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    Scripting help. Where to start.....

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    • O Offline
      o0rico0o
      last edited by

      Wow, this is almost exactly what I am looking to do. How can I learn the basics to coding like this? Is there a way that this script could be edited to make that it produces something that is structurally sound?

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      • sdmitchS Offline
        sdmitch
        last edited by

        @o0rico0o said:

        Wow, this is almost exactly what I am looking to do. How can I learn the basics to coding like this? Is there a way that this script could be edited to make that it produces something that is structurally sound?

        Get a Ruby programming reference book and study to code of every plugin you have for examples. This is what I did 3 years ago.

        Edited to make it produce something that is structurally sound? Maybe someone could but not me.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • O Offline
          o0rico0o
          last edited by

          Ok great, I may do just that. In the mean time would it be possible for you to send the skp file over so that I could see what you started with?

          Thanks

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          • O Offline
            o0rico0o
            last edited by

            Using your script this is what Im getting so far....

            Initial Blocks....

            Screen Shot 2014-11-27 at 13.01.48.png

            Result....

            Screen Shot 2014-11-27 at 13.02.46.png

            Do you know what I am doing wrong?

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            • sdmitchS Offline
              sdmitch
              last edited by

              Model has been sent by Private Message.

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • O Offline
                o0rico0o
                last edited by

                Great thanks for the PM, I understand the process alot better now! Final question, do you know how I could edit the script to make sure that all elements have at least one connection and that there would be no dead ends?

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  @o0rico0o said:

                  Great thanks for the PM, I understand the process alot better now! Final question, do you know how I could edit the script to make sure that all elements have at least one connection and that there would be no dead ends?

                  This code should get close if not there.

                  mod = Sketchup.active_model
                  ent = mod.active_entities
                  sel = mod.selection
                  # create a 3d node network
                  nodes = []; nhsh = {}
                  for z in 0..5
                   for y in 0..5
                    for x in 0..5
                     nodes << Geom;;Point3d.new(x.to_s.to_l,y.to_s.to_l,z.to_s.to_l)
                     nhsh[nodes.last]=0
                    end
                   end
                  end
                  #randomly connect nodes
                  mps = []; loops = 0
                  until nodes.empty?
                   loops += 1; break if loops>999
                   Sketchup.set_status_text "loop #{loops}"
                   node = nodes[rand(nodes.length)]
                   try = 0
                   begin
                    try += 1; dist=0
                    near = nodes[rand(nodes.length)]
                    unless node==near
                     mp = Geom;;Point3d.linear_combination(0.5,node,0.5,near)
                     unless mps.include?(mp)
                      dist = node.distance near
                     end
                    end
                   end until ((dist>0 && dist<='1.75'.to_l) || try>nodes.length)
                   if (dist>0 && dist<='1.75'.to_l && try<=nodes.length)
                    cdn = ['Black-Black','Blue-Blue','Blue-Black','Green-Green','Green-Blue', \
                    'Green-Black','Yellow-Yellow','Yellow-Green','Yellow-Blue','Yellow-Black', \
                    'Red-Red','Red-Yellow','Red-Green','Red-Blue','Red-Black']
                    cd = mod.definitions[cdn[rand(cdn.length)]]
                    ci = ent.add_instance(cd,Geom;;Transformation.new())
                    tr = Geom;;Transformation.scaling('1'.to_l,'1'.to_l,dist)
                    ci.transform! tr
                    vector = node.vector_to(near).normalize
                    xa,ya,za = vector.axes
                    tr = Geom;;Transformation.axes(node,xa,ya,za)
                    ci.transform! tr
                    mod.active_view.refresh
                    mps << mp
                    nhsh[node] += 1
                    nodes.delete(node) if nhsh[node]>2# at least two connections
                   end
                  end
                  
                  

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • O Offline
                    o0rico0o
                    last edited by

                    Great, thank you for all of your help! I'm really sorry to keep asking you to push this further! I have two more questions.

                    1. Currently the script is locating each block at a random point within the predefined cube. Can this cube be removed so that the structure is free to grow in any direction ( on second thoughts maybe removing the ability to grow in the -z plane direction?

                    2. If this process was replicated in the physical word we would have to build from the bottom, securing the structure as we go. If we were to build it, the construction process would be similar to that of a growing tree (for every incremental increase in height there is an increase in the diameter), this helps the structure to retain its integrity. Could this process be replicated? So that the script builds from the bottom -up?

