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    [Plugin] Eneroth Railroad System (v 0.1.21)

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    • deaneauD Offline
      deaneau
      last edited by

      @rich o brien said:

      Links removed from posts.

      Maybe resolving privately might help[/mod]

      hi rich

      what links you have removed?

      regards dean

      MADE, BORN AND LIVING IN BERLIN
      Big Thank You to all Programmers
      Some German words are so long that they have a perspective. M.Twain

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      • massimoM Offline
        massimo Moderator
        last edited by

        +1 on Rich's statement.
        This is enough and it's becoming extremely annoying and boring...
        I don't think that Pilou needs a lawyer, but still I do not understand and justify this obstinacy and this insulting language against him.

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        • deaneauD Offline
          deaneau
          last edited by

          double post

          MADE, BORN AND LIVING IN BERLIN
          Big Thank You to all Programmers
          Some German words are so long that they have a perspective. M.Twain

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          • deaneauD Offline
            deaneau
            last edited by

            @eneroth3 said:

            I'm working on making the documentation for custom track types easier to understand with images explaining how to draw extrusion profiles and such. However I ran into an issue at the naming convention of tracks. Tunnels' and bridges' name should start with "Tunnel" or "Bridge" to make them easier to find in the alphabetic track type list. However I don't know what label I should use for ground level tracks. Any ideas? Something telling it's ground level or normal or without additional structures expect for the track bed. I think there are some real train geeks in the thread 😄 .

            Also I'm adding a copyright note in the documentation saying it's not allowed to be modified, including, translated without my permission. Pilou's awful piece of crap-shit so called "translation"-rubbish-poop will need to be taken down from the Internet because it's a copyright infringement and breaks international copyright law.

            ground level tracks= street track (like for tram) or Tram Track
            Tracks with cantenary etc.
            Edit:
            tracks without ballast.
            you can work with code numbers too. 3 or 4 digits

            numbers will be used by all languages.

            ene_1000_001_00 default with wooden sleepers
            ene_1000_002_00 default with concrete sleepers
            ene_1000_002_01 default with concrete sleepers and catenary

            track with buildings like plateform
            loading ramp

            ene_se_1000_002_01 sweden default with concrete sleepers and catenary
            ene_es_1000_002_01 spain default with concrete sleepers and catenary
            ...

            1000=default track
            1001= Tramtrack
            1003= bridge
            1004=tunnel

            ...

            streets begin with 1

            2000
            2001

            runway 2

            3000
            3001

            waterway 3

            4000
            4001

            combinations

            track and street

            5000

            track and runway

            6000

            track and waterway

            7000

            MADE, BORN AND LIVING IN BERLIN
            Big Thank You to all Programmers
            Some German words are so long that they have a perspective. M.Twain

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              @pilou

              No issue with your links

              But try resolve this privately if possible.

              It is not a healthy public discussion and largely a misunderstanding.

              Download the free D'oh Book for SketchUp 📖

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              • pilouP Offline
                pilou
                last edited by

                So...post send to the author...

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • deaneauD Offline
                  deaneau
                  last edited by

                  @unknownuser said:

                  Return to the forum I read some injurious words and...

                  could you quote this words?... nobody will insult you.

                  is it possible that you´re in a huff or you will be easily offended?

                  really: nobody will insult you.
                  more i can´t say to your problem.

                  let us go back to the topic ... i don´t want go offtopic

                  Dean

                  MADE, BORN AND LIVING IN BERLIN
                  Big Thank You to all Programmers
                  Some German words are so long that they have a perspective. M.Twain

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                  • eneroth3E Offline
                    eneroth3
                    last edited by

                    @deaneau said:

                    ground level tracks= street track (like for tram) or Tram Track
                    Tracks with cantenary etc.
                    Edit:
                    tracks without ballast.
                    you can work with code numbers too. 3 or 4 digits

                    numbers will be used by all languages.

                    ene_1000_001_00 default with wooden sleepers
                    ene_1000_002_00 default with concrete sleepers
                    ene_1000_002_01 default with concrete sleepers and catenary

                    track with buildings like plateform
                    loading ramp

                    ene_se_1000_002_01 sweden default with concrete sleepers and catenary
                    ene_es_1000_002_01 spain default with concrete sleepers and catenary
                    ...

