      Magnetic architecture.jpg

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                                      • Flippie123F Offline
                                        Flippie123
                                        last edited by

                                        @jolran said:

                                        Interesting!

                                        I'm working on a parametric modeler that could hopefully(one day ๐Ÿ˜’ ) do this sort of things.

                                        I was able to make this urban plan combining Jeff's Beer tool ๐Ÿ‘ and this new Modelur Pre Beta, urban design plugin which in combination with a 'height-' 'and a build-up-area'-map really awesomefies Jeff's beer tool. ๐ŸŽ‰ ๐Ÿค“

                                        Click on the image for a larger one!


                                        Urban plan.JPG

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          nice Philip ๐Ÿ‘

                                          dotdotdot

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