SketchUp 2016 Wishlist
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@eneroth3 said:
. Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.
oh.. were you responding to someone's wish in the thread stating 'put box/cylinder/etc tools in sketchup"?
if so, i agree with you.. leave those out
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@jeff hammond said:
@eneroth3 said:
. Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.
oh.. were you responding to someone's wish in the thread stating 'put box/cylinder/etc tools in sketchup"?
if so, i agree with you.. leave those out
I was thinking more generally but those 2 are the best examples. I might have beena bit unclear yesterday because I was quite tired but what I meant is that the large and small toolset should be kept as simple as possible. New tools in their own toolbar such as the solid tools are great (more of that please!) but too many tool icons visible when starting the program for the first time makes it a lot harder to learn.
Speaking of cylinders and boxes specifically there is a plugin by the Sketchup team for this already.
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I wish for better graphic effects: shaders, sun, sky, stars, clouds, and better fog!
I bet SU will attract million users with natural visual effects.
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@eneroth3 said:
I was thinking more generally but those 2 are the best examples. I might have beena bit unclear yesterday because I was quite tired but what I meant is that the large and small toolset should be kept as simple as possible. New tools in their own toolbar such as the solid tools are great (more of that please!) but too many tool icons visible when starting the program for the first time makes it a lot harder to learn.
yeah, I see what you're saying. when I tried bonzai3D a few years ago, it had 3 different selection tools all under one selection icon.. thought that was pretty weird/confusing.
@Anton.. I think it's already attracted smthng like 40million people
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Schedules Schedules Schedules...with attribute extraction and automatic updates.
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A Polygon descaler without destroying the texture.
i importet some animals from 3ds for my zoo no way to navigate with the models.
Other programms can handle millions of polygons and stay liquid includet Shadows and so.
Dear Devalopers out there we have the jear 2014 speed up SU min 200 Times is realy possible
with up to date hardware.
esense3d -
Export ALL layers to dwg.
Export hidden lines as vector lines. -
Export real circles to dwg.
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@james49 said:
Export real circles to dwg.
If you export a3d
DWG/DXF - then its Arcs and Circles ARE true CAD equivalents: also its Layers are respected.
In an equivalent2d
export to DWG/DXF any Arcs and Circles are segmented - and also everything is moved onto Layer 0...
It's a basic 'life-style choice' - either 2d-graphic or 3d-geometry...
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one real simple thing that bugs me for years now...
_the esc key should NOT close any of the windows like entities layer etc...
in a usual workflow you have that windows open but need to use the esc key alot for escaping nested groups components etc... so every once in while i close on of the windows which is just well .. argh=)_other then that bring back the save toolbar options
_more advanced use of opengl would be mega cool..may it be working and faster transparencies ..- intel had a nice tech paper about that already some years ago... or soft shadows or whatever..
_inside layout match the standart keybord shortcuts from su
_last one would be a big plus for enabling plugins for layout..
greetings
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I would like one addition to an existing tool:
- The scale tool - currently scales by a factor.
I wish:
- That it can be scaled by absolute distance. It would work thus:You scale some objects, and to get it accurate, you type into the VCB how much you want to scale by:
- scale by number only (eg. [2.5]) - it scales by factor alone, as happens now.
- scale by number followed by a dimension unit (eg [300mm], [1'], [12"], [0.3m]), it "scales" by the absolute dimension.
That addition would feel quite sketchupy to me. It would save me time by not having to draw a construction line before a scale.
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Tommy, it does do that, if I understand what you are saying.
Grab the middle scale handle and pull then type 1.67m and it will scale to that. -
makes me think he is referring to a new method.Similar to the absolute input for the line tool eg [3',6',9']
but the 4th input has me puzzled?
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I think he means: want to scale object to 300mm? , input : 0.3m.
Which as you both point out, SU does already. -
It's the Square bracket that has me wondering.
Either Tommy will go D'oh or we will. -
@box said:
Tommy, it does do that, if I understand what you are saying.
Grab the middle scale handle and pull then type 1.67m and it will scale to that.DOH!
BTW - you can ignore the square brackets
I didn't know this. I tried it out and looks great (since when did this feature exist?). However, it doesn't quite do what I had in mind. So to save face, I amend my original wish:
I wish:
- That it can be scaled by adding/subtracting absolute distance. It would work thus:
You scale some objects, and to get it accurate, you type into the VCB how much (add or subtract) you want to scale by:
- scale by number only (eg. [2.5]) - it scales by factor (tick)
- scale by number followed by dimension (eg. [2.5m]) - it scales the entire object to that dimension (tick)
- scale by adding or subtracting dimension unit (eg [-300mm], [+300mm]) - it scales the object by adding/subtracting the inputted dimension to/from the original size.
I realise that [-300mm] would clash with the current interpretation of that inputted text. Perhaps [--300mm] would work? Maybe confusing.
In any case, if this feature existed, I think I would use it more than scaling the entire object to an absolute dimension.
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This has been a problem for me forever and no different in 2015. Many tools will not drop out. I hit the shortcut key for "Select" tool repeatedly and the other tool (e.g. tape tool) will not go away.
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A way to force snaps to midpoint of a line or circle, instead of hunting along a line where you think the midpoint is, or having it select everything except the required center of a circle in a crowded area.
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Allow inferences to work with reference (construction) lines not on the same plane as the item you are moving. That is, so that reference lines act more like reference planes.
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Stop Boolean operations in the Pro version from changing components into groups. Have a way to toogle between this new behaviour or maintaining the current behaviour if that is desired.
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1 - Dynamic components UI Revamp;
2 - Dynamic Solid Tools (or non destructive) basically they'd work with groups and if 2 or more groups were combined a boolean operation would happen. Then we could either modify either of the groups and sketchup woul refresh the result...
3 - Wich leads me to hole cutting components that would cut multiple faces;
4 - Integrated Xref manager
5 - Workeable Outliner with no need yo have it always off;
6 - Filters and groups on component browser for in model components and search to work on instead of warehouse
7 - Undo that won't exclude style changes, and scene changes, ETC...
8 - lock inference by toggling instead of holding down shift
9 - True curves...
10 - Now that we have 64bits the fight is about multicore
11 - Trilions of polys!
12 - Terabytes of textures;
13 - Breadcrum toolbar that woul allow to hide any number of contexts up and down the current model context. like hide rest of model but for 1, 2, 3, etc... levels up and down instead of all the model at once.
14 - Not having to create two scenes to fill a section cut face and hide the inner parts of the model...
15 - Topology? Quads? Nurbs?
16 - No UV mapping left unturned
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Hello
We Work on This Baby
End 2015 Please Wait
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