Unreal 4 Engine
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Chk out this video from the GDC event. Tim's excitement for arch viz is high. Hopefully, Unreal would do something for the arch viz community to streamline asset creation from Sketchup. The google warehouse is a treasure trove for game developers!!!
http://www.youtube.com/watch?v=leGLEG4jIac
Oh and Titan X was released in this presentation. Pretty cool of Jen-Hsun Huang!
Here's another video presentation of their kite level. 100 Sq miles of area with full foliage and physical materials and lighting. Their pipeline is pretty intense. Most of these features will be available in their next release of 4.8.
http://www.youtube.com/watch?v=clakekAHQx0
Pretty excited, but the learning curve is pretty huge!!!
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this is nice!!!
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Do you have any idea what this means? I don't know too much about uvmapping/unwrapping but there are some comments that this would remove the need for that.
http://home.otoy.com/otoy-unveils-octanerender-3-worlds-best-gpu-renderer/
"Advanced live texture baking: A feature thatโs most beneficial for use in real-time game engines, OctaneRender 3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields in Unreal Engine 4 and Unity plugins."
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Have a look at this -
https://forums.unrealengine.com/showthread.php?79885-HAL-Archviz-Toolkit-Marketplace-submission
they've submitted this to the marketplace - if it gets on it'll be $85
looks like what we all need.
Now.... how do we get Sketchup and Unreal to talk? -
@kaas said:
Cmeed: Using Roadkill until now didn't work for me. If I had the uv's layed out right in Roadkill, re-imported the uv's in Sketchup (using SketchUV plugin I bought a long while ago), exporting the model as fbx from Sketchup; for some reason, that fbx export resulted in several small copies of the original texture that I was unwrapping.
Doesn't make sense to me. In Skecthup there's only one material and still several fragments of the same texture are exported.
Importing in Unreal shows the same problem: errors and multiple textures for the same element...
that is the same thing that happens to me when importing Sketchup files in other programs after using SketchUV or TruPaint...
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@cmeed said:
Now.... how do we get Sketchup and Unreal to talk?
I use Unreal & SketchUp. My goal isn't realism but a nice atmosphere. I wrote quickstart on the UE forum a while back: http://forums.unrealengine.com/showthread.php?69976-Unreal-(-amp-Sketchup)-in-the-architectural-design-process%26amp;p=293511%26amp;viewfull=1#post293511
Maybe not the quality you desire but it will get you going and give you better idea about the SU-UE workflow. -
Play up tools - might be cooking up something for unreal4.
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@cmeed said:
Play up tools - might be cooking up something for unreal4.
Indeed they are!!
http://playuptools.blogspot.ae/2015/10/unreal-engine-4-exporter-teaser.html -
Great stuff!
Curious to see how play up tools will get round the uv issues when exporting from sketchup. I'm very excited though. -
Play up tools as mentioned are making a SU 2 Unreal4 exporter. Not sure if this will speed things on but they having a vote to see what games engine people use. Use the link above and vote for unreal4
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Do you make something special or have you some tricks for loading this prog and launch it? (UE4)
I am registered - loading it etc...
But when I launch it I am not accepted by their server!You must buy something even it's a personnal free version?
The Helper page is a nightmare!
https://wiki.unrealengine.com/Troubleshooting_Launcher_ProblemsIt's a pity because it seems more friendly than Unity!
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@pilou said:
...I am registered - loading it etc...
But when I launch it I am not accepted by their server!It's free. I have been using it and didn't need to pay anything. Look on the forum's, not in the wiki.
Your connection problem has been reported before:
https://forums.unrealengine.com/showthread.php?75206-Error!-Connection-to-server-failed -
Thx for the super trick!
Excellent! The "-http=wininet" at the end of the Properties of the Right Click on the Epic icon works fine!
Just now loading the 5.8 Gigas ! -
@pilou said:
...The "-http=wininet" at the end of the Properties of the Right Click on the Epic icon works fine! ..
Nice it works now. Strange though you needed the trick. At my system (Win7X64) it just worked fine without it. -
Great that it works pilou!
I'm still trying to get a simple model to workThere are many things that can go wrong but try here
This person seems to have got simple stuff in.
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@cmeed said:
...I'm still trying to get a simple model to work ...
I did several (simple) projects already with UE and SU so maybe I can help. Could you post the model?
Also, the youtube link doesn't work for me?! -
Try this.
http://youtu.be/PyYRz9h-eJUKaas - i'll get back to you I need to have a bit more of a place tried a couple of times and it was sort of working last night.
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@cmeed said:
Try this.....
I just had a look at the videos. Its nice he/she did take the effort to try to explain his/her 'workflow'. I would suggest though to look for another source of information to really get a really useful workflow going for more complex scenes, nice results and acceptable calculation times.
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OK UE4 works fine! After hours of loading!
Does it normal it works not in "Local" so you must have start from Internet site of UE4 ? -
Curious that is not existing an SKP direct format!
In Unity you import directly an .SKP file!Maybe there is a trick like Load the .SKP file ( Texture + material) in Unity
Save it with a format compatible with UE4
Relaod it inside UE4
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