                    As always thanks again for your help, I really appreciate it!

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      @o0rico0o said:

                      Great, thank you for all of your help! I'm really sorry to keep asking you to push this further! I have two more questions.

                      1. Currently the script is locating each block at a random point within the predefined cube. Can this cube be removed so that the structure is free to grow in any direction ( on second thoughts maybe removing the ability to grow in the -z plane direction?

                      2. If this process was replicated in the physical word we would have to build from the bottom, securing the structure as we go. If we were to build it, the construction process would be similar to that of a growing tree (for every incremental increase in height there is an increase in the diameter), this helps the structure to retain its integrity. Could this process be replicated? So that the script builds from the bottom -up?

                      As always thanks again for your help, I really appreciate it!

                      1. I would assume so but probably produce some very weird results. Not sure what "-z plane direction" is.

                      2. Not sure why the order of creation would effect the construction. Varying the "diameter" of the pieces from level to level would be easy enough to do.

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • O Offline
                        o0rico0o
                        last edited by

                        1. I'm all about the weird results! when I said '-z direction' I was referring to nothing below the ground plane.

                        2. I was thinking in terms of varying the diameter of the overall structure, to create an overall form that is similar to that of a truncated square pyramid.

                        3. my original image also allows for T connections. how easy would it be to integrate this into the script?

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          @o0rico0o said:

                          1. I'm all about the weird results! when I said '-z direction' I was referring to nothing below the ground plane.

                          This code creates a path which can get a little weird. Plus it varies the "diameter" relative to the height.

                          mod = Sketchup.active_model
                          > ent = mod.active_entities
                          > sel = mod.selection
                          > # create a 3d node network
                          > nodes = []; nhsh = {}
                          > for z in 0..5
                          >  for y in 0..5
                          >   for x in 0..5
                          >    nodes << Geom;;Point3d.new(x.to_s.to_l,y.to_s.to_l,z.to_s.to_l)
                          >    nhsh[nodes.last]=0
                          >   end
                          >  end
                          > end
                          > #random connected path
                          > begin
                          >  node = nodes[rand(nodes.length)];#pick starting node
                          > end until node.z==0
                          > mps = []; loops = 0; 
                          > loop do
                          >  try = 0;dist=0
                          >  begin
                          >   near = nodes[rand(nodes.length)]
                          >   try += 1
                          >   unless near==node
                          >    dist = node.distance(near)
                          >    mp = Geom;;Point3d.linear_combination(0.5,node,0.5,near)
                          >    unless (dist > '1.75'.to_l || mps.include?(mp))
                          >     mps << mp
                          >     break
                          >    end
                          >   end
                          >  end until try==nodes.length
                          >  if try < nodes.length
                          >   cdn = ['Black-Black','Blue-Blue','Blue-Black','Green-Green','Green-Blue','Green-Black','Yellow-Yellow','Yellow-Green','Yellow-Blue','Yellow-Black','Red-Red','Red-Yellow','Red-Green','Red-Blue','Red-Black']
                          >   cd = mod.definitions[cdn[rand(cdn.length)]]
                          >   ci = ent.add_instance(cd,Geom;;Transformation.new())
                          >   xys = '1'.to_l * (1.0 + (3.0-node.z)/10.0)#vary diameter relative to height
                          >   tr = Geom;;Transformation.scaling(xys,xys,dist)
                          >   ci.transform! tr
                          >   vector = node.vector_to(near).normalize
                          >   xa,ya,za = vector.axes
                          >   tr = Geom;;Transformation.axes(node,xa,ya,za)
                          >   ci.transform! tr
                          >   Sketchup.active_model.active_view.refresh
                          >  else
                          >   puts "trys exceeded nodes"; return
                          >  end
                          >  node = near
                          >  loops += 1; break if loops > 250
                          >  Sketchup.set_status_text "Segment #{loops}"
                          > end
                          > 
                          

                          node network path.jpg

                          1. I was thinking in terms of varying the diameter of the overall structure, to create an overall form that is similar to that of a truncated square pyramid.

                          This code variation produces something like a pyramid.

                          for z in 0..3
                          >  for y in z..5-z
                          >   for x in z..5-z
                          > 
                          

                          node network pyramid.jpg

                          1. my original image also allows for T connections. how easy would it be to integrate this into the script?

