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    Scripting help. Where to start.....

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    • sdmitchS Offline
      sdmitch
      last edited by

      @o0rico0o said:

      Great thanks for the PM, I understand the process alot better now! Final question, do you know how I could edit the script to make sure that all elements have at least one connection and that there would be no dead ends?

      This code should get close if not there.

      mod = Sketchup.active_model
      ent = mod.active_entities
      sel = mod.selection
      # create a 3d node network
      nodes = []; nhsh = {}
      for z in 0..5
       for y in 0..5
        for x in 0..5
         nodes << Geom;;Point3d.new(x.to_s.to_l,y.to_s.to_l,z.to_s.to_l)
         nhsh[nodes.last]=0
        end
       end
      end
      #randomly connect nodes
      mps = []; loops = 0
      until nodes.empty?
       loops += 1; break if loops>999
       Sketchup.set_status_text "loop #{loops}"
       node = nodes[rand(nodes.length)]
       try = 0
       begin
        try += 1; dist=0
        near = nodes[rand(nodes.length)]
        unless node==near
         mp = Geom;;Point3d.linear_combination(0.5,node,0.5,near)
         unless mps.include?(mp)
          dist = node.distance near
         end
        end
       end until ((dist>0 && dist<='1.75'.to_l) || try>nodes.length)
       if (dist>0 && dist<='1.75'.to_l && try<=nodes.length)
        cdn = ['Black-Black','Blue-Blue','Blue-Black','Green-Green','Green-Blue', \
        'Green-Black','Yellow-Yellow','Yellow-Green','Yellow-Blue','Yellow-Black', \
        'Red-Red','Red-Yellow','Red-Green','Red-Blue','Red-Black']
        cd = mod.definitions[cdn[rand(cdn.length)]]
        ci = ent.add_instance(cd,Geom;;Transformation.new())
        tr = Geom;;Transformation.scaling('1'.to_l,'1'.to_l,dist)
        ci.transform! tr
        vector = node.vector_to(near).normalize
        xa,ya,za = vector.axes
        tr = Geom;;Transformation.axes(node,xa,ya,za)
        ci.transform! tr
        mod.active_view.refresh
        mps << mp
        nhsh[node] += 1
        nodes.delete(node) if nhsh[node]>2# at least two connections
       end
      end
      
      

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

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      • O Offline
        o0rico0o
        last edited by

        Great, thank you for all of your help! I'm really sorry to keep asking you to push this further! I have two more questions.

        1. Currently the script is locating each block at a random point within the predefined cube. Can this cube be removed so that the structure is free to grow in any direction ( on second thoughts maybe removing the ability to grow in the -z plane direction?

        2. If this process was replicated in the physical word we would have to build from the bottom, securing the structure as we go. If we were to build it, the construction process would be similar to that of a growing tree (for every incremental increase in height there is an increase in the diameter), this helps the structure to retain its integrity. Could this process be replicated? So that the script builds from the bottom -up?

        As always thanks again for your help, I really appreciate it!

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        • sdmitchS Offline
          sdmitch
          last edited by

          @o0rico0o said:

          Great, thank you for all of your help! I'm really sorry to keep asking you to push this further! I have two more questions.

          1. Currently the script is locating each block at a random point within the predefined cube. Can this cube be removed so that the structure is free to grow in any direction ( on second thoughts maybe removing the ability to grow in the -z plane direction?

          2. If this process was replicated in the physical word we would have to build from the bottom, securing the structure as we go. If we were to build it, the construction process would be similar to that of a growing tree (for every incremental increase in height there is an increase in the diameter), this helps the structure to retain its integrity. Could this process be replicated? So that the script builds from the bottom -up?

          As always thanks again for your help, I really appreciate it!

          1. I would assume so but probably produce some very weird results. Not sure what "-z plane direction" is.

          2. Not sure why the order of creation would effect the construction. Varying the "diameter" of the pieces from level to level would be easy enough to do.

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • O Offline
            o0rico0o
            last edited by

            1. I'm all about the weird results! when I said '-z direction' I was referring to nothing below the ground plane.

            2. I was thinking in terms of varying the diameter of the overall structure, to create an overall form that is similar to that of a truncated square pyramid.

            3. my original image also allows for T connections. how easy would it be to integrate this into the script?

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            • sdmitchS Offline
              sdmitch
              last edited by

              @o0rico0o said:

              1. I'm all about the weird results! when I said '-z direction' I was referring to nothing below the ground plane.

              This code creates a path which can get a little weird. Plus it varies the "diameter" relative to the height.

