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    Fishing net modeling

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    • W 離線
      willipop
      最後由 編輯

      I'd love to ! if you have time 😄 What is selection toys ? thx again !

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      • W 離線
        willipop
        最後由 編輯

        I did have succes o use EEbyR 😄 but how to chose the number of edges ( having more or less faces created ?)

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        • pilouP 離線
          pilou
          最後由 編輯

          @unknownuser said:

          The problem is I can't use tig's extrusion tools

          lequel exactement ? 😄

          Le truc à savoir pour tous les outils Extrude de TIG

          Clic 1 = Profil
          Clic 2 = Rail 1
          Clic 3 = Rail 2
          Clic 4 = Profil de fin

          Quand il n'y a pas 2 rails ou 2 profils on clique quand même sur le même rail ou le même profil pour avoir les 4 clics dans l'ordre! 🤓

          http://forums.polyloop.net/picture.php?albumid=23&pictureid=586

          http://www.polyloop.net/attachment.php?attachmentid=29139&stc=1&d=1260011015

          http://forum.zbrush.fr/index.php?action=dlattach;topic=1622.0;attach=24627;image

          Avantage des Extrudes de TIG!

          http://forums.polyloop.net/picture.php?albumid=23&pictureid=633

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • BoxB 離線
            Box
            最後由 編輯

            There are quite a few ways, but do you have Bezier tools, it give you the option to right click on a line and select polyline segmentor. Here you can type in the number of segments you want.

            Selection toys is a plugin by thomthom.

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            • BoxB 離線
              Box
              最後由 編輯

              Short vid for net.
              [screenr:4ch62smu]4e1N[/screenr:4ch62smu]

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              • pilouP 離線
                pilou
                最後由 編輯

                Les courbes opposées doivent le même nombre de segments sinon c'est des calculs en plus! 🤓

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • W 離線
                  willipop
                  最後由 編輯

                  very cool thx a lot guys !

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                  • W 離線
                    willipop
                    最後由 編輯

                    It crashed after 40h of working 😞😞

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                    • W 離線
                      willipop
                      最後由 編輯

                      I kind of like the shape of it. I applied a transparent texture and cast shadows from the edges. Is it possible to this with kerkythea or artlantis for the rendering.

                      My file is about 42 megs I can share a wetransfer link if someone wants to play with it 😄


                      pont_bas1.jpg

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                      • BoxB 離線
                        Box
                        最後由 編輯

                        How big is the model without the net, if it's less than 4mg you could upload it here.
                        I wouldn't mind having a look at the structure and seeing if there is a simple way to make the net.

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                        • W 離線
                          willipop
                          最後由 編輯

                          It's 26meg but I guess if you delete the bridge it's less than a meg.

                          Here's the link : http://we.tl/3Zg9yeDhRw

                          If you could make a video that could be perfect 😄 I have 2 scenario to do. One with the net that is lower and one upper. If you notice, there is a line at the extreme end of the bridge, it's about 2.5meter high. The net must not drop above this line. It's why I liked playing with artisan I was able to set a limit 😄

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                          • BoxB 離線
                            Box
                            最後由 編輯

                            Bit of a tip for you.
                            Purge your file and it is only 1.8mg


                            bridge1.skp

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                            • W 離線
                              willipop
                              最後由 編輯

                              oh wow ! 😄 I feel ashamed ehehe 😛

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                              • olisheaO 離線
                                olishea
                                最後由 編輯

                                Is the model any quicker now it's been purged?

                                If you absolutely must use the model you already have, you could always overlay the sketchup lines and shadows onto your render. The shadows can be blurred in photoshop for realism. You can do a hidden line export and then overlay these onto your render in photoshop. Change the blending mode to "multiply" and all the white disappears, leaving only the lines. This is kinda cheating though! I'd rather have a model that renders from all scenes, without having to overlay lines.

                                Here is a VERY old tutorial, from David Huang (Zem) where I learnt the overlay or "lineover" technique. You can have a line export and a shadow export in separate images giving more flexibility in photoshop when you are overlaying everything. So basically; render at the bottom, then shadows, then lines.

                                It would still be better in the long run if you find a solution that does not involve line exports etc....

                                Human Verification

                                favicon

                                (supodiumforum.websitetoolbox.com)

                                Love this thread; food for thought and some great contribution! 👍

                                oli

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                                • W 離線
                                  willipop
                                  最後由 編輯

                                  @ Oli : I'm considering this option but the shadow produced from edges by sketchup is not that precise I think... 😞 Here is a nice tutorial of one architect I like a lot that explain very well what you just bring 😄 : Alex hogrefe : http://alexhogrefe.squarespace.com/ambient-occlusion-tutorial/

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                                  • BoxB 離線
                                    Box
                                    最後由 編輯

                                    Is this anything like what you want?


                                    Quick Bridge.jpg

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                                    • W 離線
                                      willipop
                                      最後由 編輯

                                      Wow it's very nice 😄 It's close to what I have in mind. I'd love the net more dense. Could you show me how you did that and I will try myself !? How did you did the rendering ? very cool !

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                                      • W 離線
                                        willipop
                                        最後由 編輯

                                        I think I will have to go with something similar you did ( I mean more space between each squares of the mesh )

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                                        • W 離線
                                          willipop
                                          最後由 編輯

                                          woaa this plugin is amazing ! you rock 😄

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                                          • BoxB 離線
                                            Box
                                            最後由 編輯

                                            You can go denser, that whole file is only 6mg and doesn't lag at all with shadows.

                                            I used another plugin called Wire tool to link the construction points with a nice droop. Then just did as I did in the video. for each section.
                                            I only used 12 segments for the curves, so that makes it quite wide, you can use more to get a finer mesh. http://sketchucation.com/pluginstore?pln=ae_WireTool
                                            You may want to use the main wires as thicker support cables, then make the mesh between.
                                            But it's up to you how you want it to look.
                                            The trick though is to make it using copies as much as possible. Make one end and flip the components to work on the other end etc

                                            The render is just a basic preset render from twilight. And as you can see in this one when I flipped it it didn't fit because you structure isn't symmetrical, hence the gap in the middle.


                                            Bri.jpg


                                            A finer mesh with some thick cables

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