                          Nothing I do prevents "T" connections.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • O Offline
                            o0rico0o
                            last edited by

                            Brilliant this is perfect! The only issue that I'm having is that the model is too small, How can I change the script to make the individual elements 50x50x800mm? Thanks again!

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                            • sdmitchS Offline
                              sdmitch
                              last edited by

                              @o0rico0o said:

                              Brilliant this is perfect! The only issue that I'm having is that the model is too small, How can I change the script to make the individual elements 50x50x800mm? Thanks again!

                              Unless you eliminate all diagonal elements, they can't all be 800mm.

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

                              1 Reply Last reply Reply Quote 0
                              • O Offline
                                o0rico0o
                                last edited by

                                No thats fine, I don't mind variation, I was just wondering how to adapt the script to work at a larger scale. At the moment the elements are drawn at 0.2x0.2x3mm

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                                • sdmitchS Offline
                                  sdmitch
                                  last edited by

                                  @o0rico0o said:

                                  No thats fine, I don't mind variation, I was just wondering how to adapt the script to work at a larger scale. At the moment the elements are drawn at 0.2x0.2x3mm

                                  This variation produces 50X50X800mm elements.

                                  mod = Sketchup.active_model
                                  ent = mod.active_entities
                                  sel = mod.selection
                                  # create a 3d node network
                                  nodes = []; nhsh = {}
                                  for z in 0..5
                                   zz = (z*800.mm).to_s.to_l
                                   for y in 0..5
                                    yy = (y*800.mm).to_s.to_l
                                    for x in 0..5
                                     xx = (x*800.mm).to_s.to_l
                                     nodes << Geom;;Point3d.new(xx,yy,zz)
                                     nhsh[nodes.last]=0
                                    end
                                   end
                                  end
                                  #random connected path
                                  begin
                                   node = nodes[rand(nodes.length)];#pick starting node
                                  end until node.z==0
                                  mps = []; loops = 0;
                                  loop do
                                   try = 0;dist=0
                                   begin
                                    near = nodes[rand(nodes.length)]
                                    try += 1
                                    unless near==node
                                     dist = node.distance(near)
                                     mp = Geom;;Point3d.linear_combination(0.5,node,0.5,near)
                                     unless (dist > 1400.mm || mps.include?(mp))
                                      mps << mp
                                      break
                                     end
                                    end
                                   end until try==nodes.length
                                   if try < nodes.length
                                    cdn = ['Black-Black','Blue-Blue','Blue-Black','Green-Green','Green-Blue','Green-Black','Yellow-Yellow','Yellow-Green','Yellow-Blue','Yellow-Black','Red-Red','Red-Yellow','Red-Green','Red-Blue','Red-Black']
                                    cd = mod.definitions[cdn[rand(cdn.length)]]
                                    ci = ent.add_instance(cd,Geom;;Transformation.new())
                                  #  xys = '1'.to_l * (1.0 + (3.0-node.z)/10.0)
                                    tr = Geom;;Transformation.scaling(15.7480315,15.7480315,dist)
                                    ci.transform! tr
                                    vector = node.vector_to(near).normalize
                                    xa,ya,za = vector.axes
                                    tr = Geom;;Transformation.axes(node,xa,ya,za)
                                    ci.transform! tr
                                    Sketchup.active_model.active_view.refresh
                                   else
                                    puts "trys exceeded nodes. dist=#{dist}"; #return
                                   end
                                   node = near
                                   loops += 1; break if loops > 250
                                   Sketchup.set_status_text "Segment #{loops}"
                                  end
                                  
                                  

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • O Offline
                                    o0rico0o
                                    last edited by

                                    Hmmmm, did it work for you? Im getting this?

                                    Screen Shot 2014-12-01 at 17.17.10.png

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                                    • sdmitchS Offline
                                      sdmitch
                                      last edited by

                                      @o0rico0o said:

                                      Hmmmm, did it work for you? Im getting this?

                                      [attachment=0:12yqg6cm]<!-- ia0 -->Screen Shot 2014-12-01 at 17.17.10.png<!-- ia0 -->[/attachment:12yqg6cm]

                                      Yes it works for me. Are you using the model I sent you? Have you created your own components? Have you changed the model units from inches?

                                      Nothing is worthless, it can always be used as a bad example.

                                      http://sdmitch.blogspot.com/

                                      1 Reply Last reply Reply Quote 0
                                      • O Offline
                                        o0rico0o
                                        last edited by

                                        Ahhh, yes, I changed It from inches to mm. That could be the issue, Thanks!

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