Let's build a new 3D software!
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You are basically saying it's easier to down-tune Blender than to tune-up SketchUp?
Great idea! Thanks for the input.
I don't really have my foot in the door with the blender community yet but I hope to soon.
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Trog, I meant to plus 1 your post but I hit the wrong button (sorry). Skinning Blender sounds like a great idea.
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A good start would be to narrow down and specify what is mostly needed. Then to explain in detail how for example inference should work. I think a list of specific functions and ui changes would easier caught the interest of a programmer than just " make it more like SU".
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OK, I know you hate blender.
You shouldn't.
Similar to Oli's motivations turned me to a blenderhead or something LOLHowever, have a look. Fluid designer, based on blender.
https://www.youtube.com/results?search_query=fluid+designer -
I was waiting for you to comment, Michalis. I hope you are doing well.
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@unknownuser said:
Are you sure you can't simply make a (big) plugin to fulfil those dreams?
The question is whether the type of requests can be satisfied by making a plugin of inifinite size.
SketchUp's plugin API gives only a finite amount of methods, and is for creating/modifying geometry (and it's actually quite good and well-structured). What plugins cannot touch is everything that concerns the core (performance, UI paradigms, UI scalability, platform availability, including mobile). Simply said, plugin authors cannot turn it into the 3d app of 2020.The same question applies to down-tuning Blender. Do Blender's extensibility options allow to fulfill these wishes, including customizing features near the core (inferencing), without requiring upstream changes (that is persuading all the Blender foundation).
Michalis's link looks very promising!
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I suspect with the rise of 3d printers that a software will suddenly appear that is simple, intuative, powerful and able to be used by the uninitiated. It will come from someone who isn't hampered by how the different types of 3d software work. Someone will think sideways and make a fortune while changing the world. Most of us will wonder how we didn't come up with it first.
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I think it may be possible the Blender core could accommodate some tweaks to make 3D modeling easier. You can do basic inferencing by locking to an axis and turning on vertex snapping. There's probably preferences that let it get a little looser, but right now it's very harsh, and snaps to everything all the time. I'm sure there's ways to lock to normals and stuff like that, I actually think it's not that out of reach. I just don't have time to tinker, and am so used to churning out geometry quickly in SU.
I think there really is quite a hurdle in bringing people to yet another piece of software. Even the "Super-SU" per Oli's original concept means another thing to learn. I think Box may be on to something - that the next big thing will come out of a different field. Here's hoping...
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@andybot said:
I think Box may be on to something - that the next big thing will come out of a different field. Here's hoping...
Same here. I don't believe we are looking at 3D software with fresh eyes.
We need something completely new. While I compare my ideology to a mixture of SketchUp and Blender, what I mean is I want the ease of SU with the power of Blender. There are simply some models you can make in Blender that you can not make in SketchUp.
This is not to say the new software should resemble either SU or Blender. I just can't believe the 3D conventions are set in stone, there must be something more fluid and intuitive to come.
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Modo is the perfect example of such commitment to new conventions.
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I hate to say it but FormZ 8 looks very good with some of it's new features. Worth looking into if nothing else for ideas.
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It's all about controlling topology.
There are excellent applications around, maintaining the appropriate control on topology.
Non of them is easy to use. Not a SU like UI, I mean.
Let's face it. The 3d world has it's own rules. It is a virtual reality.
We have to talk using a deferent language.
This becomes a real PITA regarding UserInterface.
A UI is the essence of the code inside an application.
This is the real problem, IMO.
When we are in Pshop, trying for a decent CMYK conversion, we have to understand the language of an offset printer or any other printer. The limitations of the inks.
When we're going for 3d printing, we have to understand how the 3dprinter works.
When we're going for video game assets, once again, we have to understand all about the art of baking nice normal maps. (and much more limitations of the game engines)
When we design for real building, concrete, wood work, etc this we should have in mind.
To create a friendly UI, what does it mean, really?Most people hate the zbrush UI. I faced the same difficulties when I started learning it.
However, start sculpting, try to handle it using a wacom only. You may think otherwise.My english don't help me much, sorry.
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Ur English is perfect.
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Hello Michalis
Have you try Verve? It's only 2D but... -
Maybe Trimble should be looking at Euclideon with a view to incorporating their technology with SketchUp?
"With a claim of โunlimited geometry,โ an Australian start-up called Euclideonย is getting serious industry and media attention, even though their product is not yet released. Their technology uses point-cloud data rather than polygons and, as a result, they promise digital environments that are 100,000 times more detailed than the current state of the art."
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This is more impressive!
It's a pity that is used only for wargames or violent things! -
Some engines that could be used:
@aerilius said:
this is quite innovative, but would need to rethink 3d from scratch, and design the platform from the ground up to be scalable, extendible ...
Sounds more and more like FreeCAD
http://freecadweb.org/It's just that it uses Python instead of Ruby (and I love Ruby so much. But alas... I can live with Python too.)
Another OpenSource project that I think the UI is fantastic, is QCad.
http://qcad.org/
It's extensions use ECMA Javascript. That is ok too.
But currently QCad is 2D only.
(LibreCAD is itself an implementation of Qcad.)ADD this also as an engine that could be used for the "project":
http://archimedescad.github.io/Archimedes/
It is Java based on the Eclipse platform.
This also is only 2D at this time, and very very basic,... but the 2D CAD newbie should not have issues. -
I think it might be faster to tweak FreeCAD.
It already has a right-click orbit option ("Inventer navigation",) that is assigned to the left mouse button. Add a "SketchUp navigation" that changes it to the middle button.
There already are a whole bunch of Workbenches, including an Architectural workbench. (Workbenches are UI setups that can have there own special UI features like toolbars and genre specific commands.)
Although (so far,) I have not found inferencing, it does have both object snaps, and geometric constraints. One or both can be used.
It has grid and grid snap, which SU does not have.
SO basically a team could setup a FreeCAD workbench that acts similar to SU. (Being careful not to violate their patent on Push-Pull.)
FreeCAD has solid modeling and boolean operations natively.
.. and it is free.
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Why not try Fusion 360 free for a year for Student & enthousiast ?
Only disavantage you must have Internet Connection!
It has all! Very clear Interface of the 21 Century
Subdivision, Tsplines, Nurbs, Boolean, Sizing, Historic, Physic animation, Render etc...
A very cool monster! Perfect for a plane not yet for an aircraft carrier ! -
yes, fusion looks very interesing! But i think more for product or mechanical design than for archviz. But there are many interesting things that could be very useful in architectural design too. Looks like they had been "inspired" by spaceclaim...
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