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    ⚠️ Important | Libfredo 15.6a introduces important bugfixes for Fredo's Extensions Update

    Scripting help. Where to start.....

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    • sdmitchS Offline
      sdmitch
      last edited by

      @o0rico0o said:

      Hi Guys, I'm working on a form finding project with a local community group. The project will be similar to the projects of Julian Wild (http://www.julianwild.com/making-the-connection/) in which members of the community come together and connect pieces of timber together to form a structure.

      Do you think is possible?

      Rico

      As is often said, "anything is possible". Here is the code I used to create the image

      mod = Sketchup.active_model
      ent = mod.active_entities
      sel = mod.selection
      # create a 3d node network
      nodes = []
      for z in 0..5
       for y in 0..5
        for x in 0..5
         nodes << Geom;;Point3d.new(x.to_s.to_l,y.to_s.to_l,z.to_s.to_l)
        end
       end
      end
      #randomly connect nodes
      until nodes.empty?
       node = nodes[rand(nodes.length)]
       try = 0
       begin
        near = nodes[rand(nodes.length)]
        dist = node.distance near
        try += 1
       end until ((dist>0 && dist<='1.75'.to_l) || try==nodes.length)
       if try < nodes.length
        cdn = ['Black-Black','Blue-Blue','Green-Green','Yellow-Yellow','Red-Red']
        cd = mod.definitions[cdn[rand(cdn.length)]]
        ci = ent.add_instance(cd,Geom;;Transformation.new())
        tr = Geom;;Transformation.scaling('1'.to_l,'1'.to_l,dist)
        ci.transform! tr
        vector = node.vector_to(near).normalize
        xa,ya,za = vector.axes
        tr = Geom;;Transformation.axes(node,xa,ya,za)
        ci.transform! tr
       end
       nodes.delete(node)
      end
      
      

      node network.jpg

      This is a strictly random placement but should give you an idea or two.

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

      1 Reply Last reply Reply Quote 0
      • O Offline
        o0rico0o
        last edited by

        Wow, this is almost exactly what I am looking to do. How can I learn the basics to coding like this? Is there a way that this script could be edited to make that it produces something that is structurally sound?

        1 Reply Last reply Reply Quote 0
        • sdmitchS Offline
          sdmitch
          last edited by

          @o0rico0o said:

          Wow, this is almost exactly what I am looking to do. How can I learn the basics to coding like this? Is there a way that this script could be edited to make that it produces something that is structurally sound?

          Get a Ruby programming reference book and study to code of every plugin you have for examples. This is what I did 3 years ago.

          Edited to make it produce something that is structurally sound? Maybe someone could but not me.

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

          1 Reply Last reply Reply Quote 0
          • O Offline
            o0rico0o
            last edited by

            Ok great, I may do just that. In the mean time would it be possible for you to send the skp file over so that I could see what you started with?

            Thanks

            1 Reply Last reply Reply Quote 0
            • O Offline
              o0rico0o
              last edited by

              Using your script this is what Im getting so far....

              Initial Blocks....

              Screen Shot 2014-11-27 at 13.01.48.png

              Result....

              Screen Shot 2014-11-27 at 13.02.46.png

              Do you know what I am doing wrong?

              1 Reply Last reply Reply Quote 0
              • sdmitchS Offline
                sdmitch
                last edited by

                Model has been sent by Private Message.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

                1 Reply Last reply Reply Quote 0
                • O Offline
                  o0rico0o
                  last edited by

                  Great thanks for the PM, I understand the process alot better now! Final question, do you know how I could edit the script to make sure that all elements have at least one connection and that there would be no dead ends?

                  1 Reply Last reply Reply Quote 0
                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    @o0rico0o said:

                    Great thanks for the PM, I understand the process alot better now! Final question, do you know how I could edit the script to make sure that all elements have at least one connection and that there would be no dead ends?