              mod = Sketchup.active_model
              > ent = mod.active_entities
              > sel = mod.selection
              > # create a 3d node network
              > nodes = []; nhsh = {}
              > for z in 0..5
              >  for y in 0..5
              >   for x in 0..5
              >    nodes << Geom;;Point3d.new(x.to_s.to_l,y.to_s.to_l,z.to_s.to_l)
              >    nhsh[nodes.last]=0
              >   end
              >  end
              > end
              > #random connected path
              > begin
              >  node = nodes[rand(nodes.length)];#pick starting node
              > end until node.z==0
              > mps = []; loops = 0; 
              > loop do
              >  try = 0;dist=0
              >  begin
              >   near = nodes[rand(nodes.length)]
              >   try += 1
              >   unless near==node
              >    dist = node.distance(near)
              >    mp = Geom;;Point3d.linear_combination(0.5,node,0.5,near)
              >    unless (dist > '1.75'.to_l || mps.include?(mp))
              >     mps << mp
              >     break
              >    end
              >   end
              >  end until try==nodes.length
              >  if try < nodes.length
              >   cdn = ['Black-Black','Blue-Blue','Blue-Black','Green-Green','Green-Blue','Green-Black','Yellow-Yellow','Yellow-Green','Yellow-Blue','Yellow-Black','Red-Red','Red-Yellow','Red-Green','Red-Blue','Red-Black']
              >   cd = mod.definitions[cdn[rand(cdn.length)]]
              >   ci = ent.add_instance(cd,Geom;;Transformation.new())
              >   xys = '1'.to_l * (1.0 + (3.0-node.z)/10.0)#vary diameter relative to height
              >   tr = Geom;;Transformation.scaling(xys,xys,dist)
              >   ci.transform! tr
              >   vector = node.vector_to(near).normalize
              >   xa,ya,za = vector.axes
              >   tr = Geom;;Transformation.axes(node,xa,ya,za)
              >   ci.transform! tr
              >   Sketchup.active_model.active_view.refresh
              >  else
              >   puts "trys exceeded nodes"; return
              >  end
              >  node = near
              >  loops += 1; break if loops > 250
              >  Sketchup.set_status_text "Segment #{loops}"
              > end
              > 
              

              node network path.jpg

              1. I was thinking in terms of varying the diameter of the overall structure, to create an overall form that is similar to that of a truncated square pyramid.

              This code variation produces something like a pyramid.

              for z in 0..3
              >  for y in z..5-z
              >   for x in z..5-z
              > 
              

              node network pyramid.jpg

              1. my original image also allows for T connections. how easy would it be to integrate this into the script?

              Nothing I do prevents "T" connections.

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • O Offline
                o0rico0o
                last edited by

                Brilliant this is perfect! The only issue that I'm having is that the model is too small, How can I change the script to make the individual elements 50x50x800mm? Thanks again!

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  @o0rico0o said:

                  Brilliant this is perfect! The only issue that I'm having is that the model is too small, How can I change the script to make the individual elements 50x50x800mm? Thanks again!

                  Unless you eliminate all diagonal elements, they can't all be 800mm.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

                  1 Reply Last reply Reply Quote 0
                  • O Offline
                    o0rico0o
                    last edited by

                    No thats fine, I don't mind variation, I was just wondering how to adapt the script to work at a larger scale. At the moment the elements are drawn at 0.2x0.2x3mm

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      @o0rico0o said:

                      No thats fine, I don't mind variation, I was just wondering how to adapt the script to work at a larger scale. At the moment the elements are drawn at 0.2x0.2x3mm

                      This variation produces 50X50X800mm elements.

                      mod = Sketchup.active_model
                      ent = mod.active_entities
                      sel = mod.selection
                      # create a 3d node network
                      nodes = []; nhsh = {}
                      for z in 0..5
                       zz = (z*800.mm).to_s.to_l
                       for y in 0..5
                        yy = (y*800.mm).to_s.to_l
                        for x in 0..5
                         xx = (x*800.mm).to_s.to_l
                         nodes << Geom;;Point3d.new(xx,yy,zz)
                         nhsh[nodes.last]=0
                        end
                       end
                      end
                      #random connected path
                      begin
                       node = nodes[rand(nodes.length)];#pick starting node
                      end until node.z==0
                      mps = []; loops = 0;
                      loop do
                       try = 0;dist=0
                       begin
                        near = nodes[rand(nodes.length)]
                        try += 1
                        unless near==node
                         dist = node.distance(near)
                         mp = Geom;;Point3d.linear_combination(0.5,node,0.5,near)
                         unless (dist > 1400.mm || mps.include?(mp))
                          mps << mp
                          break
                         end
                        end
                       end until try==nodes.length
                       if try < nodes.length
                        cdn = ['Black-Black','Blue-Blue','Blue-Black','Green-Green','Green-Blue','Green-Black','Yellow-Yellow','Yellow-Green','Yellow-Blue','Yellow-Black','Red-Red','Red-Yellow','Red-Green','Red-Blue','Red-Black']
                        cd = mod.definitions[cdn[rand(cdn.length)]]
                        ci = ent.add_instance(cd,Geom;;Transformation.new())
                      #  xys = '1'.to_l * (1.0 + (3.0-node.z)/10.0)
                        tr = Geom;;Transformation.scaling(15.7480315,15.7480315,dist)
                        ci.transform! tr
                        vector = node.vector_to(near).normalize
                        xa,ya,za = vector.axes
                        tr = Geom;;Transformation.axes(node,xa,ya,za)
                        ci.transform! tr
                        Sketchup.active_model.active_view.refresh
                       else
                        puts "trys exceeded nodes. dist=#{dist}"; #return
                       end
                       node = near
                       loops += 1; break if loops > 250
                       Sketchup.set_status_text "Segment #{loops}"
                      end
                      
                      

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

                      1 Reply Last reply Reply Quote 0
                      • O Offline
                        o0rico0o
                        last edited by

                        Hmmmm, did it work for you? Im getting this?

                        Screen Shot 2014-12-01 at 17.17.10.png

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          @o0rico0o said:

                          Hmmmm, did it work for you? Im getting this?

                          [attachment=0:12yqg6cm]<!-- ia0 -->Screen Shot 2014-12-01 at 17.17.10.png<!-- ia0 -->[/attachment:12yqg6cm]

                          Yes it works for me. Are you using the model I sent you? Have you created your own components? Have you changed the model units from inches?

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

                          1 Reply Last reply Reply Quote 0
                          • O Offline
                            o0rico0o
                            last edited by

                            Ahhh, yes, I changed It from inches to mm. That could be the issue, Thanks!

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