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    Always face center-line/ Magnetic tool

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @flippie123 said:

      haha...yes it always point to the center line but it is not magnetic.

      hmm.. it was meant as proof of concept.. the origin in this case is "magnetic"..

      copy a bunch of them around:

      Screen Shot 2014-12-11 at 3.00.49 AM.png

      then select them all and move them at once:

      Screen Shot 2014-12-11 at 3.01.19 AM.png

      Screen Shot 2014-12-11 at 3.01.37 AM.png

      with a less simple DC, you could make it the other way.. the objects stay put and you move the attractor around (though probably moving the the attractor via numerical input).

      dotdotdot

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      • BoxB Offline
        Box
        last edited by

        @flippie123 said:

        I tried to use the sketchyphysics tool but it only works for Sketchup7. And it is not easy to use. ๐ŸŽ‰

        My model up there was done in 2015 32bit, the only version it doesn't work in at the moment is 2015 64bit. Make sure you are using the latest version.

        Yes it can be difficult to use, it isn't the most easily understood plugin and the documentation is limited.

        But mostly I don't think it would work for you as it doesn't really work for positioning stuff then placing it. It is more of an animation tool.

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        • cottyC Offline
          cotty
          last edited by

          @flippie123 said:

          ... but it only works for Sketchup7. And it is not easy to use. ๐ŸŽ‰

          That's wrong...
          http://sketchucation.com/pluginstore?pln=SketchyPhysics

          my SketchUp gallery

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            .

            here's a dynamic component which does the thing in the original post..

            DC_Magnet.skp

            to use it:
            โ€ข double-click the outer component (main) to enter it.. (there are two more components inside: box & attractor)
            โ€ข Move the attractor component with the move tool
            โ€ข exit the main component then right-click on it --> Dynamic Components-> Redraw.

            dotdotdot

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            • D Offline
              driven
              last edited by

              @jeff
              that's really good...

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                @driven said:

                @jeff
                that's really good...

                thanks.


                a few more additions (right-click--> dynamic components -> component options)

                โ€ข pick the number of boxes (square array)
                โ€ข how many beers? (straightness of rows and columns waver)

                DC_Magnet_Beer.skp

                Screen Shot 2014-12-11 at 11.16.14 PM.png

                dotdotdot

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  .

                  1024 boxes, a 12-pack, and change the shape of the box component

                  beermag.jpg

                  dotdotdot

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                  • Flippie123F Offline
                    Flippie123
                    last edited by

                    @Jeff

                    I just made this and gave it a twist. Very awesome! ๐ŸŽ‰ ๐Ÿ‘


                    Capture4.JPG

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      @flippie123 said:

                      I just made this and gave it a twist.

                      yeah, it's something to do with replacing the box component with one on a different axis.. haven't quite figured out how to control it properly.. i made it this far:

                      beermag2.jpg

                      dotdotdot

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        sweet!
                        (i'm not sure how to use the code but the gif looks cool ๐Ÿ˜‰ ๐Ÿ‘ )

                        dotdotdot

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                        • D Offline
                          driven
                          last edited by

                          @jeff hammond said:

                          ...i'm not sure how to use the code ...

                          just paste into 'Ruby Console' hit return, will run till end of session...
                          it's only active when inside the DC so you can do other modelling...

                          I can put it in a rbz with the DC if you want...

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            @driven said:

                            @jeff hammond said:

                            ...i'm not sure how to use the code ...

                            just paste into 'Ruby Console' hit return, will run till end of session...
                            it's only active when inside the DC so you can do other modelling...

                            I can put it in a rbz with the DC if you want...

                            john

                            oh nice. i see now.
                            it works along with the dynamic component i posted.. i didn't realize things like that were possible.

                            but yeah, that's a lot better than manually triggering the redraw ๐Ÿ‘

                            dotdotdot

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                            • D Offline
                              driven
                              last edited by

                              @jeff hammond said:

                              ... i didn't realize things like that were possible.

                              nor did I...

                              I improved the script to only do one redraw after the move [was trigging twice]...

                              there are probably other ways to do this, but it seams to work...

                              john

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • D Offline
                                driven
                                last edited by

                                updated working version...

                                class JcB_MoveToolObserver < Sketchup;;ToolsObserver
                                    def onToolStateChanged(tools, tool_name, tool_id, tool_state)
                                      attractor = Sketchup.active_model.selection[0].definition.name == 'attractor'
                                      moved = tool_state.to_s == '0' && tool_name.to_s == 'MoveTool'
                                      @count = 0 unless @count == 1
                                      
                                      update = attractor && moved
                                        if update
                                          selection = Sketchup.active_model.selection[0].parent.instances[0]
                                          @count = @count + 1
                                          puts(" first click of " + tool_name.to_s ) if @count == 1
                                          if @count == 2
                                            puts(" second click of " + tool_name.to_s )
                                            $dc_observers.get_latest_class.redraw_with_undo(selection)
                                            @count = 0
                                          end
                                        end
                                    end
                                 end
                                
                                 Sketchup.active_model.tools.add_observer(JcB_MoveToolObserver.new) if not defined? JcB_MoveToolObserver
                                 
                                

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                • D Offline
                                  driven
                                  last edited by

                                  here's a fun bit of code...
                                  now it does what the OP asked...
                                  auto update, slows a bit over 64 items...

                                   look below...
                                  

                                  john
                                  EDIT: changed back to original as my counter was failing

                                  BETTER CODE BELOW...

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • J Offline
                                    Jim
                                    last edited by

                                    @unknownuser said:

                                    the other thing I was wondering if arrow keys can be used to move the dc's 'attractor'

                                    You need a Tool to get the key-presses, then read-update-write the position values depending on which key was pressed, then redraw the DC.


                                    This file was made specifically for Jeff's DC Magnet Beer model.

                                    Hi

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                                    • D Offline
                                      driven
                                      last edited by

                                      cheers Jim,
                                      that works and is much cleaner than i was attempting...

                                      what other thing can we do with ruby to manipulate DC's?

                                      I'll see if I can turn this into a pick point version...

                                      john

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • sdmitchS Offline
                                        sdmitch
                                        last edited by

                                        Hey, I want in on the fun too.

                                        Nothing is worthless, it can always be used as a bad example.

                                        http://sdmitch.blogspot.com/

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                                        • D Offline
                                          driven
                                          last edited by

                                          @sam yours looks cooler than my effort...

                                          click anywhere to move 'magnet'...
                                          driven-dc-tool_v2_2.gif
                                          john

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                          • sdmitchS Offline
                                            sdmitch
                                            last edited by

                                            @driven said:

                                            @sam yours looks cooler than my effort...

                                            [attachment=1:3ueqjjsy]<!-- ia1 -->driven-dc-tool_v2.rb<!-- ia1 -->[/attachment:3ueqjjsy]
                                            [attachment=0:3ueqjjsy]<!-- ia0 -->driven-dc-tool_v2_2.gif<!-- ia0 -->[/attachment:3ueqjjsy]
                                            john

                                            ๐Ÿ˜ฎ ๐Ÿ˜ณ ๐Ÿ˜†

                                            Nothing is worthless, it can always be used as a bad example.

                                            http://sdmitch.blogspot.com/

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