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    Speckles in my render.

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • vagadesignV
      vagadesign
      last edited by

      below are my images for the post above, any recommendations would be great as I dont understand the random speckling.


      Office 6.jpg


      hv.jpg

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      • mitcorbM
        mitcorb
        last edited by

        Hi.
        Look at this link to other links and threads:
        http://sketchucation.com/forums/searchgoogle.php?keyword=vray+speckles

        I take the slow, deliberate approach in my aimless wandering.

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        • stefanqS
          stefanq
          last edited by

          Activate sub-pixel mapping and clamp output in color mapping tab. Usually, it works with the white speckles. Good luck!

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          • V
            valerostudio
            last edited by

            I agree with the above. I find these appear when I have metals in my scene. Are you using emissive materials at all for your lighting?

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            • vagadesignV
              vagadesign
              last edited by

              @stefanq

              Thanks for that, it has definitely made a difference to the renders and now they look much cleaner. Do you know why this occurs?

              @valerostudio

              No I haven't used any emissive materials for anything, well there's an emissive layer on the computer screen in the office image but that's literally it. Would that effect the render? (I dont know a great deal about emissive layers as I'm fairly new to all this)

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              • andybotA
                andybot
                last edited by

                if you have anisotropy turned on - make sure it's mapped to the Z axis instead of UV...

                http://charlottesvillearchitecturalrendering.com/

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                • vagadesignV
                  vagadesign
                  last edited by

                  @Andybot

                  Cheers Andy, what does anisotropy do? I'm still trying to get my head round all of the terminology.

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                  • V
                    valerostudio
                    last edited by

                    It's a setting in reflection used to simulate brushed metals.

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                    • vagadesignV
                      vagadesign
                      last edited by

                      Would that cause the effect in my renderings though?

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                      • V
                        valerostudio
                        last edited by

                        Yes, I do believe I have come across this same issue and that fixed it.

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                        • andybotA
                          andybot
                          last edited by

                          @vagadesign said:

                          Would that cause the effect in my renderings though?

                          Yes, it can cause effects like what you see in your rendering. There's a checkbox to use UV, you want to have that box unchecked.

                          http://charlottesvillearchitecturalrendering.com/

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