                    This code should get close if not there.

                    mod = Sketchup.active_model
                    ent = mod.active_entities
                    sel = mod.selection
                    # create a 3d node network
                    nodes = []; nhsh = {}
                    for z in 0..5
                     for y in 0..5
                      for x in 0..5
                       nodes << Geom;;Point3d.new(x.to_s.to_l,y.to_s.to_l,z.to_s.to_l)
                       nhsh[nodes.last]=0
                      end
                     end
                    end
                    #randomly connect nodes
                    mps = []; loops = 0
                    until nodes.empty?
                     loops += 1; break if loops>999
                     Sketchup.set_status_text "loop #{loops}"
                     node = nodes[rand(nodes.length)]
                     try = 0
                     begin
                      try += 1; dist=0
                      near = nodes[rand(nodes.length)]
                      unless node==near
                       mp = Geom;;Point3d.linear_combination(0.5,node,0.5,near)
                       unless mps.include?(mp)
                        dist = node.distance near
                       end
                      end
                     end until ((dist>0 && dist<='1.75'.to_l) || try>nodes.length)
                     if (dist>0 && dist<='1.75'.to_l && try<=nodes.length)
                      cdn = ['Black-Black','Blue-Blue','Blue-Black','Green-Green','Green-Blue', \
                      'Green-Black','Yellow-Yellow','Yellow-Green','Yellow-Blue','Yellow-Black', \
                      'Red-Red','Red-Yellow','Red-Green','Red-Blue','Red-Black']
                      cd = mod.definitions[cdn[rand(cdn.length)]]
                      ci = ent.add_instance(cd,Geom;;Transformation.new())
                      tr = Geom;;Transformation.scaling('1'.to_l,'1'.to_l,dist)
                      ci.transform! tr
                      vector = node.vector_to(near).normalize
                      xa,ya,za = vector.axes
                      tr = Geom;;Transformation.axes(node,xa,ya,za)
                      ci.transform! tr
                      mod.active_view.refresh
                      mps << mp
                      nhsh[node] += 1
                      nodes.delete(node) if nhsh[node]>2# at least two connections
                     end
                    end
                    
                    

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

                    1 Reply Last reply Reply Quote 0
                    • O Offline
                      o0rico0o
                      last edited by

                      Great, thank you for all of your help! I'm really sorry to keep asking you to push this further! I have two more questions.

                      1. Currently the script is locating each block at a random point within the predefined cube. Can this cube be removed so that the structure is free to grow in any direction ( on second thoughts maybe removing the ability to grow in the -z plane direction?

                      2. If this process was replicated in the physical word we would have to build from the bottom, securing the structure as we go. If we were to build it, the construction process would be similar to that of a growing tree (for every incremental increase in height there is an increase in the diameter), this helps the structure to retain its integrity. Could this process be replicated? So that the script builds from the bottom -up?

                      As always thanks again for your help, I really appreciate it!

                      1 Reply Last reply Reply Quote 0
                      • sdmitchS Offline
                        sdmitch
                        last edited by

                        @o0rico0o said:

                        Great, thank you for all of your help! I'm really sorry to keep asking you to push this further! I have two more questions.

                        1. Currently the script is locating each block at a random point within the predefined cube. Can this cube be removed so that the structure is free to grow in any direction ( on second thoughts maybe removing the ability to grow in the -z plane direction?

                        2. If this process was replicated in the physical word we would have to build from the bottom, securing the structure as we go. If we were to build it, the construction process would be similar to that of a growing tree (for every incremental increase in height there is an increase in the diameter), this helps the structure to retain its integrity. Could this process be replicated? So that the script builds from the bottom -up?

                        As always thanks again for your help, I really appreciate it!

                        1. I would assume so but probably produce some very weird results. Not sure what "-z plane direction" is.

                        2. Not sure why the order of creation would effect the construction. Varying the "diameter" of the pieces from level to level would be easy enough to do.

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

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                        • O Offline
                          o0rico0o
                          last edited by

                          1. I'm all about the weird results! when I said '-z direction' I was referring to nothing below the ground plane.

                          2. I was thinking in terms of varying the diameter of the overall structure, to create an overall form that is similar to that of a truncated square pyramid.

                          3. my original image also allows for T connections. how easy would it be to integrate this into the script?

