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    SketchUp 2016 Wishlist

    Scheduled Pinned Locked Moved SketchUp Feature Requests
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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @baz said:

      You were right about materials and components, but I purged and saved as new template, same same.
      Also if you open a working file and close it without doing anything, you are still asked if you want to save. None of my other soft does that.

      it's usually the rendering plugins that cause this behavior.. what's your renderer?

      (for me, it's skindigo.. i just turn it off in extensions until i need to use it.. this will prevent the plugin from doing 'something' to the new file.)

      dotdotdot

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      • bazB Offline
        baz
        last edited by

        @jeff hammond said:

        (for me, it's skindigo.. i just turn it off in extensions until i need to use it.. this will prevent the plugin from doing 'something' to the new file.)

        Hey thanks guys, it was Twilight was the culprit.

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        • bazB Offline
          baz
          last edited by

          Couple of small things...

          I wish Su wouldn't ask me if I want to save an untouched/unedited file, just close it!
          (Solved, this was caused by a plugin, see posts below).

          And I wish that the Materials and Components browsers would allow scrolling with the mouse wheel rather than the side scroll bar.

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          • nghminh81N Offline
            nghminh81
            last edited by

            I really really wish that Skethchup 2016 would have Real time Ambient occlusion! That would save some years in my life from rendering works.

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            • D Offline
              driven
              last edited by

              @baz said:

              ...And I wish that the Materials and Components browsers would allow scrolling with the mouse wheel rather than the side scroll bar.

              @baz
              I should have read both, this one is simple to fix...
              buy a mac...
              it does that already...
              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                @driven said:

                if your happy for this plugin to 'expect' it's items to always be available, then save as Template to include them in all models

                i never thought about trying that before.. just did but unfortunately (for me at least) skindigo is doing something else to the file which isn't being saved in a template.

                so, back to turning off the extension.. it's a good idea though and worth a try for others experiencing the problem

                dotdotdot

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                • bazB Offline
                  baz
                  last edited by

                  @driven said:

                  @baz said:

                  ...And I wish that the Materials and Components browsers would allow scrolling with the mouse wheel rather than the side scroll bar.

                  @baz
                  I should have read both, this one is simple to fix...
                  buy a mac...
                  it does that already...
                  john

                  AAAARRRGH!!!

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                  • eneroth3E Offline
                    eneroth3
                    last edited by

                    What about not adding new native tools that are similar to the existing and might be confusing to new users? One of the best things with Sketchup is that you can just launch it and start using it by guessing what tools do based on their icons. All other 3d modelers and lots and lots of the image editors I've tried are absolutely impossible to do anything at all with without having another person that already kinows the program tellig you what to do. By keeping down the number of tools users easier understand what they all do and start learning how to combine them. Cylindes, cubes etc are easily created with circles, rectangles and npush pull.

                    My website: http://julia-christina-eneroth.se/

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      @eneroth3 said:

                      What about not adding new native tools that are similar to the existing and might be confusing to new users?

                      what happens when they aren't new users anymore?

                      move on to more capable apps or be happy that they weren't confused 5 years ago when first opening the application?
                      (even though in all reality, they were confused when first opening)

                      there's definitely a trade-off which needs to happen in sketchup.. after all, it's "3D for everyone".. i get that.. but to say 'no new tools' is leaning a bit too far to the wrong side (imo)

                      dotdotdot

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                      • D Offline
                        driven
                        last edited by

                        @jeff hammond said:

                        ... but to say 'no new tools' is leaning a bit too far to the wrong side (imo)

                        I read it as nothaving 3 options for e.g. 'arc', but having 3 separate 'arc' tools...

                        but maybe I read it wrong...
                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • eneroth3E Offline
                          eneroth3
                          last edited by

                          I think more options for existing tools are great but too many but high number of similar tools might be confusing. Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.

                          My website: http://julia-christina-eneroth.se/

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            @eneroth3 said:

                            . Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.

                            oh.. were you responding to someone's wish in the thread stating 'put box/cylinder/etc tools in sketchup"?

                            if so, i agree with you.. leave those out πŸ˜„

                            dotdotdot

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                            • eneroth3E Offline
                              eneroth3
                              last edited by

                              @jeff hammond said:

                              @eneroth3 said:

                              . Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.

                              oh.. were you responding to someone's wish in the thread stating 'put box/cylinder/etc tools in sketchup"?

                              if so, i agree with you.. leave those out πŸ˜„

                              I was thinking more generally but those 2 are the best examples. I might have beena bit unclear yesterday because I was quite tired but what I meant is that the large and small toolset should be kept as simple as possible. New tools in their own toolbar such as the solid tools are great (more of that please!) but too many tool icons visible when starting the program for the first time makes it a lot harder to learn.

                              Speaking of cylinders and boxes specifically there is a plugin by the Sketchup team for this already.

                              My website: http://julia-christina-eneroth.se/

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                              • A Offline
                                Anton_S
                                last edited by

                                I wish for better graphic effects: shaders, sun, sky, stars, clouds, and better fog!

                                I bet SU will attract million users with natural visual effects.

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  @eneroth3 said:

                                  I was thinking more generally but those 2 are the best examples. I might have beena bit unclear yesterday because I was quite tired but what I meant is that the large and small toolset should be kept as simple as possible. New tools in their own toolbar such as the solid tools are great (more of that please!) but too many tool icons visible when starting the program for the first time makes it a lot harder to learn.

                                  yeah, I see what you're saying. when I tried bonzai3D a few years ago, it had 3 different selection tools all under one selection icon.. thought that was pretty weird/confusing.


                                  @Anton.. I think it's already attracted smthng like 40million people πŸ˜‰

                                  dotdotdot

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                                  • ccaponigroC Offline
                                    ccaponigro
                                    last edited by

                                    Schedules Schedules Schedules...with attribute extraction and automatic updates.

                                    cfcaia.com

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                                    • S Offline
                                      schnydix
                                      last edited by

                                      A Polygon descaler without destroying the texture.
                                      i importet some animals from 3ds for my zoo no way to navigate with the models.
                                      Other programms can handle millions of polygons and stay liquid includet Shadows and so.
                                      Dear Devalopers out there we have the jear 2014 speed up SU min 200 Times is realy possible
                                      with up to date hardware.
                                      esense3d

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                                      • J Offline
                                        james49
                                        last edited by

                                        Export ALL layers to dwg.
                                        Export hidden lines as vector lines.

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                                        • J Offline
                                          james49
                                          last edited by

                                          Export real circles to dwg.

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @james49 said:

                                            Export real circles to dwg.
                                            If you export a 3d DWG/DXF - then its Arcs and Circles ARE true CAD equivalents: also its Layers are respected.
                                            In an equivalent 2d export to DWG/DXF any Arcs and Circles are segmented - and also everything is moved onto Layer 0...
                                            It's a basic 'life-style choice' - either 2d-graphic or 3d-geometry...
                                            πŸ˜’

                                            TIG

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