Artisan Experiment
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@solo said:
You need an idea what to model? Here is a good model for you to try achieve.
[attachment=0:2ow4ucct]<!-- ia0 -->Harvey-Probber.jpg<!-- ia0 -->[/attachment:2ow4ucct]
Solo, that is the ugliest piece of furniture I think I've ever seen.
Worthy of a new thread? -
Simple pillow. (I didn't create enough quads... again )
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You are getting somewhere!
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You can't have an "Artisan Experiment" thread without showing the proxy and the mesh. Good work--look forward to more!
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@pbacot said:
You can't have an "Artisan Experiment" thread without showing the proxy and the mesh. Good work--look forward to more!
Oops. You are right.
No first proxy picture, but easy enough to describe. It was just a box created using the additive Push/Pull. I then used the Artisan Crease tool and excepted the flat surfaces from smoothing while allowing all edges to smooth. Used setting "3" for subdivide.
I then manually depressed areas using the Sculpt tool at random with a -2" radius and very shallow depression.
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If you model a standard loaf of bread with Artisan you will learn most of the basics of the Artisan process.
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@xiombarg said:
If you model a standard loaf of bread with Artisan you will learn most of the basics of the Artisan process.
Good idea! Thank you.
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@xiombarg said:
If you model a standard loaf of bread with Artisan you will learn most of the basics of the Artisan process.
I'm curious as to what a 'standard' loaf of bread looks like?
Perhaps you could illustrate.... -
Split tin loaf I imagine.
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You could use TIG's slicer on that. Hmmm. I think it's time for toast.
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@baz said:
@xiombarg said:
If you model a standard loaf of bread with Artisan you will learn most of the basics of the Artisan process.
I'm curious as to what a 'standard' loaf of bread looks like?
Perhaps you could illustrate....I had a teacher in college who had us model a loaf of bread as a 3D assignment to teach us how to use the smoothing and creasing functions in Maya (same principles as Artisan). Unfortunately I didn't keep the model. It's harder than it might sound. It's a good exercise as it usually forces you to explore different topologies in order to achieve an ideal result. In class we all had to print up our topology before and after smoothing and pin them up on the bulletin board so we could see which models worked better than others.
It seemed like a boring assignment at first but I learned a lot from it.
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More experimenting.
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I can't use Artisan without Vertex Tools as well. Artisan by itself without the gizmo and VT's "make planar" function is only half as good.
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I've temporarily lost the momentum on this. I'm going to do some conventional models and then come back to Artisan.
I wasn't real pleased with the park model either. So much so I took it down from my website.
The beer goggles on the other hand...
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