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    Batch render vray (sizes render images)

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    • peter_shawP Offline
      peter_shaw
      last edited by

      as far as i remember, batch rendering doesn't take changing the Fov between scenes into account. it always uses the fov of the first scene.

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      • andybotA Offline
        andybot
        last edited by

        @peter_shaw said:

        as far as i remember, batch rendering doesn't take changing the Fov between scenes into account. it always uses the fov of the first scene.

        That's for animation. Batch rendering works differently. But for heavy scenes, there can sometimes be bugs in processing.

        http://charlottesvillearchitecturalrendering.com/

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        • emnE Offline
          emn
          last edited by

          Yes. The first shot is correct. This is the shot vray makes twice. I usually ignore this scene. This is the scene I'm working in. I'm not useing this scene for presentation purposes.
          But you're correct. This scene has the right proportions regarding to the screenshot.
          See below.
          I'm rendering a batch right now. It takes a while. The last shot is also a top view (similair to the first shot.) I wonder if this one renders correctly....


          batch render first shot.jpg


          screenshot first shot.jpg

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          • andybotA Offline
            andybot
            last edited by

            I'm wondering what would happen if instead of the overhead view as your first view, you just move your location (keeping the same FOV) above the building, so all the camera has to do between the views is pan down. Also, do you have any line-styles that takes a long time to render (i.e. turn off profiles, and maybe lines altogether.) I'm trying to remember if it was a similar thing, but I think I've had that happen before where an image in a batch sequence was cropped. I forget what I did to fix it.

            http://charlottesvillearchitecturalrendering.com/

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            • emnE Offline
              emn
              last edited by

              Andy,
              I'm not sure what you mean by 'moving my location abouve the building'. You suggest to move the camera above the building? With each scene? I mean... If the camera is hovering above the building, how is it rendering the interior scenes?
              You wrote: 'so all the camera has to do between the views is pan down.' I know that the camera creates a 'imaginary path' between two camera's when I browse through the scene's. You can see yourself 'walking' between the two (or more) camera points.
              Is that what you mean? Instead of moving the camera's from one scenepoint to another you propose to have a camera above the building that followes the 'imaginary path' to the camera that holds the scene I want?
              And most important: How do I do THAT?
              Regarding the line styles: I'm useing a standard line style givin' within sketchup. I usually leave the profiles, extentions and endpoint as is, but from now on I only use 'edges'. Thanks for the tip.
              About my earlier post: The last render which was also a top render as my first scene. Everything is OK. That render was not cropped. Only the interior scenes.

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              • andybotA Offline
                andybot
                last edited by

                I meant add a view just before your interior view that has the same view angle (but outside the building so it renders quickly). Thus the transition between the new (throwaway) scene to your interior has a closer camera angle and position.

                http://charlottesvillearchitecturalrendering.com/

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                • emnE Offline
                  emn
                  last edited by

                  OK. Understood. I'll give it a try.

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                  • TedVitale_CGT Offline
                    TedVitale_CG
                    last edited by

                    V-Ray 2.0 solved this by providing a simple batch render button. Takes a lot of the headache out of setting up a batch render.

                    Ted Vitale
                    Owner | Creative Director
                    http://www.voxl.vision

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                    • andybotA Offline
                      andybot
                      last edited by

                      Ted - the problem is that with heavy models sometimes, the render starts before the camera can finish moving between scenes, thus getting a render with an incorrect FOV. If I have a model where I encounter this again, I'll send a bug report. And yes, this refers to the batch render mode.

                      Andy

                      http://charlottesvillearchitecturalrendering.com/

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                      • TedVitale_CGT Offline
                        TedVitale_CG
                        last edited by

                        Andy- To avoid that issue, turn off your scene transitions, and set the scene duration to 0. You shouldn't have a problem after that.

                        Ted Vitale
                        Owner | Creative Director
                        http://www.voxl.vision

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