                    1000=default track
                    1001= Tramtrack
                    1003= bridge
                    1004=tunnel

                    ...

                    streets begin with 1

                    2000
                    2001

                    runway 2

                    3000
                    3001

                    waterway 3

                    4000
                    4001

                    combinations

                    track and street

                    5000

                    track and runway

                    6000

                    track and waterway

                    7000

                    Technically that would work and a friend and I used a similar system to store metadata in file names for an early web project before we new about databases. However it would in the end mean the same thing as choosing these values (tunnel, bridge etc) from dropdown lists in the same form as name and description are written and store it in the same file.

                    The problem is that the user must be able to add own information that could be just about anything. A track can be made of dancing sharks or purple mushrooms with pink stripes or whatever and I can't make a list of all words and phrases that could theoretically occur. Those examples are quite extreme but what if a user wants to add Lego style tracks, or Märklin M tracks? I don't want to limit users to just make what I originally thought of with something as arbitrary as the user interface when it's actually supported by the rest of the code. If I had added such a limitation from the start there probably wouldn't even be roads now.

                    My website: http://julia-christina-eneroth.se/

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                    • deaneauD Offline
                      deaneau
                      last edited by

                      @eneroth3 said:

                      Technically that would work and a friend and I used a similar system to store metadata in file names for an early web project before we new about databases. However it would in the end mean the same thing as choosing these values (tunnel, bridge etc) from dropdown lists in the same form as name and description are written and store it in the same file.

                      The problem is that the user must be able to add own information that could be just about anything. A track can be made of dancing sharks or purple mushrooms with pink stripes or whatever and I can't make a list of all words and phrases that could theoretically occur. Those examples are quite extreme but what if a user wants to add Lego style tracks, or Märklin M tracks? I don't want to limit users to just make what I originally thought of with something as arbitrary as the user interface when it's actually supported by the rest of the code. If I had added such a limitation from the start there probably wouldn't even be roads now.

                      yes i understand your problem.. than i would say... description if possible in english.

                      here one of a railroad dictionary

                      Just a moment...

                      favicon

                      (www.csx.com)

                      Link Preview Image
                      Page Not Found

                      Page Not Found.

                      favicon

                      (www.trainweb.com)

                      i think if the creator will have a big range of user will understand, that the best way is to do this in english.

                      lastly i have had an example for russian or japanese creators that write the description in the own language. only russian or japanese user will understand this.
                      no other would be use this content if this is not in english.

                      look at other plugins written from chinese developer. english is important to popularize this plugins world wide.

                      EDIT:
                      i think you need only 4 main categories and than some subcategories

                      how many route of transport you know?

                      i know railroad, street, water and air. ok space for the future is possible, too 😉
                      than you could split this in subcategories.

                      remmember you, you can not only design railroad. your plugin can more than this.

                      is a good idea to communicate this.

                      dean

                      MADE, BORN AND LIVING IN BERLIN
                      Big Thank You to all Programmers
                      Some German words are so long that they have a perspective. M.Twain

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                      • ppoublanP Offline
                        ppoublan
                        last edited by

                        Hi Eneroth,
                        First thanks for this amazing plugin. I really appreciate the way animation is done and the "open" features that allows customization of all objects.
                        I have a wish and would like to know if this is something you could think of :
                        I would like to be able to run custom script at each image change, to be able to render images in external render. I've seen its possible to add points where external script is called, but adding them one by one for each image would be too long.
                        Just an idea...
                        Yours
                        Pascal

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                        • eneroth3E Offline
                          eneroth3
                          last edited by

                          @ppoublan said:

                          Hi Eneroth,
                          First thanks for this amazing plugin. I really appreciate the way animation is done and the "open" features that allows customization of all objects.
                          I have a wish and would like to know if this is something you could think of :
                          I would like to be able to run custom script at each image change, to be able to render images in external render. I've seen its possible to add points where external script is called, but adding them one by one for each image would be too long.
                          Just an idea...
                          Yours
                          Pascal

                          This is a great idea! I've been thinking about renderers and if they could be changed to run a script each frame but that's really backward. Letting the plugin run a script each frame and tell the renderer what to do is much better since I don't need to change the renderer.

