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    Problem File - 5.6MB But Super Slow to Scale

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    • K Offline
      Kanastrous
      last edited by

      It is geometry exported from Maya (nightmare time under the best of circumstances).

      91,734 Entities

      63,265 Edges

      28,469 Faces

      One single texture (color only) applied throughout

      Copying and pasting into a new sketchup window is taking so long that I will have to get back to you on how that works out.

      thanks!

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      • TIGT Offline
        TIG Moderator
        last edited by

        What is the size [e.g. in mm or "] of this object ?

        TIG

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        • K Offline
          Kanastrous
          last edited by

          About 25'6" x 2'0" x 5" - I need to scale it up by a factor of approximately 30.5

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          • TIGT Offline
            TIG Moderator
            last edited by

            What file format are you Importing ?
            Can't you set its proper size when you do the initial Import ?
            Sounds like cm v. " ??

            TIG

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            • K Offline
              Kanastrous
              last edited by

              The original geometry is created in Maya and exported to skp format.

              I am not a Maya operator but the person doing the export indicated that she can't scale it in the Maya export.

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              • TIGT Offline
                TIG Moderator
                last edited by

                SKP is not a file format directly exportable from Maya ๐Ÿ˜•
                So what is happening here ?
                If it's an obscure 3rd-party Maya plugin-in, then your Maya-user needs to find if the Maya units [cm?] can be converted to SUp's inches during its export...

                If the file contains very tiny geometry that might cause issues.
                How are you attempting this scale ?
                If you use the Tapemeasure tool and pick two points that you know should be a specific distance apart and immediately type the correct distance then you are prompted to rescale the model and after Yes if rescales.
                Trying to do it using Scale is more awkward...

                B_U_T after saying all of that...

                Whay not export it out of Maya as a DAE format file.
                That file can be easily imported into your SKP, and should need no scaling...

                OR alternatively DWG and 3ds are other formats readily exported from Maya then imported into a SKP...
                ๐Ÿค“

                TIG

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                • K Offline
                  Kanastrous
                  last edited by

                  In fact it turns out that the files are originating in Maya, and being exported to sketchup via the intermediary of Rhino.

                  The Rhino operator is adding a 100'x100' cube, and I'm scaling the geometry from that (ie making the cube 100' per side; it comes in at 100cm per side).

                  I'll try the DAE -> SU route and see if that works better than the Maya->Rhino->Sketchup one.

                  Thanks!

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    What file type are you getting to import into SketchUp?

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • K Offline
                      Kanastrous
                      last edited by

                      At this point it is Maya files imported to Rhino and then exported as skps

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Somewhere along the line you ought to be able to get someone to export so the dimensions are correct when imported into SketchUp. If not, can you get one of the other file types that SketchUp will import? Then you should be able to click on Options and set the correct units.

                        It wouldn't hurt to see if you can get cleaner models to import, too.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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