Upholstered furniture
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Thanks for the coments, guys. next model...and render from THEA
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Just curious, did you get rid of the ngons after stage three in your workflow?
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Great models.
How many entities have the last couch?
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lovely... you have mastered this incredibly. May I ask you one question. This last sofa you made, (the red one)how much time will it take you to do a typical sofa like this, if you have the idea in your mind how the proxy should look like?
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@cuttingedge said:
lovely... you have mastered this incredibly. May I ask you one question. This last sofa you made, (the red one)how much time will it take you to do a typical sofa like this, if you have the idea in your mind how the proxy should look like?
I will not lie, it takes 4 to 6 hours. The most commonly used UNDO and SAVE function. How to look like a proxy, as a sculptor does. stylized shape formed long for good result
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I don't understand the step between the 3rd and 4th step. How do you built the vertikal lines for the chesterfield pattern before artisan?
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this is insanely Amazing. i bet the process has to be very precise. i modelled a tufted cushion in modo which is easier to do in sketchup. in the end , sketchup is Not a sub-d modelling program. even with artisan, and other plugins, still not perfect. but from your post. it's possible!. great job. i will stick with modo or blender or 3ds max
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@jo-ke said:
I don't understand the step between the 3rd and 4th step. How do you built the vertikal lines for the chesterfield pattern before artisan?
+1
Looks like subdividing with hard edges.
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Mate, seriously you are getting just enough subtle variances in the models - you have that NAILED!
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I need your help, how i draw this beds please, what plugin i need too? thanks
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Hi, I think that the thread itself can give an answer to your questions. No?
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i dont know how make capitone with this organic shape bed...
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Surely you have some attempts to display?
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@catialilianacoelho said:
I need your help, how i draw this beds please, what plugin i need too? thanks
Well, a short course on how to make a simple and rather realistic tuft with Sketchup. Step by step ... day by day making lessons. You must have Artisan and VertexTool.
First lessons:Photomatch your model, Draw the contour of the bed and double lines by tuft.
To be continued...
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This is awesome! 100% convincing models and renders. The creases, tufts, everything just spectacular.
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can you make a video to learn us why you do this?
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Really excellent models and renders, Alvydas.
Are the textures done in SketchUp or do you add them in postwork/Photoshop (e.g. overlay)?
Thanks and have a great day!
_KN
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@olishea said:
This is awesome! 100% convincing models and renders. The creases, tufts, everything just spectacular.
Thanks, Oli!
@safa said:
can you make a video to learn us why you do this?
A lot of video lessons are online. I have not shown anything new
@ken28875 said:
Really excellent models and renders, Alvydas.
Are the textures done in SketchUp or do you add them in postwork/Photoshop (e.g. overlay)?
Thanks and have a great day!
_KNThanks. All textures done in SketchUp. In other projects, I use a whole arsenal (postwork)
As promised, how I do this...
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and without comment...
Italy...
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