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    Plugin to make a hole in a group?

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    • K Offline
      KrisM
      last edited by

      Fredo6,
      This is great.If you wouldn't mind, could you do a test on the attached file. The walls were created with Building Structure Tool. The wall groups are composed of some solid group wall parts. There are some underlying attributes attached to the group to identify it as a BST structure which allows the BST tools to do various things. I don't know what this stuff is and don't know if your tool will work on the wall parts. It would be great if it did.
      KrisM

      MWall Test.skp

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      • cottyC Offline
        cotty
        last edited by

        @fredo6 said:

        Here is a first shot, but still some good efforts to come

        Sorry, I don't know an english word to describe this... 👍

        my SketchUp gallery

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        • fredo6F Offline
          fredo6
          last edited by

          @krism said:

          Fredo6,
          This is great.If you wouldn't mind, could you do a test on the attached file. The walls were created with Building Structure Tool. The wall groups are composed of some solid group wall parts. There are some underlying attributes attached to the group to identify it as a BST structure which allows the BST tools to do various things. I don't know what this stuff is and don't know if your tool will work on the wall parts. It would be great if it did.
          KrisM

          [attachment=2:25vefbvo]<!-- ia2 -->MWall Test.skp<!-- ia2 -->[/attachment:25vefbvo]

          Kris,

          Looks like it works on your wall.

          [attachment=1:25vefbvo]<!-- ia1 -->VisuHole - KrisM wall.gif<!-- ia1 -->[/attachment:25vefbvo]

          [attachment=0:25vefbvo]<!-- ia0 -->VisuHole - KrisM wall 2.gif<!-- ia0 -->[/attachment:25vefbvo]

          Fredo


          VisuHole - KrisM wall.gif


          VisuHole - KrisM wall 2.gif

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          • R Offline
            rv1974
            last edited by

            @dave r said:

            A group of solids isn't a solid so the plugin won't work. 😒

            It is a solid in other programs, in Max for instance. And it makes life way easier.

            @Fredo: This new coincidence looks amazing 😲
            Could the Cutter have multiple (not connected) shapes?

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            • R Offline
              rv1974
              last edited by

              @rv1974 said:

              Could the Cutter have multiple (not connected) shapes?

              is it planned to support the native Shift Projection mode?


              jjjj.gif

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              • sdmitchS Offline
                sdmitch
                last edited by

                With Fredo on the job, I can stop wasting my time!!!!!!!!

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • K Offline
                  KrisM
                  last edited by

                  Fredo,
                  This is really good. I will wait patiently for your work to progress although my anticipation is at a high state at the moment.
                  Kris

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @rv1974 said:

                    Could the Cutter have multiple (not connected) shapes?

                    Yes, it should. Actually, I still have to buld the GUI to pick a stencil pattern from faces in the model, but multiple shapes is possible

                    Fredo

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @krism said:

                      The walls were created with Building Structure Tool. The wall groups are composed of some solid group wall parts. There are some underlying attributes attached to the group to identify it as a BST structure which allows the BST tools to do various things.

                      I noticed a strange thing in the wall. It seems all normals are reversed and Sketchup is messed up with that. Very strange!

                      EDIT: this has to do with how the groups were created. If you explode each group and then make them group invidually, this odd behavior disappears.

                      Fredo

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                      • K Offline
                        KrisM
                        last edited by

                        Fredo,
                        The only problem with exploding the walls is that they would no longer be recognized as a structure by BST and then you can't use the BST tools on them. The BST tools allow you to extend walls to other walls, extend to faces and mitre the corners. These are great tools but don't work on non BST objects. The only thing missing was a way to make holes in the walls which doesn't work with Hole on Solid but appears to work with your plugin.
                        The wall in the sample file comes with BST (its called MWALL). You can actually create your own mwalls which is really the power of BST. I will look at a mwall I created and see if the same issue is present.
                        KrisM

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          Kris,

                          I don't suggest you change anything. But it seems that all of these BST groups are systematically 'mirrored', that is one of their axes is reversed.

                          And when you create a group within such 'mirrored' groups, it is also mirrored.

                          Fredo

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                          • pep75P Offline
                            pep75
                            last edited by

                            Fredo....when can we kiss your feet?

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                            • mitcorbM Offline
                              mitcorb
                              last edited by

                              Just a question:
                              Does the punching shape have to address a face? Or, in the examples above can the punch start midway down a wall. Why? No reason. I just saw that the cutter can turn as it changes position. And I saw it align on an edge/corner as if resolving the normals for the adjacent faces.

                              I take the slow, deliberate approach in my aimless wandering.

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @mitcorb said:

                                Just a question:
                                Does the punching shape have to address a face? Or, in the examples above can the punch start midway down a wall. Why? No reason. I just saw that the cutter can turn as it changes position. And I saw it align on an edge/corner as if resolving the normals for the adjacent faces.

                                VisuHole is based on a projection plane (I may address draping later on).

                                So the plane is determined, in a similar way as MoveAlong, that is:

                                1. based on picked object (face, edge, vertex)

                                2. you can lock an axis plane

                                3. you can pick and force a plane from the model

                                VisuHole - Early Stage 4.gif

                                Fredo

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                                • mitcorbM Offline
                                  mitcorb
                                  last edited by

                                  Excellent work, sir!!

                                  I take the slow, deliberate approach in my aimless wandering.

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                                  • D Offline
                                    dedmin
                                    last edited by

                                    There are enough Fredos plugins to make a standalone application! 😆

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                                    • Bob JamesB Offline
                                      Bob James
                                      last edited by

                                      @dedmin said:

                                      There are enough Fredos plugins to make a standalone application! 😆

                                      Interesting. That thought occurred to me even before this new marvel. I've already replaced shortcuts to lines, moves, etc to Fredo versions.

                                      FredoSketch. 😄

                                      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                      • tt_suT Offline
                                        tt_su
                                        last edited by

                                        @dedmin said:

                                        There are enough Fredos plugins to make a standalone application! 😆

                                        Fred'Up? 😄

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @bob james said:

                                          FredoSketch. 😄

                                          @tt_su said:

                                          Fred'Up? 😄

                                          Too much honor!
                                          It's when I write these plugins that I realize how rich is Sketchup, and the incredible amount of work that has been put in it over time.

                                          Fredo

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                                          • K Offline
                                            KrisM
                                            last edited by

                                            Well deserved honour in my opinion.
                                            KrisM

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