Obligatory Hoverbike
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@bryan k said:
Meh. Hate it.
Turn it into a render challenge then and who knows you may love the results.
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Second that, nothing wrong with the design imho.
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I meant the tail. You'll see. I have a far better idea and now I know how to achieve it.
But thanks for compliments!
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Been following this, progressing very nicely. Are you going to add some sort of windscreen at some point?
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@hellnbak said:
Been following this, progressing very nicely. Are you going to add some sort of windscreen at some point?
Thanks!
Yes. Still fine tuning the body.
This is more like what I had in mi.nd for the tail. Not perfect, but a lot, lot closer
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Minor updates and some finer detailing.
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Handlebar update. Almost done with them.
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Update.
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It might look better if you used the aircraft instrument layout, you could use various picture downloads for those. If it is going to fly it will need a few more of those instruments.
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Good idea Mike.
Some more inspiration, albeit a few years behind your jet/thrust based design.....but something which should be available to BUY in less than 5 years.
I thought it may be a gimmick at first...but it highlights the inherent danger behind helicopter flight. You can't easily just jump out with a parachute in case of complete failure. With this new hoverbike, any engine issues and you'll have two parachutes to bring you back to land.
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Mike, there will be a full HUD in the windscreen/fairing. The instruments cluster you see now are mostly to give a semi-retro look and act as back up in case of HUD failure. However, the most basic instruments you need to fly are altimeter, air speed, compass, and fuel. The rest are engine temp and oil pressure and rpm. The last 2 are not needed on this bike.
Olishea, those are anti gravity pods. This is strictly a sci-fi design.
All that aside, thanks for the suggestions!
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Oh, and an artificial horizon. (almost forgot)
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Sorry for the delayed update. Have some personal crisis I'm dealing with. Nothing medical, thank god.
Handlebars completed. There might be a minor tweak later, but this is pretty much it.
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Minor tweaks and rider is back for scale. All that's left is the front cowling.
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On the home straight now mate, nice progression and a cool 'bike'.
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@mike amos said:
On the home straight now mate, nice progression and a cool 'bike'.
Thanks Mike. Just need to finish the cowling and I also want to redo the landing pads.
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Landing pads reworked.
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Nice work, the landing pads look a bit fragile, I would beef them up a little bit and maybe offset them at an angle so the struts don't point straight down (like attached).
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Thanks liam and thanks for the suggestion, but that's kind of overkill for a bike. Think "kickstand."
Originally I didn't even want landing pads. The bottom edges of the pods were to be rubber and act as the landing pads. I tried it as a suggestion and then just kept them as a "placeholder." I'm still thinking of getting rid of them entirely and going back to a variation of my original idea.
However, since I'm not real happy with them, they will be last. I'm still working on the fairing/cowling. By working I mean visualizing.
In my designs, I'm trying to move away from the "brutalist" and heavily mechanical/military look. http://en.wikipedia.org/wiki/Brutalist_architecture
While I admire and appreciate the style, I really love sleek and flowing with a hint of mechanical, but I'm not that good with SketchUp yet to realize it. (see my previous posts of the colony ship and space naval cruiser)
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Oh sorry I did not mean make them thick as in my example I merely meant make the offset to the centre of gravity to the bike so it is more stable. So rather than point exactly down they face forward maybe 30-40 degrees and slightly out to the side. If you land while you have nay forward momentum (as in if your not landing exactly 90 degrees) then it might just fall over. You could get over this by having wheels rather than pads. Does that make sense?
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