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                          • sdmitchS Offline
                            sdmitch
                            last edited by

                            @o0rico0o said:

                            1. I'm all about the weird results! when I said '-z direction' I was referring to nothing below the ground plane.

                            This code creates a path which can get a little weird. Plus it varies the "diameter" relative to the height.

                            mod = Sketchup.active_model
                            > ent = mod.active_entities
                            > sel = mod.selection
                            > # create a 3d node network
                            > nodes = []; nhsh = {}
                            > for z in 0..5
                            >  for y in 0..5
                            >   for x in 0..5
                            >    nodes << Geom;;Point3d.new(x.to_s.to_l,y.to_s.to_l,z.to_s.to_l)
                            >    nhsh[nodes.last]=0
                            >   end
                            >  end
                            > end
                            > #random connected path
                            > begin
                            >  node = nodes[rand(nodes.length)];#pick starting node
                            > end until node.z==0
                            > mps = []; loops = 0; 
                            > loop do
                            >  try = 0;dist=0
                            >  begin
                            >   near = nodes[rand(nodes.length)]
                            >   try += 1
                            >   unless near==node
                            >    dist = node.distance(near)
                            >    mp = Geom;;Point3d.linear_combination(0.5,node,0.5,near)
                            >    unless (dist > '1.75'.to_l || mps.include?(mp))
                            >     mps << mp
                            >     break
                            >    end
                            >   end
                            >  end until try==nodes.length
                            >  if try < nodes.length
                            >   cdn = ['Black-Black','Blue-Blue','Blue-Black','Green-Green','Green-Blue','Green-Black','Yellow-Yellow','Yellow-Green','Yellow-Blue','Yellow-Black','Red-Red','Red-Yellow','Red-Green','Red-Blue','Red-Black']
                            >   cd = mod.definitions[cdn[rand(cdn.length)]]
                            >   ci = ent.add_instance(cd,Geom;;Transformation.new())
                            >   xys = '1'.to_l * (1.0 + (3.0-node.z)/10.0)#vary diameter relative to height
                            >   tr = Geom;;Transformation.scaling(xys,xys,dist)
                            >   ci.transform! tr
                            >   vector = node.vector_to(near).normalize
                            >   xa,ya,za = vector.axes
                            >   tr = Geom;;Transformation.axes(node,xa,ya,za)
                            >   ci.transform! tr
                            >   Sketchup.active_model.active_view.refresh
                            >  else
                            >   puts "trys exceeded nodes"; return
                            >  end
                            >  node = near
                            >  loops += 1; break if loops > 250
                            >  Sketchup.set_status_text "Segment #{loops}"
                            > end
                            > 
                            

                            node network path.jpg

                            1. I was thinking in terms of varying the diameter of the overall structure, to create an overall form that is similar to that of a truncated square pyramid.

                            This code variation produces something like a pyramid.

                            for z in 0..3
                            >  for y in z..5-z
                            >   for x in z..5-z
                            > 
                            

                            node network pyramid.jpg

                            1. my original image also allows for T connections. how easy would it be to integrate this into the script?

                            Nothing I do prevents "T" connections.

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

                            1 Reply Last reply Reply Quote 0
                            • O Offline
                              o0rico0o
                              last edited by

                              Brilliant this is perfect! The only issue that I'm having is that the model is too small, How can I change the script to make the individual elements 50x50x800mm? Thanks again!

                              1 Reply Last reply Reply Quote 0
                              • sdmitchS Offline
                                sdmitch
                                last edited by

                                @o0rico0o said:

                                Brilliant this is perfect! The only issue that I'm having is that the model is too small, How can I change the script to make the individual elements 50x50x800mm? Thanks again!

                                Unless you eliminate all diagonal elements, they can't all be 800mm.

                                Nothing is worthless, it can always be used as a bad example.