                          edit: Or perhaps both. In case there are renderers that have the feature to run a script between each frame I can add a method to the plugin that can be called with the time difference as argument (this more or less already exists but isn't documented).

                          My website: http://julia-christina-eneroth.se/

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                          • eneroth3E Offline
                            eneroth3
                            last edited by

                            I've started working on the Advanced Animation Settings which includes running custom code between frames.

                            @ppoublan: Is there any specific renderer you where thinking of? I'm quite new to rendering but was thinking about some example code to show in the documentation.


                            advanced_animation_settings.png

                            My website: http://julia-christina-eneroth.se/

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                            • ppoublanP Offline
                              ppoublan
                              last edited by

                              Wow,
                              Your moving too fast !
                              My idea was at least at the beginning to be able to export as obj file the geometry of each image and generate the cmd line to render, and to be able also to export as 2D SU image (but with support of styles, shadows, custom size...) things that are not supported when using integrated make avi file from SU. Code for this exists in many plugins.
                              My personal final goal is to call Octane integrated render for SU, that is in beta now, but has in the todo list feature for future version to support calling the render from SU by script.

                              here is very simple example of code it could call

                              imagewidth = 1280
                              imageheight = 720
                              imagecompression = 0.7
                              imagetransparent = false
                              view = Sketchup.active_model.active_view
                              view.refresh
                              imagefilename=<string to build from model name + index>
                              keys = {
                              :filename => imagefilename,
                              :width => imagewidth,
                              :height => imageheight,
                              :antialias => true,
                              :compression => imagecompression,
                              :transparent => imagetransparent
                              }
                              view.write_image keys

                              Example of animation created by own script, would like to make same kind of result but with objects animated by your railroad system

                              edit
                              just for fun, after printing in 3D, the wheel built and rotated by a lego robot without contact

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                              • eneroth3E Offline
                                eneroth3
                                last edited by

                                My first video exported with the plugin. Also the first time I can see the trains run with shadows, fog and textures without lag 😄 .

                                My website: http://julia-christina-eneroth.se/

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                                • ppoublanP Offline
                                  ppoublan
                                  last edited by

                                  Yes, yes, yes. Great !!!! Like it.

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                                  • deaneauD Offline
                                    deaneau
                                    last edited by

                                    VIZ_0046.jpg
                                    VIZ_0047.jpg

                                    MADE, BORN AND LIVING IN BERLIN
                                    Big Thank You to all Programmers
                                    Some German words are so long that they have a perspective. M.Twain

                                    1 Reply Last reply Reply Quote 0
                                    • eneroth3E Offline
                                      eneroth3
                                      last edited by

                                      The latest version of the plugin is now published. Now rolling stocks can be added to the library from their context (rigth click) menu so there's no need to write stuff in the terminal any more! The documentation for custom tracks has been improved with images showing how different parts are drawn. Advanced animation settings now allow users to execute code between each frame. An example how to make a simple animation with Sketchup's own view.write_image has been added to the documentation.

                                      normal.png

                                      bridge.png

                                      (Images from documentation showing what's the extrusion, arrayed parts and endings)

                                      My website: http://julia-christina-eneroth.se/

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                                      • deaneauD Offline
                                        deaneau
                                        last edited by

                                        Eneroth busy as a bee!
                                        thank you

                                        MADE, BORN AND LIVING IN BERLIN
                                        Big Thank You to all Programmers
                                        Some German words are so long that they have a perspective. M.Twain

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                                        • OxerO Offline
                                          Oxer
                                          last edited by

                                          The new feature to export animation images is really fantastic 👍 , here a quick test of video animation created with Quicktime Pro
                                          http://youtu.be/khK_p5UaK4g

                                          "The result is the end what is important is the process" by Oxer
                                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                          • eneroth3E Offline
                                            eneroth3
                                            last edited by

                                            @oxer said:

                                            The new feature to export animation images is really fantastic 👍 , here a quick test of video animation created with Quicktime Pro
                                            http://youtu.be/khK_p5UaK4g

                                            First I couldn't understand how you could move the camera while exporting. Then I realized that it's probably my computer that is so slow Sketchup nearly freezes when exporting. Each frame takes several seconds for me 😕 .

                                            My website: http://julia-christina-eneroth.se/

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