[REQ] SU scatter
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Transformer by Suforyou has yet some functions!
http://www.youtube.com/watch?v=-CIbseevgDU#t=38
and SU2components always by Suforyou can populate anything on any volumes'faces!
(eg on a tree on sphere3D ) etc...
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Pilou, not quite what I had in mind, I want scatter, spread, paint trees where I need them, heck even create a green wall if i please.
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Here is a new plugin I'm working on, called Skatter, which is I think exactly what you're looking for.
http://www.youtube.com/watch?v=D79BiaJwhi0
The goal is to be able to render hundreds of thousands of instances, but never generate them in SU, so it remains lightweight.
As you can see in the video, Devin from Chaos Group already made it work in Vray. And Tomasz from Solid Iris is working to make it work in Thea. I'll soon get in touch with other render engines devs to see if they're interested.The developpement is only at a very early stage, in the final version there will be a lot more features and options.
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Easy setup a private beta forum here for you to get some testing going.
Lots of devs use this system and we already have a pool of reliable testers assembled.
Just throwing it out there if or when you need it.
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Rich, thanks for that!
I won't need this until a more advance state, but I'll definitly get back to you in time -
JBB
You been reading my mind, hell yeah, that is what I'm talking about, let me know when I can start testing.
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Yes it looks very good.
I would also like to test this if possible.
One thing, I see you are using Vray proxys.
Please make it so it will work with other renderers too. -
You can feed in any component you want.
The one I use in the video is actually both a Vray proxy and a Thea Proxy. It will be part of a library shipped with the plugin, and it'll be a proxy for all render engines possible. -
that looks very nice! I've used Compo-spray for a long time, this looks to be a huge workflow changer!
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@pixero said:
Please make it so it will work with other renderers too.
Here is how it performs with Thea 1.4. The render starts in a couple of seconds and the render itself took a few minutes with Presto.
This is a square surface roughly 130m*130m covered with dense grass.
475'000 instances of this grass patch:Btw, this is what the model looks like:
Very lightweight, as all this vegetation is generated at render-time.
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@jiminy-billy-bob said:
@pixero said:
Please make it so it will work with other renderers too.
Here is how it performs with Thea 1.4. The render starts in a couple of seconds and the render itself took a few minutes with Presto.
This is a square surface roughly 130m*130m covered with dense grass.
Very lightweight, as all this vegetation is generated at render-time.
Bah, too good to be true, you joker
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@jql said:
@jiminy-billy-bob said:
@pixero said:
Please make it so it will work with other renderers too.
Here is how it performs with Thea 1.4. The render starts in a couple of seconds and the render itself took a few minutes with Presto.
This is a square surface roughly 130m*130m covered with dense grass.
Very lightweight, as all this vegetation is generated at render-time.
Bah, too good to be true, you joker
Yea, I think it's bluff too...
Isn't it?
This looks too awesome to be true... Not in 2014... -
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so.. whats it with su skatter - alive dead or what
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Very much alive, but not yet ready for public release.
It'll come! -
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thanks for the info though...
will your skatter plugin work with any renderer availeable or is it somewhat bound to vray?
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For now it works with Vray and Thea. I will work with other render engines developpers to make it work with their product. But for now I can't guaranty anything behond Vray and Thea.
What engine would you like to use with Skatter?
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