Natural Scenery
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A fictional park I'm working on called "Stonebrook Park". These are some raw renders. I plan on adding more stuff like different grasses found in waterways and maybe even some wildlife etc. I'm using this to practice organic modeling and natural scenery. I will be doing some post-pro later. All suggestions and critique is welcome.
Tools:
Sketchup
Thea4Sketchup (scene was exported to Thea Render Studio)
Xfrog 3.5
Shadermap 2.1 for some quick bump, spec and normal maps.I'm torn between what water to use in my final render, the clean or murky water. The water mesh was created with ThomThom's Bitmap2Height plugin.
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Cool landscape variations
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absolutely bleedin marvellous. Seriously, thanks for showing those.
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Beautiful work. I especially like the first one.
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Well done!
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Thanks for your encouragements! Especially coming from you very talented artists.
I am now working in xfrog to make various plants and grasses to add to the scene. So far I made some marsh grasses and I'm deciding how to arrange them in the scene. Next I'm trying to decide what kind of plants in this situation would add more color and make the plants more vibrant. I find that when a slightly brighter version of the leaf textures are placed in the translucence channel, there is a SSS effect on the leaves. I also increased the bump placed on the water material to give a little more turbulence. I'm on the fence about the grass color. I wonder if I made it a little too bright?
So my next update will include more plant types that will introduce more colors.
Here's where I am now with tall grasses added
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Update 2
I replaced the grass to try another look
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looking good! are you using HDRI lighting only? at least in the daylight scene i guess some direct sunlight would give the scene some extra beauty
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Update3
@carloh said:
looking good! are you using HDRI lighting only? at least in the daylight scene i guess some direct sunlight would give the scene some extra beauty
Thanks Carloh! I knew I was missing something. Enabling the sun along with the IBL made a huge difference.
Now I really have to work on better textures.
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