Batch render vray (sizes render images)
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Andy,
The first image is a render vray produces with batch render OFF.
- I disabled the 'batch render' switch in global settings
- I disabled the 'save file' switch, the 'animation on' switch and the 'include frame number' switch in the output settings
The second image is the render vray produces with a batch render with all the settings descibed in my first post.
Nothing more. As you can see, the second image is a zoomed center part of the first image. Almost as if you're looking through a zoom lens.
The third image is a screenshot of the camera view in sketchup.
Any help is welcome.
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out of curiosity, what does the scene before look like? I'm wondering if the camera isn't moving fast enough between batch scenes and starts rendering when it's only part of the way to the next view. Not sure if that's how vfs works, but maybe it's a possibility.
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as far as i remember, batch rendering doesn't take changing the Fov between scenes into account. it always uses the fov of the first scene.
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@peter_shaw said:
as far as i remember, batch rendering doesn't take changing the Fov between scenes into account. it always uses the fov of the first scene.
That's for animation. Batch rendering works differently. But for heavy scenes, there can sometimes be bugs in processing.
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Yes. The first shot is correct. This is the shot vray makes twice. I usually ignore this scene. This is the scene I'm working in. I'm not useing this scene for presentation purposes.
But you're correct. This scene has the right proportions regarding to the screenshot.
See below.
I'm rendering a batch right now. It takes a while. The last shot is also a top view (similair to the first shot.) I wonder if this one renders correctly....
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I'm wondering what would happen if instead of the overhead view as your first view, you just move your location (keeping the same FOV) above the building, so all the camera has to do between the views is pan down. Also, do you have any line-styles that takes a long time to render (i.e. turn off profiles, and maybe lines altogether.) I'm trying to remember if it was a similar thing, but I think I've had that happen before where an image in a batch sequence was cropped. I forget what I did to fix it.
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Andy,
I'm not sure what you mean by 'moving my location abouve the building'. You suggest to move the camera above the building? With each scene? I mean... If the camera is hovering above the building, how is it rendering the interior scenes?
You wrote: 'so all the camera has to do between the views is pan down.' I know that the camera creates a 'imaginary path' between two camera's when I browse through the scene's. You can see yourself 'walking' between the two (or more) camera points.
Is that what you mean? Instead of moving the camera's from one scenepoint to another you propose to have a camera above the building that followes the 'imaginary path' to the camera that holds the scene I want?
And most important: How do I do THAT?
Regarding the line styles: I'm useing a standard line style givin' within sketchup. I usually leave the profiles, extentions and endpoint as is, but from now on I only use 'edges'. Thanks for the tip.
About my earlier post: The last render which was also a top render as my first scene. Everything is OK. That render was not cropped. Only the interior scenes. -
I meant add a view just before your interior view that has the same view angle (but outside the building so it renders quickly). Thus the transition between the new (throwaway) scene to your interior has a closer camera angle and position.
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OK. Understood. I'll give it a try.
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V-Ray 2.0 solved this by providing a simple batch render button. Takes a lot of the headache out of setting up a batch render.
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Ted - the problem is that with heavy models sometimes, the render starts before the camera can finish moving between scenes, thus getting a render with an incorrect FOV. If I have a model where I encounter this again, I'll send a bug report. And yes, this refers to the batch render mode.
Andy
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Andy- To avoid that issue, turn off your scene transitions, and set the scene duration to 0. You shouldn't have a problem after that.
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