                                http://sdmitch.blogspot.com/

                                1 Reply Last reply Reply Quote 0
                                • O Offline
                                  o0rico0o
                                  last edited by

                                  No thats fine, I don't mind variation, I was just wondering how to adapt the script to work at a larger scale. At the moment the elements are drawn at 0.2x0.2x3mm

                                  1 Reply Last reply Reply Quote 0
                                  • sdmitchS Offline
                                    sdmitch
                                    last edited by

                                    @o0rico0o said:

                                    No thats fine, I don't mind variation, I was just wondering how to adapt the script to work at a larger scale. At the moment the elements are drawn at 0.2x0.2x3mm

                                    This variation produces 50X50X800mm elements.

                                    mod = Sketchup.active_model
                                    ent = mod.active_entities
                                    sel = mod.selection
                                    # create a 3d node network
                                    nodes = []; nhsh = {}
                                    for z in 0..5
                                     zz = (z*800.mm).to_s.to_l
                                     for y in 0..5
                                      yy = (y*800.mm).to_s.to_l
                                      for x in 0..5
                                       xx = (x*800.mm).to_s.to_l
                                       nodes << Geom;;Point3d.new(xx,yy,zz)
                                       nhsh[nodes.last]=0
                                      end
                                     end
                                    end
                                    #random connected path
                                    begin
                                     node = nodes[rand(nodes.length)];#pick starting node
                                    end until node.z==0
                                    mps = []; loops = 0;
                                    loop do
                                     try = 0;dist=0
                                     begin
                                      near = nodes[rand(nodes.length)]
                                      try += 1
                                      unless near==node
                                       dist = node.distance(near)
                                       mp = Geom;;Point3d.linear_combination(0.5,node,0.5,near)
                                       unless (dist > 1400.mm || mps.include?(mp))
                                        mps << mp
                                        break
                                       end
                                      end
                                     end until try==nodes.length
                                     if try < nodes.length
                                      cdn = ['Black-Black','Blue-Blue','Blue-Black','Green-Green','Green-Blue','Green-Black','Yellow-Yellow','Yellow-Green','Yellow-Blue','Yellow-Black','Red-Red','Red-Yellow','Red-Green','Red-Blue','Red-Black']
                                      cd = mod.definitions[cdn[rand(cdn.length)]]
                                      ci = ent.add_instance(cd,Geom;;Transformation.new())
                                    #  xys = '1'.to_l * (1.0 + (3.0-node.z)/10.0)
                                      tr = Geom;;Transformation.scaling(15.7480315,15.7480315,dist)
                                      ci.transform! tr
                                      vector = node.vector_to(near).normalize
                                      xa,ya,za = vector.axes
                                      tr = Geom;;Transformation.axes(node,xa,ya,za)
                                      ci.transform! tr
                                      Sketchup.active_model.active_view.refresh
                                     else
                                      puts "trys exceeded nodes. dist=#{dist}"; #return
                                     end
                                     node = near
                                     loops += 1; break if loops > 250
                                     Sketchup.set_status_text "Segment #{loops}"
                                    end
                                    
                                    

                                    Nothing is worthless, it can always be used as a bad example.

                                    http://sdmitch.blogspot.com/

                                    1 Reply Last reply Reply Quote 0
                                    • O Offline
                                      o0rico0o
                                      last edited by

                                      Hmmmm, did it work for you? Im getting this?

                                      Screen Shot 2014-12-01 at 17.17.10.png

                                      1 Reply Last reply Reply Quote 0
                                      • sdmitchS Offline
                                        sdmitch
                                        last edited by

                                        @o0rico0o said:

                                        Hmmmm, did it work for you? Im getting this?

                                        [attachment=0:12yqg6cm]<!-- ia0 -->Screen Shot 2014-12-01 at 17.17.10.png<!-- ia0 -->[/attachment:12yqg6cm]

                                        Yes it works for me. Are you using the model I sent you? Have you created your own components? Have you changed the model units from inches?

                                        Nothing is worthless, it can always be used as a bad example.

                                        http://sdmitch.blogspot.com/

                                        1 Reply Last reply Reply Quote 0
                                        • O Offline
                                          o0rico0o
                                          last edited by

                                          Ahhh, yes, I changed It from inches to mm. That could be the issue, Thanks!

                                          1 Reply Last reply Reply Quote 0
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