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    Natural Scenery

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    • Mistro11M Offline
      Mistro11
      last edited by

      A fictional park I'm working on called "Stonebrook Park". These are some raw renders. I plan on adding more stuff like different grasses found in waterways and maybe even some wildlife etc. I'm using this to practice organic modeling and natural scenery. I will be doing some post-pro later. All suggestions and critique is welcome.

      Tools:
      Sketchup
      Thea4Sketchup (scene was exported to Thea Render Studio)
      Xfrog 3.5
      Shadermap 2.1 for some quick bump, spec and normal maps.

      StoneBrook_CleanWater_Sunset_Glare.jpg

      StoneBrook_CleanWater.jpg

      StoneBrook_murky.jpg

      I'm torn between what water to use in my final render, the clean or murky water. The water mesh was created with ThomThom's Bitmap2Height plugin.

      i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
      Structural Integrity is Not Just Physical...It's in the Design and Purpose

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      • pilouP Offline
        pilou
        last edited by

        Cool landscape variations β˜€

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • M Offline
          Mike Amos
          last edited by

          absolutely bleedin marvellous. Seriously, thanks for showing those.

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          • hellnbakH Offline
            hellnbak
            last edited by

            Beautiful work. I especially like the first one.

            "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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            • Bryan KB Offline
              Bryan K
              last edited by

              😲 Well done!

              See my portfolio at https://delphiscousin.blogspot.com/

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              • Mistro11M Offline
                Mistro11
                last edited by

                Thanks for your encouragements! Especially coming from you very talented artists.

                I am now working in xfrog to make various plants and grasses to add to the scene. So far I made some marsh grasses and I'm deciding how to arrange them in the scene. Next I'm trying to decide what kind of plants in this situation would add more color and make the plants more vibrant. I find that when a slightly brighter version of the leaf textures are placed in the translucence channel, there is a SSS effect on the leaves. I also increased the bump placed on the water material to give a little more turbulence. I'm on the fence about the grass color. I wonder if I made it a little too bright?

                So my next update will include more plant types that will introduce more colors.

                Here's where I am now with tall grasses added
                Stonebrook_Stalks_sunset.jpg

                Stonebrook_Stalks.jpg

                i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  πŸ‘

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • Mistro11M Offline
                    Mistro11
                    last edited by

                    Update 2

                    I replaced the grass to try another look 😎

                    Stonebrook_Grass_sunset.jpg

                    Stonebrook_Grass.jpg

                    i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                    Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                    • CarlohC Offline
                      Carloh
                      last edited by

                      looking good! πŸ‘ are you using HDRI lighting only? at least in the daylight scene i guess some direct sunlight would give the scene some extra beauty πŸ˜‰

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                      • Mistro11M Offline
                        Mistro11
                        last edited by

                        Update3

                        @carloh said:

                        looking good! πŸ‘ are you using HDRI lighting only? at least in the daylight scene i guess some direct sunlight would give the scene some extra beauty πŸ˜‰

                        Thanks Carloh! I knew I was missing something. Enabling the sun along with the IBL made a huge difference.
                        Stonebrook_Sunshine.jpg

                        Now I really have to work on better textures.

                        i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                        Structural Integrity is Not Just Physical...It's in the Design and Purpose

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